upgrades = { tank_nsb_engine_upgrade = { abbreviation = "eng" max_level = 20 #each level represents ~50HP cost = land linear_cost = { cost_by_level = 1 cost_by_level_for_licensed_equipment = 5 } level_requirements = { 5 = { has_tech = engine_tech_1 } 10 = { has_tech = engine_tech_2 } 15 = { has_tech = engine_tech_3 } 18 = { has_tech = engine_tech_4 } } resource_cost_thresholds = { 10 = { #higher level engines do require more strategic resources #chromium = 1 } } #maximum_speed = 0.1 reliability = -0.015 add_stats = { fuel_consumption = 0.05 build_cost_ic = 0.1 maximum_speed = 0.1 } } tank_nsb_armor_upgrade = { abbreviation = "arm" max_level = 20 #each level represents ~10mm of armor cost = land linear_cost = { cost_by_level = 1 cost_by_level_for_licensed_equipment = 2 } level_requirements = { 5 = { has_tech = armor_tech_1 } 10 = { has_tech = armor_tech_2 } 15 = { has_tech = armor_tech_3 } 18 = { has_tech = armor_tech_4 } } resource_cost_thresholds = { # resource values defined here are TOTAL added cost, not cumulative 5 = { #more armor requires more resources steel = 1 } 10 = { steel = 1 #chromium = 1 } 15 = { steel = 1 #chromium = 2 } } reliability = -0.015 #armor_value = 0.085 add_stats = { maximum_speed = -0.1 breakthrough = 1.25 build_cost_ic = 0.2 armor_value = 2.5 } } tank_gun_upgrade = { max_level = 5 cost = land # This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval soft_attack = 0.03 hard_attack = 0.1 ap_attack = 0.05 maximum_speed = -0.02 reliability = -0.05 build_cost_ic = 0.05 } tank_armor_upgrade = { max_level = 5 cost = land armor_value = 0.05 maximum_speed = -0.02 reliability = -0.05 build_cost_ic = 0.05 } tank_engine_upgrade = { max_level = 5 cost = land maximum_speed = 0.04 build_cost_ic = 0.05 } ac_engine_upgrade = { max_level = 5 cost = land maximum_speed = 0.02 } tank_reliability_upgrade = { max_level = 5 cost = land reliability = 0.1 build_cost_ic = 0.05 } mech_cost_upgrade = { max_level = 5 cost = land build_cost_ic = -0.1 reliability = -0.05 } tank_aa_upgrade = { max_level = 5 cost = land air_attack = 0.15 maximum_speed = -0.02 reliability = -0.05 } tank_at_upgrade = { max_level = 5 cost = land soft_attack = 0.1 hard_attack = 0.1 ap_attack = 0.05 maximum_speed = -0.02 reliability = -0.05 } tank_art_upgrade = { max_level = 5 cost = land soft_attack = 0.03 maximum_speed = -0.02 reliability = -0.05 } }