# This file must be evaluated after the file(s) defining the archetypes being duplicated. # The equipment attributes alias, type, variant_name, and derived_variant_name are not duplicated. duplicate_archetypes = { # small_plane small_plane_cas_airframe = { archetype = small_plane_airframe type = cas picture = archetype_CAS_equipment variant_name = { small_plane_cas_airframe_1 = CAS_equipment_1 small_plane_cas_airframe_2 = CAS_equipment_2 small_plane_cas_airframe_3 = CAS_equipment_3 } air_map_icon_frame = 2 interface_overview_category_index = 0 substitute = cv_small_plane_cas_airframe } cv_small_plane_cas_airframe = { archetype = cv_small_plane_airframe type = cas ai_type = cv_cas picture = archetype_CAS_equipment variant_name = { cv_small_plane_cas_airframe_1 = cv_CAS_equipment_1 cv_small_plane_cas_airframe_2 = cv_CAS_equipment_2 cv_small_plane_cas_airframe_3 = cv_CAS_equipment_3 } air_map_icon_frame = 17 interface_overview_category_index = 0 } small_plane_naval_bomber_airframe = { archetype = small_plane_airframe type = naval_bomber picture = archetype_heavy_fighter_equipment variant_name = { small_plane_naval_bomber_airframe_1 = nav_bomber_equipment_1 small_plane_naval_bomber_airframe_2 = nav_bomber_equipment_2 small_plane_naval_bomber_airframe_3 = nav_bomber_equipment_3 } air_map_icon_frame = 3 interface_overview_category_index = 2 substitute = cv_small_plane_naval_bomber_airframe } cv_small_plane_naval_bomber_airframe = { archetype = cv_small_plane_airframe type = naval_bomber ai_type = cv_naval_bomber picture = archetype_heavy_fighter_equipment variant_name = { cv_small_plane_naval_bomber_airframe_1 = cv_nav_bomber_equipment_1 cv_small_plane_naval_bomber_airframe_2 = cv_nav_bomber_equipment_2 cv_small_plane_naval_bomber_airframe_3 = cv_nav_bomber_equipment_3 } air_map_icon_frame = 18 interface_overview_category_index = 2 default_carrier_composition_weight = 1 } small_plane_suicide_airframe = { archetype = small_plane_airframe type = suicide picture = archetype_rocket_interceptor_equipment variant_name = { small_plane_suicide_airframe_3 = rocket_suicide_equipment_1 } air_map_icon_frame = 15 interface_overview_category_index = -1 # Do not include these in the intel or airforce overview. substitute = cv_small_plane_suicide_airframe forbid_mission_type = training } cv_small_plane_suicide_airframe = { archetype = cv_small_plane_airframe type = suicide ai_type = cv_suicide picture = archetype_rocket_interceptor_equipment air_map_icon_frame = 19 interface_overview_category_index = -1 # Do not include these in the intel or airforce overview. forbid_mission_type = training } # medium_plane medium_plane_fighter_airframe = { archetype = medium_plane_airframe type = heavy_fighter ai_type = heavy_fighter for_each = { air_superiority = { set = 1.25 } } sprite = light_plane variant_name = { medium_plane_fighter_airframe_1 = heavy_fighter_equipment_1 medium_plane_fighter_airframe_2 = heavy_fighter_equipment_2 medium_plane_fighter_airframe_3 = heavy_fighter_equipment_3 } air_map_icon_frame = 8 interface_overview_category_index = 3 } medium_plane_scout_plane_airframe = { archetype = medium_plane_airframe type = scout_plane for_each = { air_superiority = { set = 0 } } sprite = scout_plane variant_name = { medium_plane_scout_plane_airframe_1 = scout_plane_equipment_1 medium_plane_scout_plane_airframe_2 = scout_plane_equipment_2 } air_map_icon_frame = 13 interface_overview_category_index = 7 forbid_mission_type = training } # large_plane large_plane_maritime_patrol_plane_airframe = { archetype = large_plane_airframe type = maritime_patrol_plane air_map_icon_frame = 14 interface_overview_category_index = 8 } # Non-BBA archetypes jet_fighter_equipment = { only_duplicate_archetype = yes #module_slots = none # Prevent this archetype from being identified as using the plane designer archetype = small_plane_airframe type = fighter sprite = jet_plane air_map_icon_frame = 4 } rocket_interceptor_equipment = { only_duplicate_archetype = yes module_slots = none archetype = small_plane_airframe type = interceptor air_map_icon_frame = 5 interface_overview_category_index = -1 # Do not include these in the intel or airforce overview. } jet_tac_bomber_equipment = { only_duplicate_archetype = yes module_slots = none archetype = medium_plane_airframe type = tactical_bomber air_map_icon_frame = 7 } jet_strat_bomber_equipment = { only_duplicate_archetype = yes module_slots = none archetype = large_plane_airframe type = strategic_bomber air_map_icon_frame = 10 } } equipments = { fighter_equipment_0 = { year = 1933 archetype = small_plane_airframe priority = 5 allow_mission_type = { air_superiority interception } air_range = 570 maximum_speed = 330 air_agility = 45 air_attack = 9 air_defence = 8 naval_strike_attack = 1 naval_strike_targetting = 10 upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - low damage / high hit chance / easy to hurt naval_strike_attack = 1 naval_strike_targetting = 10 surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 22 resources = { #oil = 1 aluminium = 2 rubber = 1 } manpower = 20 fuel_consumption = 0.21 } # Basic Fighter fighter_equipment_1 = { year = 1936 archetype = small_plane_airframe parent = fighter_equipment_0 priority = 10 air_range = 700 maximum_speed = 500 air_agility = 50 air_attack = 18 air_defence = 10 build_cost_ic = 24 resources = { #oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 2 naval_strike_targetting = 10 surface_detection = 13 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 3 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1 reliability = 0.8 lend_lease_cost = 8 manpower = 20 fuel_consumption = 0.21 } # Improved Fighter fighter_equipment_2 = { year = 1940 archetype = small_plane_airframe parent = fighter_equipment_1 priority = 10 air_range = 1000 maximum_speed = 650 air_agility = 65 air_attack = 27 air_defence = 12 build_cost_ic = 26 resources = { #oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 4 naval_strike_targetting = 10 surface_detection = 16 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1 reliability = 0.8 lend_lease_cost = 8 manpower = 20 fuel_consumption = 0.21 } # Advanced Fighter fighter_equipment_3 = { year = 1944 archetype = small_plane_airframe parent = fighter_equipment_2 priority = 10 air_range = 1200 maximum_speed = 720 air_agility = 80 air_attack = 32 air_defence = 14 build_cost_ic = 28 resources = { #oil = 2 aluminium = 4 rubber = 1 } naval_strike_attack = 6 naval_strike_targetting = 10 surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1 reliability = 0.8 lend_lease_cost = 8 manpower = 20 fuel_consumption = 0.21 } # Basic Jet Fighter jet_fighter_equipment_1 = { year = 1945 archetype = jet_fighter_equipment priority = 20 allow_mission_type = { air_superiority interception } air_range = 1200 maximum_speed = 950 air_agility = 72 air_attack = 36 air_defence = 15 upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } # Air vs Navy - low damage / high hit chance / easy to hurt naval_strike_attack = 5 naval_strike_targetting = 10 surface_detection = 12 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 3 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 30 resources = { aluminium = 2 tungsten = 3 rubber = 1 } manpower = 40 fuel_consumption = 0.42 air_superiority = 1 reliability = 0.8 } # Improved Jet Fighter jet_fighter_equipment_2 = { year = 1950 archetype = jet_fighter_equipment parent = jet_fighter_equipment_1 priority = 20 air_range = 2200 maximum_speed = 1100 air_agility = 72 air_attack = 40 air_defence = 18 naval_strike_attack = 5 surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 32 resources = { aluminium = 3 tungsten = 3 rubber = 1 } manpower = 40 fuel_consumption = 0.42 air_superiority = 1 reliability = 0.8 } # Improved Jet Fighter supersonic_fighter_equipment_1 = { year = 1950 sprite = supersonic_jet_plane archetype = jet_fighter_equipment parent = jet_fighter_equipment_2 priority = 20 air_range = 2400 maximum_speed = 1400 air_agility = 82 air_attack = 48 air_defence = 25 naval_strike_attack = 5 surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 39 resources = { aluminium = 4 chromium = 4 rubber = 1 } manpower = 60 fuel_consumption = 0.52 air_superiority = 1 reliability = 0.8 } ## # # ### ### ## # # ### ### ### # # # # # # # # # # # # # # # # ## # # ## #### # ## ### # # # # # # # # # # # # # # ## # # ### ## # # # ### # # # Early Carrier Fighter cv_fighter_equipment_0 = { year = 1933 archetype = cv_small_plane_airframe carrier_capable = yes priority = 30 allow_mission_type = { air_superiority interception naval_patrol } air_range = 456 maximum_speed = 297 #CV planes have less speed than their land based counterparts air_agility = 45 air_attack = 9 air_defence = 8 build_cost_ic = 26.4 # cv_version costs 20% more of base archetype upgrades = { cv_plane_gun_upgrade cv_plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } # Air vs Navy - low damage / high hit chance / easy to hurt naval_strike_attack = 2 naval_strike_targetting = 10 surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 3.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) #Space taken in convoy resources = { #oil = 1 aluminium = 2 rubber = 1 } lend_lease_cost = 8 air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.21 } # Basic Carrier Fighter cv_fighter_equipment_1 = { year = 1936 archetype = cv_small_plane_airframe parent = cv_fighter_equipment_0 carrier_capable = yes priority = 30 air_range = 560 maximum_speed = 450 air_agility = 50 air_attack = 18 air_defence = 11 build_cost_ic = 28.4 # cv_version costs 20% more of base archetype resources = { #oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 3 naval_strike_targetting = 10 surface_detection = 18 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) lend_lease_cost = 8 air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.21 } # Improved Carrier Fighter cv_fighter_equipment_2 = { year = 1940 archetype = cv_small_plane_airframe parent = cv_fighter_equipment_1 carrier_capable = yes priority = 30 air_range = 800 maximum_speed = 585 air_agility = 65 air_attack = 27 air_defence = 13 build_cost_ic = 30.4 # cv_version costs 20% more of base archetype resources = { #oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 6 naval_strike_targetting = 10 surface_detection = 22 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 4.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) lend_lease_cost = 8 air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.21 } # Advanced Carrier Fighter cv_fighter_equipment_3 = { year = 1944 archetype = cv_small_plane_airframe parent = cv_fighter_equipment_2 carrier_capable = yes priority = 30 air_range = 960 maximum_speed = 648 air_agility = 80 air_attack = 32 air_defence = 15 build_cost_ic = 32.4 # cv_version costs 20% more of base archetype resources = { #oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 8 naval_strike_targetting = 10 surface_detection = 25 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) lend_lease_cost = 8 air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.21 } ## ## ## # # # # # # #### # # # # # # ## # # ## # Basic CAS CAS_equipment_1 = { year = 1936 archetype = small_plane_cas_airframe priority = 40 allow_mission_type = { cas naval_bomber port_strike attack_logistics } upgrades = { plane_cas_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_range = 700 maximum_speed = 390 air_agility = 35 air_attack = 6 air_defence = 14 air_ground_attack = 8 naval_strike_attack = 3 naval_strike_targetting = 10 surface_detection = 5 sub_detection = 5 build_cost_ic = 22 resources = { #oil = 1 aluminium = 2 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.26 } # Improved CAS CAS_equipment_2 = { year = 1940 archetype = small_plane_cas_airframe parent = CAS_equipment_1 priority = 40 air_range = 1000 maximum_speed = 450 air_agility = 39 air_attack = 10 air_defence = 16 air_ground_attack = 13 build_cost_ic = 24 resources = { #oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 5 naval_strike_targetting = 10 surface_detection = 23 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 5.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.26 } # Advanced CAS CAS_equipment_3 = { year = 1944 archetype = small_plane_cas_airframe parent = CAS_equipment_2 priority = 40 air_range = 1200 maximum_speed = 550 air_agility = 44 air_attack = 14 air_defence = 20 air_ground_attack = 18 build_cost_ic = 26 resources = { #oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 10 naval_strike_targetting = 10 surface_detection = 27 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 6.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.26 } ## # # ## ## ## # # # # # # # # # # # # # #### # # # # # # # # # # ## # ## # # ## # Basic Carrier CAS cv_CAS_equipment_1 = { year = 1936 archetype = cv_small_plane_cas_airframe carrier_capable = yes priority = 50 allow_mission_type = { cas naval_bomber port_strike attack_logistics naval_patrol } air_range = 400 maximum_speed = 351 air_agility = 35 air_attack = 6 air_defence = 14 air_ground_attack = 8 naval_strike_attack = 4 naval_strike_targetting = 10 upgrades = { plane_cas_upgrade cv_plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } build_cost_ic = 26.4 # cv_version costs 20% more of base archetype resources = { #oil = 1 aluminium = 2 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.26 surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) } # Improved Carrier CAS cv_CAS_equipment_2 = { year = 1940 archetype = cv_small_plane_cas_airframe parent = cv_CAS_equipment_1 carrier_capable = yes priority = 50 air_range = 640 maximum_speed = 405 air_agility = 39 air_attack = 10 air_defence = 16 air_ground_attack = 13 build_cost_ic = 28.4 # cv_version costs 20% more of base archetype resources = { #oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 7 naval_strike_targetting = 10 surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.26 } # Advanced Carrier CAS cv_CAS_equipment_3 = { year = 1944 archetype = cv_small_plane_cas_airframe parent = cv_CAS_equipment_2 carrier_capable = yes priority = 50 air_range = 800 maximum_speed = 495 air_agility = 44 air_attack = 14 air_defence = 20 air_ground_attack = 18 build_cost_ic = 30.4 # cv_version costs 20% more of base archetype resources = { #oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 13 naval_strike_targetting = 10 surface_detection = 30 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 15 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.26 } # # ## # # ## # ### ## # # ### ### ### ## # # # # # # # # # # # # ## ## # # # # # # ## #### # # #### # ### # # # # # ### ## ### # # # # # # # # # # # # # # # # # # # # # # # # # # # ### ### ## # # ### ### # # # Basic nav_bomber nav_bomber_equipment_1 = { year = 1936 archetype = small_plane_naval_bomber_airframe priority = 60 allow_mission_type = { naval_bomber port_strike naval_mines_planting naval_mines_sweeping naval_patrol } air_range = 850 maximum_speed = 230 air_agility = 30 air_attack = 6 air_defence = 12 upgrades = { plane_naval_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } # Air vs Navy - high damage / medium hit chance / easy to hurt naval_strike_attack = 15 naval_strike_targetting = 7.5 surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 26 resources = { #oil = 1 aluminium = 2 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.28 } # Improved nav_bomber nav_bomber_equipment_2 = { year = 1940 archetype = small_plane_naval_bomber_airframe parent = nav_bomber_equipment_1 priority = 60 air_range = 930 maximum_speed = 300 air_agility = 35 air_attack = 10 air_defence = 14 naval_strike_attack = 20 naval_strike_targetting = 10 surface_detection = 25 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 15 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 28 resources = { #oil = 1 aluminium = 3 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.28 } # Advanced nav_bomber nav_bomber_equipment_3 = { year = 1944 archetype = small_plane_naval_bomber_airframe parent = nav_bomber_equipment_2 priority = 60 air_range = 1100 maximum_speed = 400 air_agility = 40 air_attack = 14 air_defence = 16 naval_strike_attack = 25 naval_strike_targetting = 12.5 surface_detection = 35 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 18 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 30 resources = { #oil = 2 aluminium = 3 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.28 } ## # # # # ## # # ## # ### ## # # ### ### ### # # # # ## # # # # # # # # # # # # ## ## # # # # # # # # # ## #### # # #### # ### # # # # # ### ## ### # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # # ### ### ## # # ### ### # # # Basic Carrier nav_bomber cv_nav_bomber_equipment_1 = { year = 1936 archetype = cv_small_plane_naval_bomber_airframe carrier_capable = yes priority = 70 allow_mission_type = { naval_bomber port_strike naval_mines_planting naval_mines_sweeping naval_patrol } air_range = 680 maximum_speed = 207 air_agility = 30 air_attack = 6 air_defence = 13 build_cost_ic = 31.2 # cv_version costs 20% more of base archetype upgrades = { cv_plane_naval_upgrade cv_plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } # Air vs Navy - high damage / medium hit chance / easy to hurt naval_strike_attack = 15 naval_strike_targetting = 7.5 surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) resources = { #oil = 1 aluminium = 2 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.28 } # Improved Carrier nav_bomber cv_nav_bomber_equipment_2 = { year = 1940 archetype = cv_small_plane_naval_bomber_airframe parent = cv_nav_bomber_equipment_1 carrier_capable = yes priority = 70 air_range = 744 maximum_speed = 270 air_agility = 35 air_attack = 10 air_defence = 15 naval_strike_attack = 20 naval_strike_targetting = 10 surface_detection = 25 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 15 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 33.2 # cv_version costs 20% more of base archetype resources = { #oil = 1 aluminium = 3 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.28 } # Advanced Carrier nav_bomber cv_nav_bomber_equipment_3 = { year = 1944 archetype = cv_small_plane_naval_bomber_airframe parent = cv_nav_bomber_equipment_2 carrier_capable = yes priority = 70 air_range = 880 maximum_speed = 360 air_agility = 40 air_attack = 14 air_defence = 17 naval_strike_attack = 25 naval_strike_targetting = 12.5 surface_detection = 35 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 18 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 35.2 # cv_version costs 20% more of base archetype resources = { #oil = 2 aluminium = 3 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 20 fuel_consumption = 0.28 } ### ## ## # # ### ### ### # # ### ### ### ## ### ### ### ## ### ## # # # # # # # # # # # ## # # # # # # # # # # # # # # # # ### # # # ## ## # # # ## # ## ### # ## ### # # # ### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## ## # # ### # ### # # # ### # # ## ### # # ## # # ## # Basic Rocket Interceptor rocket_interceptor_equipment_1 = { year = 1944 archetype = rocket_interceptor_equipment priority = 80 allow_mission_type = { interception } forbid_mission_type = training air_range = 150 maximum_speed = 950 air_agility = 30 air_attack = 47 air_defence = 5 reliability = 0.3 upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } build_cost_ic = 16 resources = { aluminium = 3 tungsten = 2 rubber = 1 } fuel_consumption = 0 air_superiority = 1 manpower = 5 naval_strike_attack = 5 naval_strike_targetting = 10 } # Improved Rocket Interceptor rocket_interceptor_equipment_2 = { year = 1945 archetype = rocket_interceptor_equipment parent = rocket_interceptor_equipment_1 priority = 80 air_range = 300 maximum_speed = 1100 air_agility = 36 air_attack = 56 air_defence = 7 reliability = 0.5 build_cost_ic = 18 resources = { aluminium = 3 tungsten = 3 rubber = 1 } fuel_consumption = 0 air_superiority = 1 manpower = 5 naval_strike_attack = 5 naval_strike_targetting = 10 } # Advanced Rocket Interceptor rocket_interceptor_equipment_3 = { year = 1946 archetype = rocket_interceptor_equipment parent = rocket_interceptor_equipment_2 priority = 80 air_range = 500 maximum_speed = 1150 air_agility = 60 air_attack = 60 air_defence = 10 reliability = 0.8 build_cost_ic = 20 resources = { aluminium = 3 tungsten = 3 rubber = 1 } fuel_consumption = 0 air_superiority = 1 manpower = 5 naval_strike_attack = 5 naval_strike_targetting = 10 } ## # # ### ## ### ### ### ## ### ## ### ### # # # # # # # # # # # # # # # # # # # # # # # # # # ## # ### #### ## # # # # # # # # # # # # # # # # # # # ## ## ### ## ### ### ### ## # # # # # # # Rocket interceptor suicide craft! rocket_suicide_equipment_1 = { year = 1944 archetype = small_plane_suicide_airframe priority = 90 allow_mission_type = { naval_kamikaze # Mission is always available--doesn't depend on can_use_kamikaze_pilots being true. } forbid_mission_type = training air_range = 1000 maximum_speed = 1150 air_agility = 50 air_attack = 0 air_defence = 12 reliability = 0.8 naval_strike_attack = 20 naval_strike_targetting = 10 upgrades = { } build_cost_ic = 14 manpower = 15 resources = { aluminium = 2 tungsten = 2 rubber = 1 } air_superiority = 1 } ### ## ## ### ## # # ### ### ### # # # # # # # # # ## ## # # # # # # #### # ### # # # # # ### ## ### # # # # # # # # # # # # # # # # # # # ## ### ## # # ### ### # # # Early Bomber tac_bomber_equipment_0 = { year = 1933 archetype = medium_plane_airframe priority = 105 allow_mission_type = { cas strategic_bomber naval_bomber port_strike attack_logistics naval_mines_planting naval_mines_sweeping } upgrades = { plane_tac_bomb_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_range = 1400 maximum_speed = 250 air_agility = 16 air_attack = 5 air_defence = 15 air_bombing = 10 air_ground_attack = 3 surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 35 resources = { #oil = 1 aluminium = 2 rubber = 1 } # build_cost_ic = 18 naval_strike_attack = 4 naval_strike_targetting = 6 manpower = 40 lend_lease_cost = 10 air_superiority = 1 reliability = 0.8 fuel_consumption = 0.36 } # Basic tac_bomber tac_bomber_equipment_1 = { year = 1936 archetype = medium_plane_airframe parent = tac_bomber_equipment_0 priority = 110 air_range = 2400 maximum_speed = 430 air_agility =20 air_attack = 8 air_defence = 18 air_bombing = 12 air_ground_attack = 6 build_cost_ic = 37 resources = { #oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 8 naval_strike_targetting = 6 surface_detection = 30 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) manpower = 40 lend_lease_cost = 10 air_superiority = 1 reliability = 0.8 fuel_consumption = 0.36 } # Improved tac_bomber tac_bomber_equipment_2 = { year = 1940 archetype = medium_plane_airframe parent = tac_bomber_equipment_1 priority = 110 air_range = 2500 maximum_speed = 440 air_agility =25 air_attack = 13 air_defence = 21 air_bombing = 14 air_ground_attack = 10 build_cost_ic = 39 resources = { #oil = 1 aluminium = 4 rubber = 1 } naval_strike_attack = 12 naval_strike_targetting = 6 surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) manpower = 40 lend_lease_cost = 10 air_superiority = 1 reliability = 0.8 fuel_consumption = 0.36 } # Advanced tac_bomber tac_bomber_equipment_3 = { year = 1944 archetype = medium_plane_airframe parent = tac_bomber_equipment_2 priority = 110 air_range = 3000 maximum_speed = 480 air_agility = 30 air_attack = 20 air_defence = 24 air_bombing = 16 air_ground_attack = 15 build_cost_ic = 41 resources = { #oil = 1 aluminium = 5 rubber = 1 } naval_strike_attack = 15 naval_strike_targetting = 6 surface_detection = 50 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 12.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) manpower = 40 lend_lease_cost = 10 air_superiority = 1 reliability = 0.8 fuel_consumption = 0.36 } # Basic Jet tac_bomber jet_tac_bomber_equipment_1 = { year = 1945 archetype = jet_tac_bomber_equipment priority = 120 allow_mission_type = { cas strategic_bomber naval_bomber port_strike attack_logistics naval_mines_planting naval_mines_sweeping } air_range = 1800 maximum_speed = 1000 air_agility = 57 air_attack = 18 air_defence = 24 air_bombing = 16 air_ground_attack = 15 upgrades = { plane_tac_bomb_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 15 naval_strike_targetting = 6 surface_detection = 25 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 45 resources = { aluminium = 2 tungsten = 3 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 80 fuel_consumption = 0.72 } # Improved Jet tac_bomber jet_tac_bomber_equipment_2 = { year = 1950 archetype = jet_tac_bomber_equipment parent = jet_tac_bomber_equipment_1 priority = 120 air_range = 5000 maximum_speed = 1000 air_agility = 57 air_attack = 22 air_defence = 28 air_bombing = 20 air_ground_attack = 20 naval_strike_attack = 15 naval_strike_targetting = 6 surface_detection = 30 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 48 resources = { aluminium = 3 tungsten = 3 rubber = 1 } air_superiority = 1 reliability = 0.8 manpower = 80 fuel_consumption = 0.72 } # # ### ## # # # # ### ### ## # # ### ### ### # # # # # # # # # # # # # # # # # # #### ## #### # # # ## # # ## #### # ## ### # # # # # # # # # # # # # # # # # # # # ### # # # # # ### ## # # # ### # # heavy_fighter_equipment_1 = { year = 1936 archetype = medium_plane_fighter_airframe priority = 100 allow_mission_type = { air_superiority interception } air_range = 1300 maximum_speed = 500 air_agility = 25 air_attack = 36 air_defence = 13 # build_cost_ic = 16 naval_strike_attack = 3 naval_strike_targetting = 6 surface_detection = 5 sub_detection = 5 upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } build_cost_ic = 28 resources = { #oil = 1 aluminium = 2 rubber = 1 } air_superiority = 1.25 reliability = 0.8 manpower = 40 fuel_consumption = 0.26 } heavy_fighter_equipment_2 = { year = 1940 archetype = medium_plane_fighter_airframe parent = heavy_fighter_equipment_1 priority = 100 air_range = 1700 maximum_speed = 550 air_agility = 30 air_attack = 46 air_defence = 15 build_cost_ic = 30 resources = { #oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 6 naval_strike_targetting = 10 surface_detection = 18 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 3.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1.25 reliability = 0.8 manpower = 40 fuel_consumption = 0.26 } heavy_fighter_equipment_3 = { year = 1944 archetype = medium_plane_fighter_airframe parent = heavy_fighter_equipment_2 priority = 100 air_range = 2000 maximum_speed = 600 air_agility = 33 air_attack = 54 air_defence = 18 build_cost_ic = 32 resources = { #oil = 1 aluminium = 4 rubber = 1 } naval_strike_attack = 9 naval_strike_targetting = 10 surface_detection = 21 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 1.25 reliability = 0.8 manpower = 40 fuel_consumption = 0.26 } ## ## ## # # ### ### # ## # # ### # # # # # # # # # # # # # ## # # # # # # # # # ### # #### # ## ## # # # # # # # # # # # # # # # ## ## ## ## # # ### # # # # ### scout_plane_equipment_1 = { year = 1936 archetype = medium_plane_scout_plane_airframe priority = 100 allow_mission_type = { recon naval_patrol } forbid_mission_type = training air_range = 1300 maximum_speed = 500 air_agility = 25 air_attack = 0 air_defence = 13 build_cost_ic = 20 naval_strike_attack = 0 naval_strike_targetting = 0 surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection ) resources = { aluminium = 2 rubber = 1 } air_superiority = 0 reliability = 0.8 manpower = 40 fuel_consumption = 0.26 } scout_plane_equipment_2 = { year = 1940 archetype = medium_plane_scout_plane_airframe parent = scout_plane_equipment_1 priority = 100 air_range = 1700 maximum_speed = 550 air_agility = 30 air_attack = 0 air_defence = 15 build_cost_ic = 20 resources = { aluminium = 3 rubber = 1 } naval_strike_attack = 0 naval_strike_targetting = 0 surface_detection = 60 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 15 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 0 reliability = 0.8 manpower = 40 fuel_consumption = 0.26 } ## ### ### ## ### ### ## # # ### ### ### # # # # # # # # # # # ## ## # # # # # # # ### #### # ### # # # # # ### ## ### # # # # # # # # # # # # # # # # # # ## # # # # # # ### ## # # ### ### # # # Basic strat_bomber strat_bomber_equipment_1 = { year = 1936 archetype = large_plane_airframe priority = 140 allow_mission_type = { strategic_bomber naval_mines_planting } air_range = 2500 maximum_speed = 400 air_agility = 5 air_attack = 50 air_defence = 25 air_bombing = 30 # build_cost_ic = 36 upgrades = { plane_bomb_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 1.5 naval_strike_targetting = 0.6 surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 60 resources = { aluminium = 3 rubber = 2 } air_superiority = 0.01 reliability = 0.8 manpower = 80 fuel_consumption = 0.8 } # Improved strat_bomber strat_bomber_equipment_2 = { year = 1940 archetype = large_plane_airframe parent = strat_bomber_equipment_1 priority = 140 air_range = 3500 maximum_speed = 450 air_agility = 7 air_attack = 100 air_defence = 35 air_bombing = 45 build_cost_ic = 62 resources = { #oil = 1 aluminium = 4 rubber = 2 } naval_strike_attack = 1.5 naval_strike_targetting = 0.6 surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 0.01 reliability = 0.8 manpower = 80 fuel_consumption = 0.8 } # Advanced strat_bomber strat_bomber_equipment_3 = { year = 1944 archetype = large_plane_airframe parent = strat_bomber_equipment_2 priority = 140 air_range = 5000 maximum_speed = 500 air_agility = 10 air_attack = 150 air_defence = 50 air_bombing = 60 build_cost_ic = 64 resources = { #oil = 1 aluminium = 5 rubber = 2 } naval_strike_attack = 1.5 naval_strike_targetting = 0.6 surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) air_superiority = 0.01 reliability = 0.8 manpower = 80 fuel_consumption = 0.8 } # Basic Jet strat_bomber jet_strat_bomber_equipment_1 = { year = 1950 archetype = jet_strat_bomber_equipment priority = 150 allow_mission_type = { strategic_bomber naval_mines_planting } air_range = 7000 maximum_speed = 920 air_agility = 14 air_attack = 100 air_defence = 54 air_bombing = 64 upgrades = { plane_bomb_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 0.01 reliability = 0.8 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 1.5 naval_strike_targetting = 0.6 surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection) sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection ) build_cost_ic = 80 resources = { aluminium = 3 tungsten = 3 rubber = 1 } manpower = 160 fuel_consumption = 1.6 } }