#equipments = { # # fighter_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_fighter_equipment # is_buildable = no # type = { fighter interceptor } # group_by = archetype # sprite = light_plane # air_map_icon_frame = 1 # # interface_category = interface_category_air # # # Fighter # interface_overview_category_index = 1 # # upgrades = { # plane_gun_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Navy - low damage / high hit chance / easy to hurt # naval_strike_attack = 1 # naval_strike_targetting = 10 # surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # #Space taken in convoy # lend_lease_cost = 8 # # build_cost_ic = 22 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # # manpower = 20 # fuel_consumption = 0.21 # } # # Early Fighter # fighter_equipment_0 = { # year = 1933 # # archetype = fighter_equipment # priority = 5 # # air_range = 570 # maximum_speed = 330 # air_agility = 45 # air_attack = 9 # air_defence = 8 # # naval_strike_attack = 1 # naval_strike_targetting = 10 # # } # # # Basic Fighter # fighter_equipment_1 = { # year = 1936 # # archetype = fighter_equipment # parent = fighter_equipment_0 # priority = 10 # # air_range = 700 # maximum_speed = 500 # air_agility = 50 # air_attack = 18 # air_defence = 10 # # # build_cost_ic = 24 # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 2 # naval_strike_targetting = 10 # surface_detection = 13 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 3 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # # Improved Fighter # fighter_equipment_2 = { # year = 1940 # # archetype = fighter_equipment # parent = fighter_equipment_1 # priority = 10 # # air_range = 1000 # maximum_speed = 650 # air_agility = 65 # air_attack = 27 # air_defence = 12 # # # build_cost_ic = 26 # resources = { # #oil = 2 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 4 # naval_strike_targetting = 10 # surface_detection = 16 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # # Advanced Fighter # fighter_equipment_3 = { # year = 1944 # # archetype = fighter_equipment # parent = fighter_equipment_2 # priority = 10 # # air_range = 1200 # maximum_speed = 720 # air_agility = 80 # air_attack = 32 # air_defence = 14 # # # build_cost_ic = 28 # resources = { # #oil = 2 # aluminium = 4 # rubber = 1 # } # # naval_strike_attack = 6 # naval_strike_targetting = 10 # surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # jet_fighter_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_fighter_equipment # is_buildable = no # type = fighter # group_by = archetype # sprite = jet_plane # air_map_icon_frame = 4 # # interface_category = interface_category_air # # # Fighter # interface_overview_category_index = 1 # # upgrades = { # plane_gun_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Navy - low damage / high hit chance / easy to hurt # naval_strike_attack = 5 # naval_strike_targetting = 10 # surface_detection = 12 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 3 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 30 # resources = { # aluminium = 2 # tungsten = 3 # rubber = 1 # } # # manpower = 40 # fuel_consumption = 0.42 # } # # # Basic Jet Fighter # jet_fighter_equipment_1 = { # year = 1945 # # archetype = jet_fighter_equipment # priority = 20 # # air_range = 1200 # maximum_speed = 950 # air_agility = 72 # air_attack = 36 # air_defence = 15 # # } # # # Improved Jet Fighter # jet_fighter_equipment_2 = { # year = 1950 # # archetype = jet_fighter_equipment # parent = jet_fighter_equipment_1 # priority = 20 # # air_range = 2200 # maximum_speed = 1100 # air_agility = 72 # air_attack = 40 # air_defence = 18 # # surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 32 # resources = { # aluminium = 3 # tungsten = 3 # rubber = 1 # } # } # # cv_fighter_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_fighter_equipment # is_buildable = no # type = { fighter interceptor } # group_by = archetype # sprite = light_plane # carrier_capable = yes # default_carrier_composition_weight = 1 # air_map_icon_frame = 1 # # interface_category = interface_category_air # # # Fighter # interface_overview_category_index = 1 # # upgrades = { # cv_plane_gun_upgrade # cv_plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Navy - low damage / high hit chance / easy to hurt # naval_strike_attack = 2 # naval_strike_targetting = 10 # surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 3.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # #Space taken in convoy # lend_lease_cost = 8 # # build_cost_ic = 22 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # # manpower = 20 # fuel_consumption = 0.21 # } # # # Early Carrier Fighter # cv_fighter_equipment_0 = { # year = 1933 # # archetype = cv_fighter_equipment # carrier_capable = yes # priority = 30 # # air_range = 456 # maximum_speed = 297 #CV planes have less speed than their land based counterparts # air_agility = 45 # air_attack = 9 # air_defence = 8 # # build_cost_ic = 26.4 # cv_version costs 20% more of base archetype # # naval_strike_attack = 2 # naval_strike_targetting = 10 # # } # # Basic Carrier Fighter # cv_fighter_equipment_1 = { # year = 1936 # # archetype = cv_fighter_equipment # parent = cv_fighter_equipment_0 # carrier_capable = yes # priority = 30 # # air_range = 560 # maximum_speed = 450 # air_agility = 50 # air_attack = 18 # air_defence = 11 # # build_cost_ic = 28.4 # cv_version costs 20% more of base archetype # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 3 # naval_strike_targetting = 10 # surface_detection = 18 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # Improved Carrier Fighter # cv_fighter_equipment_2 = { # year = 1940 # # archetype = cv_fighter_equipment # parent = cv_fighter_equipment_1 # carrier_capable = yes # priority = 30 # # air_range = 800 # maximum_speed = 585 # air_agility = 65 # air_attack = 27 # air_defence = 13 # # build_cost_ic = 30.4 # cv_version costs 20% more of base archetype # resources = { # #oil = 2 # aluminium = 3 # rubber = 1 # } # naval_strike_attack = 6 # naval_strike_targetting = 10 # surface_detection = 22 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 4.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # Advanced Carrier Fighter # cv_fighter_equipment_3 = { # year = 1944 # # archetype = cv_fighter_equipment # parent = cv_fighter_equipment_2 # carrier_capable = yes # priority = 30 # # air_range = 960 # maximum_speed = 648 # air_agility = 80 # air_attack = 32 # air_defence = 15 # # build_cost_ic = 32.4 # cv_version costs 20% more of base archetype # resources = { # #oil = 2 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 8 # naval_strike_targetting = 10 # surface_detection = 25 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # CAS_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_CAS_equipment # is_buildable = no # type = { cas fighter } # group_by = archetype # sprite = light_plane # air_map_icon_frame = 2 # # interface_category = interface_category_air # # # CAS # interface_overview_category_index = 0 # # upgrades = { # plane_cas_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Ground # air_ground_attack = 1.0 # # # Air vs Navy - medium damage / high hit chance / medium to hurt # naval_strike_attack = 3 # naval_strike_targetting = 10 # surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 22 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # # manpower = 20 # fuel_consumption = 0.26 # } # # # Basic CAS # CAS_equipment_1 = { # year = 1936 # # archetype = CAS_equipment # priority = 40 # # air_range = 700 # maximum_speed = 390 # air_agility = 35 # air_attack = 6 # air_defence = 14 # air_ground_attack = 8 # # naval_strike_attack = 3 # naval_strike_targetting = 10 # } # # # Improved CAS # CAS_equipment_2 = { # year = 1940 # # archetype = CAS_equipment # parent = CAS_equipment_1 # priority = 40 # # air_range = 1000 # maximum_speed = 450 # air_agility = 39 # air_attack = 10 # air_defence = 16 # air_ground_attack = 13 # # build_cost_ic = 24 # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 5 # naval_strike_targetting = 10 # surface_detection = 23 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 5.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # # Advanced CAS # CAS_equipment_3 = { # year = 1944 # # archetype = CAS_equipment # parent = CAS_equipment_2 # priority = 40 # # air_range = 1200 # maximum_speed = 550 # air_agility = 44 # air_attack = 14 # air_defence = 20 # air_ground_attack = 18 # # build_cost_ic = 26 # resources = { # #oil = 2 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 10 # naval_strike_targetting = 10 # surface_detection = 27 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 6.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # cv_CAS_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_CAS_equipment # is_buildable = no # type = { cas fighter } # group_by = archetype # sprite = light_plane # carrier_capable = yes # air_map_icon_frame = 2 # # interface_category = interface_category_air # # # CAS # interface_overview_category_index = 0 # # upgrades = { # plane_cas_upgrade # cv_plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Ground # air_ground_attack = 1.0 # # # Air vs Navy - medium damage / high hit chance / medium to hurt # naval_strike_attack = 4 # naval_strike_targetting = 10 # surface_detection = 30 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 6.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 22 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # # manpower = 20 # fuel_consumption = 0.26 # } # # # Basic Carrier CAS # cv_CAS_equipment_1 = { # year = 1936 # # archetype = cv_CAS_equipment # carrier_capable = yes # priority = 50 # # air_range = 400 # maximum_speed = 351 # air_agility = 35 # air_attack = 6 # air_defence = 14 # air_ground_attack = 8 # # build_cost_ic = 26.4 # cv_version costs 20% more of base archetype # # naval_strike_attack = 4 # naval_strike_targetting = 10 # surface_detection = 33 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # Improved Carrier CAS # cv_CAS_equipment_2 = { # year = 1940 # # archetype = cv_CAS_equipment # parent = cv_CAS_equipment_1 # carrier_capable = yes # priority = 50 # # air_range = 640 # maximum_speed = 405 # air_agility = 39 # air_attack = 10 # air_defence = 16 # air_ground_attack = 13 # # build_cost_ic = 28.4 # cv_version costs 20% more of base archetype # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 7 # naval_strike_targetting = 10 # surface_detection = 36 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 8.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # Advanced Carrier CAS # cv_CAS_equipment_3 = { # year = 1944 # # archetype = cv_CAS_equipment # parent = cv_CAS_equipment_2 # carrier_capable = yes # priority = 50 # # air_range = 800 # maximum_speed = 495 # air_agility = 44 # air_attack = 14 # air_defence = 20 # air_ground_attack = 18 # # build_cost_ic = 30.4 # cv_version costs 20% more of base archetype # resources = { # #oil = 2 # aluminium = 3 # rubber = 1 # } # # naval_strike_attack = 13 # naval_strike_targetting = 10 # surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 9.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # nav_bomber_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_heavy_fighter_equipment # is_buildable = no # type = naval_bomber # group_by = archetype # sprite = light_plane # air_map_icon_frame = 3 # # interface_category = interface_category_air # # # Naval bomber # interface_overview_category_index = 2 # # upgrades = { # plane_naval_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Navy - high damage / medium hit chance / easy to hurt # naval_strike_attack = 15 # naval_strike_targetting = 7.5 # surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 26 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # # manpower = 20 # fuel_consumption = 0.28 # } # # Basic nav_bomber # nav_bomber_equipment_1 = { # year = 1936 # # archetype = nav_bomber_equipment # priority = 60 # # air_range = 850 # maximum_speed = 230 # air_agility = 30 # air_attack = 6 # air_defence = 12 # # } # # Improved nav_bomber # nav_bomber_equipment_2 = { # year = 1940 # # archetype = nav_bomber_equipment # parent = nav_bomber_equipment_1 # priority = 60 # # air_range = 930 # maximum_speed = 300 # air_agility = 35 # air_attack = 10 # air_defence = 14 # naval_strike_attack = 20 # naval_strike_targetting = 10 # surface_detection = 45 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 8.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 28 # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # # } # # Advanced nav_bomber # nav_bomber_equipment_3 = { # year = 1944 # # archetype = nav_bomber_equipment # parent = nav_bomber_equipment_2 # priority = 60 # # air_range = 1100 # maximum_speed = 400 # air_agility = 40 # air_attack = 14 # air_defence = 16 # naval_strike_attack = 25 # naval_strike_targetting = 12.5 # surface_detection = 50 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 9.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 30 # resources = { # #oil = 2 # aluminium = 3 # rubber = 1 # } # } # # cv_nav_bomber_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_heavy_fighter_equipment # is_buildable = no # type = naval_bomber # group_by = archetype # sprite = light_plane # carrier_capable = yes # default_carrier_composition_weight = 1 # air_map_icon_frame = 3 # # interface_category = interface_category_air # # # Naval bomber # interface_overview_category_index = 2 # # upgrades = { # cv_plane_naval_upgrade # cv_plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Navy - high damage / medium hit chance / easy to hurt # naval_strike_attack = 15 # naval_strike_targetting = 7.5 # surface_detection = 45 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 26 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # # manpower = 20 # fuel_consumption = 0.28 # } # # # Basic Carrier nav_bomber # cv_nav_bomber_equipment_1 = { # year = 1936 # # archetype = cv_nav_bomber_equipment # carrier_capable = yes # priority = 70 # # air_range = 680 # maximum_speed = 207 # air_agility = 30 # air_attack = 6 # air_defence = 13 # # build_cost_ic = 31.2 # cv_version costs 20% more of base archetype # } # # Improved Carrier nav_bomber # cv_nav_bomber_equipment_2 = { # year = 1940 # # archetype = cv_nav_bomber_equipment # parent = cv_nav_bomber_equipment_1 # carrier_capable = yes # priority = 70 # # air_range = 744 # maximum_speed = 270 # air_agility = 35 # air_attack = 10 # air_defence = 15 # naval_strike_attack = 20 # naval_strike_targetting = 10 # surface_detection = 50 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 12 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # build_cost_ic = 33.2 # cv_version costs 20% more of base archetype # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # } # # Advanced Carrier nav_bomber # cv_nav_bomber_equipment_3 = { # year = 1944 # # archetype = cv_nav_bomber_equipment # parent = cv_nav_bomber_equipment_2 # carrier_capable = yes # priority = 70 # # air_range = 880 # maximum_speed = 360 # air_agility = 40 # air_attack = 14 # air_defence = 17 # naval_strike_attack = 25 # naval_strike_targetting = 12.5 # surface_detection = 55 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 14 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # build_cost_ic = 35.2 # cv_version costs 20% more of base archetype # resources = { # #oil = 2 # aluminium = 3 # rubber = 1 # } # } # # # ROCKET INTERCEPTORS ############### # rocket_interceptor_equipment = { # year = 1936 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # can_license = no # picture = archetype_fighter_equipment # is_buildable = no # type = interceptor # group_by = archetype # sprite = light_plane # air_map_icon_frame = 5 # manpower = 5 # # interface_category = interface_category_air # # upgrades = { # plane_gun_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # build_cost_ic = 14 # resources = { # aluminium = 2 # tungsten = 2 # rubber = 1 # } # # air_superiority = 1 # # naval_strike_attack = 5 # naval_strike_targetting = 10 # } # # # Basic Rocket Interceptor # rocket_interceptor_equipment_1 = { # year = 1944 # # archetype = rocket_interceptor_equipment # priority = 80 # # air_range = 150 # maximum_speed = 950 # air_agility = 30 # air_attack = 47 # air_defence = 5 # reliability = 0.3 # # build_cost_ic = 16 # resources = { # aluminium = 3 # tungsten = 2 # rubber = 1 # } # } # # # Improved Rocket Interceptor # rocket_interceptor_equipment_2 = { # year = 1945 # # archetype = rocket_interceptor_equipment # parent = rocket_interceptor_equipment_1 # priority = 80 # # air_range = 300 # maximum_speed = 1100 # air_agility = 36 # air_attack = 56 # air_defence = 7 # reliability = 0.5 # build_cost_ic = 18 # resources = { # aluminium = 3 # tungsten = 3 # rubber = 1 # } # } # # # Advanced Rocket Interceptor # rocket_interceptor_equipment_3 = { # year = 1946 # # archetype = rocket_interceptor_equipment # parent = rocket_interceptor_equipment_2 # priority = 80 # # air_range = 500 # maximum_speed = 1150 # air_agility = 60 # air_attack = 60 # air_defence = 10 # reliability = 0.8 # build_cost_ic = 20 # resources = { # aluminium = 3 # tungsten = 3 # rubber = 1 # } # } # # # # ROCKET INTERCEPTORS ############### # suicide_craft_equipment = { # year = 1936 # # is_archetype = yes # is_convertable = no # can_license = no # picture = archetype_rocket_interceptor_equipment # is_buildable = no # type = suicide # group_by = archetype # sprite = light_plane # air_map_icon_frame = 5 # manpower = 15 # # interface_category = interface_category_air # # upgrades = { # } # # build_cost_ic = 14 # resources = { # aluminium = 2 # tungsten = 2 # rubber = 1 # } # # air_superiority = 1 # # naval_strike_attack = 5 # naval_strike_targetting = 10 # } # # # Rocket interceptor suicide craft! # rocket_suicide_equipment_1 = { # year = 1944 # # archetype = suicide_craft_equipment # priority = 90 # # air_range = 1000 # maximum_speed = 1150 # air_agility = 50 # air_attack = 0 # air_defence = 12 # reliability = 0.8 # # naval_strike_attack = 20 # naval_strike_targetting = 10 # } # #}