upgrades = { ship_gun_upgrade = { max_level = 5 cost = naval # This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval lg_attack = 0.04 lg_armor_piercing = 0.05 hg_attack = 0.04 hg_armor_piercing = 0.05 naval_speed = -0.01 reliability = -0.005 } ship_torpedo_upgrade = { max_level = 5 cost = naval torpedo_attack = 0.075 naval_speed = -0.01 naval_range = -0.01 } ship_armor_upgrade = { max_level = 5 cost = naval armor_value = 0.05 naval_speed = -0.01 } ship_engine_upgrade = { max_level = 5 cost = naval naval_speed = 0.03 naval_range = 0.05 reliability = -0.005 } destroyer_engine_upgrade = { max_level = 5 cost = naval naval_speed = 0.03 naval_range = 0.05 } ship_reliability_upgrade = { max_level = 5 cost = naval reliability = 0.015 naval_range = -0.04 } torpedo_ship_reliability_upgrade = { max_level = 5 cost = naval reliability = 0.015 naval_range = -0.04 } ship_anti_air_upgrade = { max_level = 5 cost = naval anti_air_attack = 0.05 naval_speed = -0.01 } ship_ASW_upgrade = { max_level = 5 cost = naval sub_detection = 0.04 sub_attack = 0.04 torpedo_attack = -0.01 } sub_torpedo_upgrade = { max_level = 5 cost = naval torpedo_attack = 0.04 naval_speed = -0.02 } sub_stealth_upgrade = { max_level = 7 cost = naval sub_visibility = -0.05 naval_speed = -0.02 level_requirements = { 6 = { is_special_project_completed = sp:sp_naval_anechoic_tiles } } } sub_engine_upgrade = { max_level = 7 cost = naval naval_speed = 0.05 naval_range = 0.05 reliability = -0.005 sub_visibility = 0.05 level_requirements = { 6 = { is_special_project_completed = sp:sp_naval_aip_engine } } } ship_deckspace_upgrade = { max_level = 5 cost = naval carrier_size = 1 armor_value = -0.05 } carrier_armor_upgrade = { max_level = 5 cost = naval armor_value = 0.10 max_strength = 0.01 #carrier_size = -0.04 } }