# All equipment based on light tank chassis equipments = { # light_tank_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_buildable = no # is_convertable = yes # picture = archetype_light_tank_equipment # type = armor # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_gun_upgrade # } # # #Misc Abilities # maximum_speed = 10 # reliability = 0.8 # # #Defensive Abilities # defense = 4 # breakthrough = 26 # hardness = 0.8 # armor_value = 10 # # #Offensive Abilities # soft_attack = 13 # hard_attack = 4 # ap_attack = 10 # air_attack = 0 # # #Space taken in convoy # lend_lease_cost = 10 # # build_cost_ic = 8 # resources = { # #oil = 1 # steel = 2 # } # # fuel_consumption = 2.4 # } # # # WW1 tank # gw_tank_equipment = { # year = 1914 # # archetype = light_tank_equipment # priority = 5 # visual_level = 0 # # upgrades = { # no upgrades for GW tank :'( # } # # #Misc Abilities # maximum_speed = 6 # reliability = 0.8 # # #Defensive Abilities # defense = 4 # breakthrough = 18 # armor_value = 5 # # #Offensive Abilities # soft_attack = 8 # hard_attack = 4 # ap_attack = 15 # air_attack = 0 # # build_cost_ic = 7 #gw tanks are clunky # fuel_consumption = 1.0 # } # # light_tank_equipment_1 = { # year = 1934 # # archetype = light_tank_equipment # parent = gw_tank_equipment # priority = 10 # visual_level = 0 # is_convertable = yes # } # # light_tank_equipment_2 = { # year = 1936 # # archetype = light_tank_equipment # parent = light_tank_equipment_1 # priority = 10 # visual_level = 1 # is_convertable = yes # # #Misc Abilities # maximum_speed = 12 # # #Defensive Abilities # defense = 5 # breakthrough = 36 # armor_value = 15 # # #Offensive Abilities # soft_attack = 16 # hard_attack = 6 # ap_attack = 30 # air_attack = 0 # # build_cost_ic = 9 # resources = { # #oil = 1 # steel = 3 # } # } # # light_tank_equipment_3 = { # year = 1941 # # archetype = light_tank_equipment # parent = light_tank_equipment_2 # priority = 10 # visual_level = 2 # is_convertable = yes # # #Misc Abilities # maximum_speed = 14 # # #Defensive Abilities # defense = 6 # breakthrough = 46 # armor_value = 30 # # #Offensive Abilities # soft_attack = 22 # hard_attack = 9 # ap_attack = 50 # air_attack = 0 # # build_cost_ic = 10 # resources = { # #oil = 2 # steel = 4 # } # } # light_tank_artillery_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_light_tank_equipment # is_buildable = no # family = light_tank_equipment # type = { # armor # artillery # } # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_art_upgrade # } # # #Misc Abilities # maximum_speed = 10 # reliability = 0.8 # # #Defensive Abilities # defense = 4 # breakthrough = 2 # hardness = 0.5 # armor_value = 5 # # #Offensive Abilities # soft_attack = 34 # hard_attack = 0.5 # ap_attack = 4 # air_attack = 0 # # build_cost_ic = 8 # resources = { # #oil = 1 # steel = 2 # tungsten= 1 # } # fuel_consumption = 1.2 # } # # light_tank_artillery_equipment_1 = { # year = 1934 # # archetype = light_tank_artillery_equipment # family = light_tank_equipment_1 # priority = 20 # visual_level = 0 # can_convert_from = { # light_tank_equipment_1 # } # } # # light_tank_artillery_equipment_2 = { # year = 1936 # # archetype = light_tank_artillery_equipment # parent = light_tank_artillery_equipment_1 # family = light_tank_equipment_2 # priority = 20 # visual_level = 1 # can_convert_from = { # light_tank_equipment_1 # light_tank_equipment_2 # } # # #Misc Abilities # maximum_speed = 12 # # #Defensive Abilities # defense = 5 # breakthrough = 2.5 # armor_value = 10 # # #Offensive Abilities # soft_attack = 42 # hard_attack = 1 # # build_cost_ic = 9 # resources = { # steel = 3 # #oil = 1 # tungsten= 1 # } # } # # light_tank_artillery_equipment_3 = { # year = 1941 # # archetype = light_tank_artillery_equipment # parent = light_tank_artillery_equipment_2 # family = light_tank_equipment_3 # priority = 20 # visual_level = 2 # can_convert_from = { # light_tank_equipment_2 # light_tank_equipment_3 # } # # #Misc Abilities # maximum_speed = 14 # # #Defensive Abilities # defense = 7 # breakthrough = 3.5 # armor_value = 25 # # #Offensive Abilities # soft_attack = 46 # hard_attack = 1.5 # # build_cost_ic = 10 # resources = { # steel = 4 # #oil = 2 # tungsten = 1 # } # } # light_tank_destroyer_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_light_tank_equipment # is_buildable = no # family = light_tank_equipment # type = { # armor # anti_tank # } # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_at_upgrade # } # # #Misc Abilities # maximum_speed = 10 # reliability = 0.8 # # #Defensive Abilities # defense = 4 # breakthrough = 1 # hardness = 0.8 # armor_value = 10 # # #Offensive Abilities # soft_attack = 6 # hard_attack = 10 # ap_attack = 50 # air_attack = 0 # # build_cost_ic = 8 # resources = { # #oil = 1 # steel = 2 # tungsten = 2 # } # fuel_consumption = 1.2 # } # # light_tank_destroyer_equipment_1 = { # year = 1934 # # archetype = light_tank_destroyer_equipment # family = light_tank_equipment_1 # priority = 40 # visual_level = 0 # can_convert_from = { # light_tank_equipment_1 # } # } # # light_tank_destroyer_equipment_2 = { # year = 1936 # # archetype = light_tank_destroyer_equipment # parent = light_tank_destroyer_equipment_1 # family = light_tank_equipment_2 # priority = 40 # visual_level = 1 # can_convert_from = { # light_tank_equipment_1 # light_tank_equipment_2 # } # # #Misc Abilities # maximum_speed = 12 # # # #Defensive Abilities # defense = 5 # breakthrough = 1.3 # armor_value = 15 # # #Offensive Abilities # soft_attack = 6 # hard_attack = 16 # ap_attack = 77 # # build_cost_ic = 9 # resources = { # #oil = 1 # steel = 3 # tungsten = 2 # } # } # # light_tank_destroyer_equipment_3 = { # year = 1941 # # archetype = light_tank_destroyer_equipment # parent = light_tank_destroyer_equipment_2 # family = light_tank_equipment_3 # priority = 40 # visual_level = 2 # can_convert_from = { # light_tank_equipment_2 # light_tank_equipment_3 # } # # #Misc Abilities # maximum_speed = 14 # # #Defensive Abilities # defense = 7 # breakthrough = 1.8 # armor_value = 30 # # #Offensive Abilities # soft_attack = 8 # hard_attack = 24 # ap_attack = 99 # # build_cost_ic = 10 # resources = { # #oil = 2 # steel = 4 # tungsten = 2 # } # } # light_tank_aa_equipment = { # year = 1934 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_light_tank_equipment # is_buildable = no # family = light_tank_equipment # type = { # armor # anti_air # } # group_by = archetype # # interface_category = interface_category_armor # # upgrades = { # tank_reliability_upgrade # tank_engine_upgrade # tank_armor_upgrade # tank_aa_upgrade # } # # #Misc Abilities # maximum_speed = 10 # reliability = 0.8 # # #Defensive Abilities # defense = 2 # breakthrough = 2 # hardness = 0.5 # armor_value = 5 # # #Offensive Abilities # soft_attack = 2 # hard_attack = 1 # ap_attack = 5 # air_attack = 15 # # build_cost_ic = 10 # resources = { # #oil = 1 # steel = 2 # } # fuel_consumption = 0.6 # } # # light_tank_aa_equipment_1 = { # year = 1934 # # archetype = light_tank_aa_equipment # family = light_tank_equipment_1 # priority = 30 # visual_level = 0 # can_convert_from = { # light_tank_equipment_1 # } # } # # light_tank_aa_equipment_2 = { # year = 1936 # # archetype = light_tank_aa_equipment # parent = light_tank_aa_equipment_1 # family = light_tank_equipment_2 # priority = 30 # visual_level = 1 # can_convert_from = { # light_tank_equipment_1 # light_tank_equipment_2 # } # # #Misc Abilities # maximum_speed = 12 # # #Defensive Abilities # defense = 2.5 # breakthrough = 2.5 # armor_value = 10 # # #Offensive Abilities # soft_attack = 3 # hard_attack = 1.5 # ap_attack = 20 # air_attack = 17 # # build_cost_ic = 11 # resources = { # #oil = 1 # steel = 3 # } # } # # light_tank_aa_equipment_3 = { # year = 1941 # # archetype = light_tank_aa_equipment # parent = light_tank_aa_equipment_2 # family = light_tank_equipment_3 # priority = 30 # visual_level = 2 # can_convert_from = { # light_tank_equipment_2 # light_tank_equipment_3 # } # # #Misc Abilities # maximum_speed = 14 # # #Defensive Abilities # defense = 3.5 # breakthrough = 3.5 # armor_value = 25 # # #Offensive Abilities # soft_attack = 4.5 # hard_attack = 4 # ap_attack = 35 # air_attack = 32 # # build_cost_ic = 12 # resources = { # #oil = 2 # steel = 4 # } # } }