#equipments = { # tac_bomber_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_strat_bomber_equipment # is_buildable = no # type = { tactical_bomber } # group_by = archetype # sprite = medium_plane # air_map_icon_frame = 6 # # manpower = 40 # fuel_consumption = 1 # # interface_category = interface_category_air # # # Tactical bomber # interface_overview_category_index = 4 # # upgrades = { # plane_tac_bomb_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Navy - high damage / low hit chance / hard to hurt # naval_strike_attack = 15 # naval_strike_targetting = 6 # surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # #Space taken in convoy # lend_lease_cost = 10 # # build_cost_ic = 35 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # fuel_consumption = 0.36 # } # # # Early Bomber # tac_bomber_equipment_0 = { # year = 1933 # # archetype = tac_bomber_equipment # priority = 105 # # air_range = 1400 # maximum_speed = 250 # air_agility = 16 # air_attack = 5 # air_defence = 15 # air_bombing = 10 # air_ground_attack = 3 # # # build_cost_ic = 18 # naval_strike_attack = 4 # naval_strike_targetting = 6 # } # # # # Basic tac_bomber # tac_bomber_equipment_1 = { # year = 1936 # # archetype = tac_bomber_equipment # parent = tac_bomber_equipment_0 # priority = 110 # # air_range = 2400 # maximum_speed = 430 # air_agility =20 # air_attack = 8 # air_defence = 18 # air_bombing = 12 # air_ground_attack = 6 # # build_cost_ic = 37 # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # naval_strike_attack = 8 # naval_strike_targetting = 6 # surface_detection = 30 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # # Improved tac_bomber # tac_bomber_equipment_2 = { # year = 1940 # # archetype = tac_bomber_equipment # parent = tac_bomber_equipment_1 # priority = 110 # # air_range = 2500 # maximum_speed = 440 # air_agility =25 # air_attack = 13 # air_defence = 21 # air_bombing = 14 # air_ground_attack = 10 # # build_cost_ic = 39 # resources = { # #oil = 1 # aluminium = 4 # rubber = 1 # } # naval_strike_attack = 12 # naval_strike_targetting = 6 # surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # # Advanced tac_bomber # tac_bomber_equipment_3 = { # year = 1944 # # archetype = tac_bomber_equipment # parent = tac_bomber_equipment_2 # priority = 110 # # air_range = 3000 # maximum_speed = 480 # air_agility = 30 # air_attack = 20 # air_defence = 24 # air_bombing = 16 # air_ground_attack = 15 # # build_cost_ic = 41 # resources = { # #oil = 1 # aluminium = 5 # rubber = 1 # } # naval_strike_attack = 15 # naval_strike_targetting = 6 # surface_detection = 50 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 12.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # jet_tac_bomber_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_strat_bomber_equipment # is_buildable = no # type = { tactical_bomber } # group_by = archetype # sprite = medium_plane # maximum_speed = 500 # air_map_icon_frame = 7 # # interface_category = interface_category_air # # # Tactical bomber # interface_overview_category_index = 4 # # upgrades = { # plane_tac_bomb_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1 # reliability = 0.8 # # # Air vs Navy - high damage / low hit chance / hard to hurt # naval_strike_attack = 15 # naval_strike_targetting = 6 # surface_detection = 25 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 45 # resources = { # aluminium = 2 # tungsten = 3 # rubber = 1 # } # # manpower = 80 # fuel_consumption = 0.72 # } # # Basic Jet tac_bomber # jet_tac_bomber_equipment_1 = { # year = 1945 # # archetype = jet_tac_bomber_equipment # priority = 120 # # air_range = 1800 # maximum_speed = 1000 # air_agility = 57 # air_attack = 18 # air_defence = 24 # air_bombing = 16 # air_ground_attack = 15 # # # build_cost_ic = 26 # } # # Improved Jet tac_bomber # jet_tac_bomber_equipment_2 = { # year = 1950 # # archetype = jet_tac_bomber_equipment # parent = jet_tac_bomber_equipment_1 # priority = 120 # # air_range = 5000 # maximum_speed = 1000 # air_agility = 57 # air_attack = 22 # air_defence = 28 # air_bombing = 20 # air_ground_attack = 20 # # surface_detection = 30 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 48 # resources = { # aluminium = 3 # tungsten = 3 # rubber = 1 # } # } # # heavy_fighter_equipment = { # year = 1933 # # can_be_produced = { # NOT = { # has_idea = BUL_army_restrictions # } # } # # is_archetype = yes # is_convertable = yes # picture = archetype_strat_bomber_equipment # is_buildable = no # type = { fighter interceptor } # group_by = archetype # sprite = light_plane # air_map_icon_frame = 8 # # interface_category = interface_category_air # # # Heavy fighter # interface_overview_category_index = 3 # # upgrades = { # plane_gun_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 1.25 # reliability = 0.8 # # # Air vs Navy - low damage / high hit chance / easy to hurt # naval_strike_attack = 5 # naval_strike_targetting = 10 # surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 3.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # build_cost_ic = 28 # resources = { # #oil = 1 # aluminium = 2 # rubber = 1 # } # # manpower = 40 # fuel_consumption = 0.26 # } # # Basic Heavy Fighter # heavy_fighter_equipment_1 = { # year = 1936 # # archetype = heavy_fighter_equipment # priority = 100 # # air_range = 1300 # maximum_speed = 500 # air_agility = 25 # air_attack = 36 # air_defence = 13 # # # build_cost_ic = 16 # naval_strike_attack = 3 # naval_strike_targetting = 6 # } # # heavy_fighter_equipment_2 = { # year = 1940 # # archetype = heavy_fighter_equipment # parent = heavy_fighter_equipment_1 # priority = 100 # # air_range = 1700 # maximum_speed = 550 # air_agility = 30 # air_attack = 46 # air_defence = 15 # # build_cost_ic = 30 # resources = { # #oil = 1 # aluminium = 3 # rubber = 1 # } # naval_strike_attack = 6 # naval_strike_targetting = 10 # surface_detection = 18 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 3.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # heavy_fighter_equipment_3 = { # year = 1944 # # archetype = heavy_fighter_equipment # parent = heavy_fighter_equipment_2 # priority = 100 # # air_range = 2000 # maximum_speed = 600 # air_agility = 33 # air_attack = 54 # air_defence = 18 # # build_cost_ic = 32 # resources = { # #oil = 1 # aluminium = 4 # rubber = 1 # } # naval_strike_attack = 9 # naval_strike_targetting = 10 # surface_detection = 21 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } # # # scout_plane_equipment = { # year = 1933 # # is_archetype = yes # is_convertable = yes # picture = archetype_strat_bomber_equipment # is_buildable = no # type = { scout_plane } # group_by = archetype # sprite = scout_plane # air_map_icon_frame = 13 # # interface_category = interface_category_air # # # scout_plane # interface_overview_category_index = 7 # # upgrades = { # plane_armor_upgrade # plane_range_upgrade # plane_engine_upgrade # plane_reliability_upgrade # } # # air_superiority = 0 # reliability = 0.8 # # naval_strike_attack = 0 # naval_strike_targetting = 0 # surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # # resources = { # aluminium = 2 # rubber = 1 # } # # manpower = 40 # fuel_consumption = 0.26 # } # # scout_plane_equipment_1 = { # year = 1936 # # archetype = scout_plane_equipment # priority = 100 # # air_range = 1300 # maximum_speed = 500 # air_agility = 25 # air_attack = 0 # air_defence = 13 # # build_cost_ic = 20 # naval_strike_attack = 0 # naval_strike_targetting = 0 # } # # scout_plane_equipment_2 = { # year = 1940 # # archetype = scout_plane_equipment # parent = scout_plane_equipment_1 # priority = 100 # # air_range = 1700 # maximum_speed = 550 # air_agility = 30 # air_attack = 0 # air_defence = 15 # # build_cost_ic = 20 # resources = { # aluminium = 3 # rubber = 1 # } # naval_strike_attack = 0 # naval_strike_targetting = 0 # surface_detection = 60 # For airwing of 100 planes (Destroyer I: 20 surface detection) # sub_detection = 15 # For airwing of 100 planes (Destroyer I: 5 sub detection ) # } #}