equipments = { ship_hull_light = { year = 1922 can_be_produced = { if = { limit = { has_dlc = "Arms Against Tyranny" } NOT = { has_idea = BUL_army_restrictions_aat } } else = { NOT = { has_idea = BUL_army_restrictions } } } is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships alias = destroyer priority = 2000 upgrades = { ship_torpedo_upgrade destroyer_engine_upgrade ship_ASW_upgrade ship_anti_air_upgrade } module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_light_battery dp_light_battery} } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { ship_fire_control_system ship_sonar } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar ship_sonar } } fixed_ship_torpedo_slot = { required = no allowed_module_categories = { ship_torpedo } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { light_ship_engine } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge ship_seaplane_tender } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_anti_air ship_depth_charge } } } module_count_limit = { category = ship_radar count < 2 } module_count_limit = { category = ship_sonar count < 2 } default_modules = { fixed_ship_battery_slot = empty fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 1 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 2.5 surface_visibility = 10 naval_speed = 32 reliability = 0.80 naval_range = 2000 max_strength = 25 fuel_consumption = 0 build_cost_ic = 400 resources = { steel = 2 } manpower = 250 naval_dominance_factor = 20 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } ship_hull_light_1 = { abbreviation = "hdb" year = 1922 archetype = ship_hull_light priority = 2000 #alias = destroyer_1 module_slots = inherit naval_dominance_factor = 24 } ship_hull_light_2 = { abbreviation = "hdc" year = 1936 archetype = ship_hull_light priority = 2000 parent = ship_hull_light_1 #alias = destroyer_2 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_torpedo_slot = inherit fixed_ship_engine_slot = inherit mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_depth_charge ship_anti_air ship_light_battery dp_light_battery ship_seaplane_tender } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_depth_charge ship_anti_air ship_light_battery dp_light_battery ship_seaplane_tender } } } default_modules = { mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_engine_slot = light_ship_engine_2 } reliability = 0.85 naval_range = 2500 max_strength = 40 build_cost_ic = 500 sub_detection = 3 resources = { steel = 2 } manpower = 300 naval_dominance_factor = 30 } ship_hull_light_3 = { abbreviation = "hdd" year = 1940 archetype = ship_hull_light priority = 2000 parent = ship_hull_light_2 #alias = destroyer_3 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_torpedo_slot = inherit fixed_ship_engine_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery dp_light_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_depth_charge ship_anti_air ship_light_battery dp_light_battery ship_seaplane_tender } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_depth_charge ship_anti_air ship_light_battery dp_light_battery } } } resources = { steel = 3 } sub_detection = 3.5 surface_detection = 20 surface_visibility = 10 reliability = 0.90 naval_range = 3000 max_strength = 50 build_cost_ic = 550 manpower = 350 naval_dominance_factor = 36 default_modules = { mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_engine_slot = light_ship_engine_3 } } ship_hull_light_4 = { abbreviation = "hde" year = 1944 archetype = ship_hull_light priority = 2000 parent = ship_hull_light_3 #alias = destroyer_4 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_torpedo_slot = inherit fixed_ship_engine_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_depth_charge ship_anti_air ship_light_battery dp_light_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_depth_charge ship_anti_air ship_light_battery dp_light_battery ship_seaplane_tender } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_depth_charge ship_anti_air ship_light_battery dp_light_battery } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_mine_warfare ship_mine_layer ship_depth_charge ship_anti_air ship_light_battery dp_light_battery } } } sub_detection = 4 surface_detection = 20 reliability = 0.92 naval_range = 3500 max_strength = 60 build_cost_ic = 600 naval_dominance_factor = 42 resources = { steel = 3 chromium = 1 } manpower = 400 } destroyer_1 = { year = 1922 archetype = ship_hull_light priority = 2000 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = ship_torpedo_1 mid_1_custom_slot = empty rear_1_custom_slot = ship_depth_charge_1 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 sub_attack = 1 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 5 surface_visibility = 10 naval_speed = 30 reliability = 0.80 naval_range = 1500 max_strength = 25 fuel_consumption = 7 build_cost_ic = 400 resources = { #oil = 1 steel = 2 } manpower = 250 } destroyer_2 = { year = 1936 archetype = ship_hull_light priority = 2000 parent = destroyer_1 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_battery_2 fixed_ship_anti_air_slot = ship_anti_air_2 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_2 fixed_ship_torpedo_slot = ship_torpedo_2 mid_1_custom_slot = empty rear_1_custom_slot = ship_depth_charge_2 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 sub_attack = 1 anti_air_attack = 0 armor_value = 0 surface_detection = 25 sub_detection = 10 surface_visibility = 10 naval_speed = 30 reliability = 0.85 naval_range = 1800 max_strength = 40 type = { screen_ship anti_air } build_cost_ic = 500 resources = { #oil = 1 steel = 3 } manpower = 325 } destroyer_3 = { year = 1940 archetype = ship_hull_light priority = 2000 parent = destroyer_2 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_battery_3 fixed_ship_anti_air_slot = ship_anti_air_3 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_3 fixed_ship_torpedo_slot = ship_torpedo_3 mid_1_custom_slot = empty rear_1_custom_slot = ship_depth_charge_3 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 sub_attack = 1 anti_air_attack = 0 armor_value = 0 surface_detection = 40 sub_detection = 10 surface_visibility = 10 naval_speed = 30 reliability = 0.90 naval_range = 2000 max_strength = 50 type = { screen_ship anti_air } build_cost_ic = 500 resources = { #oil = 2 steel = 3 } manpower = 400 } destroyer_4 = { year = 1944 archetype = ship_hull_light priority = 2000 parent = destroyer_3 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_battery_4 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_4 fixed_ship_torpedo_slot = ship_torpedo_4 mid_1_custom_slot = empty rear_1_custom_slot = ship_depth_charge_4 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 sub_attack = 1 anti_air_attack = 5 armor_value = 0 surface_detection = 40 sub_detection = 10 surface_visibility = 10 naval_speed = 30 reliability = 0.92 naval_range = 2500 max_strength = 60 type = { screen_ship anti_air } build_cost_ic = 500 resources = { #oil = 2 steel = 4 chromium = 1 } manpower = 500 } }