equipments = { # heavy_tank_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_heavy_tank_equipment # is_buildable = no # is_convertable = yes # type = armor # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_gun_upgrade # } # # #Misc Abilities # maximum_speed = 5 # reliability = 0.8 # # #Defensive Abilities # defense = 6 # breakthrough = 36 # hardness = 0.95 # armor_value = 70 # # #Offensive Abilities # soft_attack = 15 # hard_attack = 12 # ap_attack = 35 # air_attack = 0 # # #Space taken in convoy # lend_lease_cost = 14 # # build_cost_ic = 25 # resources = { # #oil = 1 # steel = 3 # chromium = 3 # } # # fuel_consumption = 4.4 # } # # # 1934 # heavy_tank_equipment_1 = { # year = 1934 # # archetype = heavy_tank_equipment # priority = 90 # visual_level = 0 # is_convertable = yes # } # # # 1941 # heavy_tank_equipment_2 = { # year = 1941 # # archetype = heavy_tank_equipment # parent = heavy_tank_equipment_1 # priority = 90 # visual_level = 1 # is_convertable = yes # # #Misc Abilities # maximum_speed = 6 # # #Defensive Abilities # defense = 8 # breakthrough = 52 # armor_value = 110 # # #Offensive Abilities # soft_attack = 27 # hard_attack = 30 # ap_attack = 111 # # build_cost_ic = 27 # resources = { ## oil = 1 # steel = 3 # chromium = 3 # } # } # # # 1943 # heavy_tank_equipment_3 = { # year = 1943 # # archetype = heavy_tank_equipment # parent = heavy_tank_equipment_2 # priority = 90 # visual_level = 2 # is_convertable = yes # # #Misc Abilities # maximum_speed = 6 # # #Defensive Abilities # defense = 9 # breakthrough = 67 # armor_value = 130 # # #Offensive Abilities # soft_attack = 35 # hard_attack = 40 # ap_attack = 131 # # build_cost_ic = 30 # resources = { # #oil = 1 # steel = 4 # chromium = 3 # } # } # # heavy_tank_artillery_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_heavy_tank_equipment # is_buildable = no # family = heavy_tank_equipment # type = { # armor # artillery # } # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_art_upgrade # } # # #Misc Abilities # maximum_speed = 5 # reliability = 0.8 # # #Defensive Abilities # defense = 4 # breakthrough = 2 # hardness = 0.8 # armor_value = 45 # # #Offensive Abilities # soft_attack = 55 # hard_attack = 1 # ap_attack = 8 # air_attack = 0 # # build_cost_ic = 25 # resources = { # #oil = 1 # steel = 3 # chromium = 3 # } # fuel_consumption = 2.2 # } # # heavy_tank_artillery_equipment_1 = { # year = 1934 # # archetype = heavy_tank_artillery_equipment # family = heavy_tank_equipment_1 # can_convert_from = { # heavy_tank_equipment_1 # } # priority = 100 # visual_level = 0 # } # # heavy_tank_artillery_equipment_2 = { # year = 1941 # # archetype = heavy_tank_artillery_equipment # parent = heavy_tank_artillery_equipment_1 # family = heavy_tank_equipment_2 # can_convert_from = { # heavy_tank_equipment_1 # heavy_tank_equipment_2 # } # priority = 100 # visual_level = 1 # # #Misc Abilities # maximum_speed = 6 # # #Defensive Abilities # defense = 6 # breakthrough = 3 # armor_value = 68 # # #Offensive Abilities # soft_attack = 74 # hard_attack = 2 # # build_cost_ic = 27 # resources = { # #oil = 1 # steel = 4 # chromium = 3 # } # } # # heavy_tank_artillery_equipment_3 = { # year = 1943 # # archetype = heavy_tank_artillery_equipment # parent = heavy_tank_artillery_equipment_2 # family = heavy_tank_equipment_3 # can_convert_from = { # heavy_tank_equipment_2 # heavy_tank_equipment_3 # } # priority = 100 # visual_level = 2 # # #Misc Abilities # maximum_speed = 6 # # #Defensive Abilities # defense = 7 # breakthrough = 3.5 # armor_value = 90 # # #Offensive Abilities # soft_attack = 80 # hard_attack = 2.5 # # build_cost_ic = 30 # resources = { # #oil = 1 # steel = 5 # chromium = 3 # } # } # # heavy_tank_destroyer_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_heavy_tank_equipment # is_buildable = no # family = heavy_tank_equipment # type = { # armor # anti_tank # } # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_at_upgrade # } # # #Misc Abilities # maximum_speed = 5 # reliability = 0.8 # # #Defensive Abilities # defense = 4 # breakthrough = 1 # hardness = 0.95 # armor_value = 70 # # #Offensive Abilities # soft_attack = 6 # hard_attack = 25 # ap_attack = 96 # air_attack = 0 # # build_cost_ic = 25 # resources = { # #oil = 1 # steel = 3 # chromium = 3 # } # fuel_consumption = 2.2 # } # # heavy_tank_destroyer_equipment_1 = { # year = 1934 # # archetype = heavy_tank_destroyer_equipment # family = heavy_tank_equipment_1 # can_convert_from = { # heavy_tank_equipment_1 # } # priority = 120 # visual_level = 0 # } # # heavy_tank_destroyer_equipment_2 = { # year = 1941 # # archetype = heavy_tank_destroyer_equipment # parent = heavy_tank_destroyer_equipment_1 # family = heavy_tank_equipment_2 # can_convert_from = { # heavy_tank_equipment_1 # heavy_tank_equipment_2 # } # priority = 120 # visual_level = 1 # # #Misc Abilities # maximum_speed = 6 # # #Defensive Abilities # defense = 6 # breakthrough = 1.5 # armor_value = 110 # # #Offensive Abilities # soft_attack = 8 # hard_attack = 42 # ap_attack = 140 # air_attack = 0 # # build_cost_ic = 27 # resources = { # #oil = 1 # steel = 4 # chromium = 3 # } # } # # heavy_tank_destroyer_equipment_3 = { # year = 1943 # # archetype = heavy_tank_destroyer_equipment # parent = heavy_tank_destroyer_equipment_2 # family = heavy_tank_equipment_3 # can_convert_from = { # heavy_tank_equipment_2 # heavy_tank_equipment_3 # } # priority = 120 # visual_level = 2 # # #Misc Abilities # maximum_speed = 6 # # #Defensive Abilities # defense = 7 # breakthrough = 1.8 # armor_value = 130 # # #Offensive Abilities # soft_attack = 10 # hard_attack = 60 # ap_attack = 160 # air_attack = 0 # # build_cost_ic = 30 # resources = { # #oil = 2 # steel = 4 # chromium = 4 # } # } # # heavy_tank_aa_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_heavy_tank_equipment # is_buildable = no # family = heavy_tank_equipment # type = { # armor # anti_air # } # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_aa_upgrade # } # # #Misc Abilities # maximum_speed = 5 # reliability = 0.8 # # #Defensive Abilities # defense = 2 # breakthrough = 2 # hardness = 0.8 # armor_value = 45 # # #Offensive Abilities # soft_attack = 4.5 # hard_attack = 4 # ap_attack = 25 # air_attack = 17 # # build_cost_ic = 25 # resources = { # #oil = 1 # steel = 3 # chromium = 3 # } # fuel_consumption = 1.1 # } # # heavy_tank_aa_equipment_1 = { # year = 1934 # # archetype = heavy_tank_aa_equipment # family = heavy_tank_equipment_1 # can_convert_from = { # heavy_tank_equipment_1 # } # priority = 110 # visual_level = 0 # } # # heavy_tank_aa_equipment_2 = { # year = 1941 # # archetype = heavy_tank_aa_equipment # parent = heavy_tank_aa_equipment_1 # family = heavy_tank_equipment_2 # can_convert_from = { # heavy_tank_equipment_1 # heavy_tank_equipment_2 # } # priority = 110 # visual_level = 1 # # #Misc Abilities # maximum_speed = 6 # # #Defensive Abilities # defense = 3 # breakthrough = 3 # armor_value = 68 # # #Offensive Abilities # soft_attack = 6 # hard_attack = 4.5 # ap_attack = 60 # air_attack = 33 # # build_cost_ic = 27 # resources = { # #oil = 1 # steel = 3 # chromium = 3 # } # } # # heavy_tank_aa_equipment_3 = { # year = 1943 # # archetype = heavy_tank_aa_equipment # parent = heavy_tank_aa_equipment_2 # family = heavy_tank_equipment_3 # can_convert_from = { # heavy_tank_equipment_2 # heavy_tank_equipment_3 # } # priority = 110 # visual_level = 2 # # #Misc Abilities # maximum_speed = 6 # reliability = 0.8 # # # #Defensive Abilities # defense = 3.5 # breakthrough = 3.5 # armor_value = 90 # # #Offensive Abilities # soft_attack = 7.5 # hard_attack = 6 # ap_attack = 88 # air_attack = 44 # # build_cost_ic = 30 # resources = { # #oil = 1 # steel = 4 # chromium = 3 # } # # } }