# This file must be evaluated after the file(s) defining the archetypes being duplicated. # The equipment attributes alias, type, variant_name, and derived_variant_name are not duplicated. duplicate_archetypes = { # light_tank light_tank_aa_chassis = { archetype = light_tank_chassis type = { armor anti_air } for_each = { # For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be # used as the localization key (the name of the type) and run a find-and-replace on it. # Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1. variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.5 } } } light_tank_artillery_chassis = { archetype = light_tank_chassis type = { armor artillery } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.5 } } } light_tank_destroyer_chassis = { archetype = light_tank_chassis type = { armor anti_tank } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } light_tank_amphibious_chassis = { archetype = light_tank_chassis type = { armor amphibious } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.55 } } } light_tank_flame_chassis = { archetype = light_tank_chassis type = { armor flame } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } # medium_tank medium_tank_aa_chassis = { archetype = medium_tank_chassis type = { armor anti_air } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.65 } } } medium_tank_artillery_chassis = { archetype = medium_tank_chassis type = { armor artillery } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.65 } } } medium_tank_destroyer_chassis = { archetype = medium_tank_chassis type = { armor anti_tank } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } medium_tank_amphibious_chassis = { archetype = medium_tank_chassis type = { armor amphibious } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.7 } } } medium_tank_flame_chassis = { archetype = medium_tank_chassis type = { armor flame } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } # heavy_tank heavy_tank_aa_chassis = { archetype = heavy_tank_chassis type = { armor anti_air } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.8 } } } heavy_tank_artillery_chassis = { archetype = heavy_tank_chassis type = { armor artillery } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.8 } } } heavy_tank_destroyer_chassis = { archetype = heavy_tank_chassis type = { armor anti_tank } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } heavy_tank_amphibious_chassis = { archetype = heavy_tank_chassis type = { armor amphibious } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.8 } } } heavy_tank_flame_chassis = { archetype = heavy_tank_chassis type = { armor flame } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } # superheavy tank super_heavy_tank_aa_chassis = { archetype = super_heavy_tank_chassis type = { armor anti_air } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.9 } } } super_heavy_tank_artillery_chassis = { archetype = super_heavy_tank_chassis type = { armor artillery } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.9 } } } super_heavy_tank_destroyer_chassis = { archetype = super_heavy_tank_chassis type = { armor anti_tank } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } # modern tank modern_tank_aa_chassis = { archetype = modern_tank_chassis type = { armor anti_air } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.85 } } } modern_tank_artillery_chassis = { archetype = modern_tank_chassis type = { armor artillery } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.85 } } } modern_tank_destroyer_chassis = { archetype = modern_tank_chassis type = { armor anti_tank } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } } equipments = { gw_tank_equipment = { year = 1914 archetype = light_tank_chassis priority = 5 visual_level = 0 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 18 armor_value = 5 #Offensive Abilities soft_attack = 8 hard_attack = 4 ap_attack = 15 air_attack = 0 build_cost_ic = 7 #gw tanks are clunky fuel_consumption = 1.0 } light_tank_equipment_1 = { year = 1934 archetype = light_tank_chassis parent = gw_tank_equipment priority = 10 visual_level = 0 is_convertable = yes #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 26 hardness = 0.8 armor_value = 10 #Offensive Abilities soft_attack = 13 hard_attack = 4 ap_attack = 10 air_attack = 0 #Space taken in convoy lend_lease_cost = 10 build_cost_ic = 8 resources = { #oil = 1 steel = 2 } fuel_consumption = 2.4 } light_tank_equipment_2 = { year = 1936 archetype = light_tank_chassis parent = light_tank_equipment_1 priority = 10 visual_level = 1 is_convertable = yes #Misc Abilities maximum_speed = 12 reliability = 0.8 #Defensive Abilities defense = 5 breakthrough = 36 armor_value = 15 #Offensive Abilities soft_attack = 16 hard_attack = 6 ap_attack = 30 air_attack = 0 fuel_consumption = 2.4 build_cost_ic = 9 resources = { #oil = 1 steel = 3 } } light_tank_equipment_3 = { year = 1941 archetype = light_tank_chassis parent = light_tank_equipment_2 priority = 10 visual_level = 2 is_convertable = yes #Misc Abilities maximum_speed = 14 reliability = 0.8 #Defensive Abilities defense = 6 breakthrough = 46 armor_value = 30 #Offensive Abilities soft_attack = 22 hard_attack = 9 ap_attack = 50 air_attack = 0 fuel_consumption = 2.4 build_cost_ic = 10 resources = { #oil = 2 steel = 4 } } light_tank_artillery_equipment_1 = { year = 1934 archetype = light_tank_artillery_chassis # family = light_tank_equipment_1 priority = 20 visual_level = 0 can_convert_from = { light_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_art_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 2 hardness = 0.5 armor_value = 5 #Offensive Abilities soft_attack = 34 hard_attack = 0.5 ap_attack = 4 air_attack = 0 build_cost_ic = 8 resources = { #oil = 1 steel = 2 tungsten= 1 } fuel_consumption = 1.2 } light_tank_artillery_equipment_2 = { year = 1936 archetype = light_tank_artillery_chassis parent = light_tank_artillery_equipment_1 # family = light_tank_equipment_2 priority = 20 visual_level = 1 can_convert_from = { light_tank_equipment_1 light_tank_equipment_2 } #Misc Abilities maximum_speed = 12 reliability = 0.8 #Defensive Abilities defense = 5 breakthrough = 2.5 armor_value = 10 #Offensive Abilities soft_attack = 42 hard_attack = 1 fuel_consumption = 1.2 build_cost_ic = 9 resources = { steel = 3 #oil = 1 tungsten= 1 } } light_tank_artillery_equipment_3 = { year = 1941 archetype = light_tank_artillery_chassis parent = light_tank_artillery_equipment_2 # family = light_tank_equipment_3 priority = 20 visual_level = 2 can_convert_from = { light_tank_equipment_2 light_tank_equipment_3 } #Misc Abilities maximum_speed = 14 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 3.5 armor_value = 25 #Offensive Abilities soft_attack = 46 hard_attack = 1.5 fuel_consumption = 1.2 build_cost_ic = 10 resources = { steel = 4 #oil = 2 tungsten = 1 } } light_tank_destroyer_equipment_1 = { year = 1934 archetype = light_tank_destroyer_chassis # family = light_tank_equipment_1 priority = 40 visual_level = 0 can_convert_from = { light_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_at_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 1 hardness = 0.8 armor_value = 10 #Offensive Abilities soft_attack = 6 hard_attack = 10 ap_attack = 50 air_attack = 0 build_cost_ic = 8 resources = { #oil = 1 steel = 2 tungsten = 2 } fuel_consumption = 1.2 } light_tank_destroyer_equipment_2 = { year = 1936 archetype = light_tank_destroyer_chassis parent = light_tank_destroyer_equipment_1 # family = light_tank_equipment_2 priority = 40 visual_level = 1 can_convert_from = { light_tank_equipment_1 light_tank_equipment_2 } #Misc Abilities maximum_speed = 12 reliability = 0.8 #Defensive Abilities defense = 5 breakthrough = 1.3 armor_value = 15 #Offensive Abilities soft_attack = 6 hard_attack = 16 ap_attack = 77 fuel_consumption = 1.2 build_cost_ic = 9 resources = { #oil = 1 steel = 3 tungsten = 2 } } light_tank_destroyer_equipment_3 = { year = 1941 archetype = light_tank_destroyer_chassis parent = light_tank_destroyer_equipment_2 # family = light_tank_equipment_3 priority = 40 visual_level = 2 can_convert_from = { light_tank_equipment_2 light_tank_equipment_3 } #Misc Abilities maximum_speed = 14 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 1.8 armor_value = 30 #Offensive Abilities soft_attack = 8 hard_attack = 24 ap_attack = 99 fuel_consumption = 1.2 build_cost_ic = 10 resources = { #oil = 2 steel = 4 tungsten = 2 } } light_tank_aa_equipment_1 = { year = 1934 archetype = light_tank_aa_chassis # family = light_tank_equipment_1 priority = 30 visual_level = 0 can_convert_from = { light_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_aa_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 2 breakthrough = 2 hardness = 0.5 armor_value = 5 #Offensive Abilities soft_attack = 2 hard_attack = 1 ap_attack = 5 air_attack = 15 build_cost_ic = 10 resources = { #oil = 1 steel = 2 } fuel_consumption = 0.6 } light_tank_aa_equipment_2 = { year = 1936 archetype = light_tank_aa_chassis parent = light_tank_aa_equipment_1 # family = light_tank_equipment_2 priority = 30 visual_level = 1 can_convert_from = { light_tank_equipment_1 light_tank_equipment_2 } #Misc Abilities maximum_speed = 12 reliability = 0.8 #Defensive Abilities defense = 2.5 breakthrough = 2.5 armor_value = 10 #Offensive Abilities soft_attack = 3 hard_attack = 1.5 ap_attack = 20 air_attack = 17 fuel_consumption = 0.6 build_cost_ic = 11 resources = { #oil = 1 steel = 3 } } light_tank_aa_equipment_3 = { year = 1941 reliability = 0.8 archetype = light_tank_aa_chassis parent = light_tank_aa_equipment_2 # family = light_tank_equipment_3 priority = 30 visual_level = 2 can_convert_from = { light_tank_equipment_2 light_tank_equipment_3 } #Misc Abilities maximum_speed = 14 #Defensive Abilities defense = 3.5 breakthrough = 3.5 armor_value = 25 #Offensive Abilities soft_attack = 4.5 hard_attack = 4 ap_attack = 35 air_attack = 32 fuel_consumption = 0.6 build_cost_ic = 12 resources = { #oil = 2 steel = 4 } } medium_tank_equipment_1 = { year = 1939 archetype = medium_tank_chassis priority = 50 visual_level = 0 is_convertable = yes upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } #Misc Abilities maximum_speed = 8 reliability = 0.8 #Defensive Abilities defense = 5 breakthrough = 36 hardness = 0.9 armor_value = 60 #Offensive Abilities soft_attack = 19 hard_attack = 14 ap_attack = 61 air_attack = 0 #Space taken in convoy lend_lease_cost = 12 build_cost_ic = 12 resources = { #oil = 1 tungsten = 2 steel = 2 } fuel_consumption = 3.6 } # 1941 medium_tank_equipment_2 = { year = 1941 archetype = medium_tank_chassis parent = medium_tank_equipment_1 priority = 50 visual_level = 1 is_convertable = yes #Misc Abilities maximum_speed = 9 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 51 hardness = 0.9 armor_value = 80 #Offensive Abilities soft_attack = 25 hard_attack = 19 ap_attack = 81 air_attack = 0 fuel_consumption = 3.6 build_cost_ic = 13 resources = { #oil = 1 tungsten = 2 steel = 3 } } # 1943 medium_tank_equipment_3 = { year = 1943 archetype = medium_tank_chassis parent = medium_tank_equipment_2 priority = 50 visual_level = 2 is_convertable = yes #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 9 breakthrough = 66 hardness = 0.9 armor_value = 90 #Offensive Abilities soft_attack = 32 hard_attack = 24 ap_attack = 91 air_attack = 0 fuel_consumption = 3.6 build_cost_ic = 14 resources = { #oil = 2 tungsten = 2 steel = 4 } } medium_tank_artillery_equipment_1 = { year = 1939 archetype = medium_tank_artillery_chassis # family = medium_tank_equipment_1 priority = 60 visual_level = 0 can_convert_from = { medium_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_art_upgrade } #Misc Abilities maximum_speed = 8 reliability = 0.8 #Defensive Abilities defense = 5 breakthrough = 3 hardness = 0.65 armor_value = 45 #Offensive Abilities soft_attack = 42 hard_attack = 1 ap_attack = 5 air_attack = 0 build_cost_ic = 12 resources = { #oil = 1 tungsten = 3 steel = 2 } fuel_consumption = 1.8 } medium_tank_artillery_equipment_2 = { year = 1941 archetype = medium_tank_artillery_chassis parent = medium_tank_artillery_equipment_1 # family = medium_tank_equipment_2 priority = 60 visual_level = 1 can_convert_from = { medium_tank_equipment_1 medium_tank_equipment_2 } #Misc Abilities maximum_speed = 9 reliability = 0.8 #Defensive Abilities defense = 6 breakthrough = 3 armor_value = 50 #Offensive Abilities soft_attack = 50 hard_attack = 1.5 build_cost_ic = 13 fuel_consumption = 1.8 resources = { steel = 3 tungsten = 3 #oil = 1 } } medium_tank_artillery_equipment_3 = { year = 1943 archetype = medium_tank_artillery_chassis parent = medium_tank_artillery_equipment_2 # family = medium_tank_equipment_3 priority = 60 visual_level = 2 can_convert_from = { medium_tank_equipment_2 medium_tank_equipment_3 } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 4 armor_value = 58 #Offensive Abilities soft_attack = 55 hard_attack = 2 build_cost_ic = 14 fuel_consumption = 1.8 resources = { steel = 4 tungsten = 3 #oil = 2 } } medium_tank_destroyer_equipment_1 = { year = 1939 archetype = medium_tank_destroyer_chassis # family = medium_tank_equipment_1 priority = 80 visual_level = 0 can_convert_from = { medium_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_at_upgrade } #Misc Abilities maximum_speed = 8 reliability = 0.8 #Defensive Abilities defense = 5 breakthrough = 1.3 hardness = 0.9 armor_value = 60 #Offensive Abilities soft_attack = 5 hard_attack = 20 ap_attack = 88 air_attack = 0 build_cost_ic = 12 resources = { #oil = 1 tungsten = 4 steel = 2 } fuel_consumption = 1.8 } # 1941 medium_tank_destroyer_equipment_2 = { year = 1941 archetype = medium_tank_destroyer_chassis parent = medium_tank_destroyer_equipment_1 # family = medium_tank_equipment_2 priority = 80 visual_level = 1 can_convert_from = { medium_tank_equipment_1 medium_tank_equipment_2 } #Misc Abilities maximum_speed = 9 reliability = 0.8 #Defensive Abilities defense = 6 breakthrough = 1.5 hardness = 0.9 armor_value = 80 #Offensive Abilities soft_attack = 6 hard_attack = 26 ap_attack = 110 build_cost_ic = 13 fuel_consumption = 1.8 resources = { #oil = 1 tungsten = 4 steel = 3 } } # 1943 medium_tank_destroyer_equipment_3 = { year = 1943 archetype = medium_tank_destroyer_chassis parent = medium_tank_destroyer_equipment_2 # family = medium_tank_equipment_3 priority = 80 visual_level = 2 can_convert_from = { medium_tank_equipment_2 medium_tank_equipment_3 } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 1.8 hardness = 0.9 armor_value = 90 #Offensive Abilities soft_attack = 8 hard_attack = 32 ap_attack = 120 build_cost_ic = 14 fuel_consumption = 1.8 resources = { #oil = 2 tungsten = 4 steel = 4 } } medium_tank_aa_equipment_1 = { year = 1939 archetype = medium_tank_aa_chassis # family = medium_tank_equipment_1 priority = 70 visual_level = 0 can_convert_from = { medium_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_aa_upgrade } #Misc Abilities maximum_speed = 8 reliability = 0.8 #Defensive Abilities defense = 2.5 breakthrough = 2.5 hardness = 0.65 armor_value = 45 #Offensive Abilities soft_attack = 4.5 hard_attack = 3 ap_attack = 40 air_attack = 22 build_cost_ic = 12 resources = { #oil = 1 tungsten = 2 steel = 2 } fuel_consumption = 0.9 } medium_tank_aa_equipment_2 = { year = 1941 archetype = medium_tank_aa_chassis parent = medium_tank_aa_equipment_1 # family = medium_tank_equipment_2 priority = 70 visual_level = 1 can_convert_from = { medium_tank_equipment_1 medium_tank_equipment_2 } #Misc Abilities maximum_speed = 9 reliability = 0.8 #Defensive Abilities defense = 3 breakthrough = 3 armor_value = 50 #Offensive Abilities soft_attack = 6 hard_attack = 4.5 ap_attack = 60 air_attack = 32 build_cost_ic = 13 fuel_consumption = 0.9 resources = { #oil = 1 tungsten = 2 steel = 3 } } medium_tank_aa_equipment_3 = { year = 1943 archetype = medium_tank_aa_chassis parent = medium_tank_aa_equipment_2 # family = medium_tank_equipment_3 priority = 70 visual_level = 2 can_convert_from = { medium_tank_equipment_2 medium_tank_equipment_3 } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 3.5 breakthrough = 3.5 armor_value = 58 #Offensive Abilities soft_attack = 7.5 hard_attack = 6 ap_attack = 70 air_attack = 43 build_cost_ic = 14 fuel_consumption = 0.9 resources = { #oil = 2 tungsten = 2 steel = 4 } } # 1934 heavy_tank_equipment_1 = { year = 1934 archetype = heavy_tank_chassis priority = 90 visual_level = 0 is_convertable = yes #Misc Abilities maximum_speed = 5 reliability = 0.8 #Defensive Abilities defense = 6 breakthrough = 36 hardness = 0.95 armor_value = 70 #Offensive Abilities soft_attack = 15 hard_attack = 12 ap_attack = 35 air_attack = 0 #Space taken in convoy lend_lease_cost = 14 build_cost_ic = 25 resources = { #oil = 1 steel = 3 chromium = 3 } fuel_consumption = 4.4 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } } # 1941 heavy_tank_equipment_2 = { year = 1941 archetype = heavy_tank_chassis parent = heavy_tank_equipment_1 priority = 90 visual_level = 1 is_convertable = yes #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 8 breakthrough = 52 armor_value = 110 #Offensive Abilities soft_attack = 27 hard_attack = 30 ap_attack = 111 fuel_consumption = 4.4 build_cost_ic = 27 resources = { # oil = 1 steel = 3 chromium = 3 } } # 1943 heavy_tank_equipment_3 = { year = 1943 archetype = heavy_tank_chassis parent = heavy_tank_equipment_2 priority = 90 visual_level = 2 is_convertable = yes #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 9 breakthrough = 67 armor_value = 130 #Offensive Abilities soft_attack = 35 hard_attack = 40 ap_attack = 131 fuel_consumption = 4.4 build_cost_ic = 30 resources = { #oil = 1 steel = 4 chromium = 3 } } heavy_tank_artillery_equipment_1 = { year = 1934 archetype = heavy_tank_artillery_chassis family = heavy_tank_equipment_1 can_convert_from = { heavy_tank_equipment_1 } priority = 100 visual_level = 0 #Misc Abilities maximum_speed = 5 reliability = 0.8 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_art_upgrade } #Defensive Abilities defense = 4 breakthrough = 2 hardness = 0.8 armor_value = 45 #Offensive Abilities soft_attack = 55 hard_attack = 1 ap_attack = 8 air_attack = 0 build_cost_ic = 25 resources = { #oil = 1 steel = 3 chromium = 3 } fuel_consumption = 2.2 } heavy_tank_artillery_equipment_2 = { year = 1941 archetype = heavy_tank_artillery_chassis parent = heavy_tank_artillery_equipment_1 family = heavy_tank_equipment_2 can_convert_from = { heavy_tank_equipment_1 heavy_tank_equipment_2 } priority = 100 visual_level = 1 #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 6 breakthrough = 3 armor_value = 68 #Offensive Abilities soft_attack = 74 hard_attack = 2 fuel_consumption = 2.2 build_cost_ic = 27 resources = { #oil = 1 steel = 4 chromium = 3 } } heavy_tank_artillery_equipment_3 = { year = 1943 archetype = heavy_tank_artillery_chassis parent = heavy_tank_artillery_equipment_2 family = heavy_tank_equipment_3 can_convert_from = { heavy_tank_equipment_2 heavy_tank_equipment_3 } priority = 100 visual_level = 2 #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 3.5 armor_value = 90 #Offensive Abilities soft_attack = 80 hard_attack = 2.5 fuel_consumption = 2.2 build_cost_ic = 30 resources = { #oil = 1 steel = 5 chromium = 3 } } heavy_tank_destroyer_equipment_1 = { year = 1934 archetype = heavy_tank_destroyer_chassis family = heavy_tank_equipment_1 can_convert_from = { heavy_tank_equipment_1 } priority = 120 visual_level = 0 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_at_upgrade } #Misc Abilities maximum_speed = 5 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 1 hardness = 0.95 armor_value = 70 #Offensive Abilities soft_attack = 6 hard_attack = 25 ap_attack = 96 air_attack = 0 build_cost_ic = 25 resources = { #oil = 1 steel = 3 chromium = 3 } fuel_consumption = 2.2 } heavy_tank_destroyer_equipment_2 = { year = 1941 archetype = heavy_tank_destroyer_chassis parent = heavy_tank_destroyer_equipment_1 family = heavy_tank_equipment_2 can_convert_from = { heavy_tank_equipment_1 heavy_tank_equipment_2 } priority = 120 visual_level = 1 #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 6 breakthrough = 1.5 armor_value = 110 #Offensive Abilities soft_attack = 8 hard_attack = 42 ap_attack = 140 air_attack = 0 fuel_consumption = 2.2 build_cost_ic = 27 resources = { #oil = 1 steel = 4 chromium = 3 } } heavy_tank_destroyer_equipment_3 = { year = 1943 archetype = heavy_tank_destroyer_chassis parent = heavy_tank_destroyer_equipment_2 family = heavy_tank_equipment_3 can_convert_from = { heavy_tank_equipment_2 heavy_tank_equipment_3 } priority = 120 visual_level = 2 #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 1.8 armor_value = 130 #Offensive Abilities soft_attack = 10 hard_attack = 60 ap_attack = 160 air_attack = 0 fuel_consumption = 2.2 build_cost_ic = 30 resources = { #oil = 2 steel = 4 chromium = 4 } } heavy_tank_aa_equipment_1 = { year = 1934 archetype = heavy_tank_aa_chassis family = heavy_tank_equipment_1 can_convert_from = { heavy_tank_equipment_1 } priority = 110 visual_level = 0 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_aa_upgrade } #Misc Abilities maximum_speed = 5 reliability = 0.8 #Defensive Abilities defense = 2 breakthrough = 2 hardness = 0.8 armor_value = 45 #Offensive Abilities soft_attack = 4.5 hard_attack = 4 ap_attack = 25 air_attack = 17 build_cost_ic = 25 resources = { #oil = 1 steel = 3 chromium = 3 } fuel_consumption = 1.1 } heavy_tank_aa_equipment_2 = { year = 1941 archetype = heavy_tank_aa_chassis parent = heavy_tank_aa_equipment_1 family = heavy_tank_equipment_2 can_convert_from = { heavy_tank_equipment_1 heavy_tank_equipment_2 } priority = 110 visual_level = 1 #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 3 breakthrough = 3 armor_value = 68 #Offensive Abilities soft_attack = 6 hard_attack = 4.5 ap_attack = 60 air_attack = 33 fuel_consumption = 1.1 build_cost_ic = 27 resources = { #oil = 1 steel = 3 chromium = 3 } } heavy_tank_aa_equipment_3 = { year = 1943 archetype = heavy_tank_aa_chassis parent = heavy_tank_aa_equipment_2 family = heavy_tank_equipment_3 can_convert_from = { heavy_tank_equipment_2 heavy_tank_equipment_3 } priority = 110 visual_level = 2 #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 3.5 breakthrough = 3.5 armor_value = 90 #Offensive Abilities soft_attack = 7.5 hard_attack = 6 ap_attack = 88 air_attack = 44 fuel_consumption = 1.1 build_cost_ic = 30 resources = { #oil = 1 steel = 4 chromium = 3 } } modern_tank_equipment_1 = { year = 1945 archetype = modern_tank_chassis priority = 170 visual_level = 0 is_convertable = yes #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 10 breakthrough = 84 hardness = 0.98 armor_value = 130 #Offensive Abilities soft_attack = 40 hard_attack = 32 ap_attack = 131 air_attack = 0 #Space taken in convoy lend_lease_cost = 14 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } build_cost_ic = 28 resources = { #oil = 1 steel = 3 chromium = 4 } fuel_consumption = 5 } modern_tank_artillery_equipment_1 = { year = 1945 archetype = modern_tank_artillery_chassis priority = 180 visual_level = 0 can_convert_from = { modern_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_art_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 8 breakthrough = 4 hardness = 0.85 armor_value = 90 #Offensive Abilities soft_attack = 80 hard_attack = 3 ap_attack = 10 air_attack = 0 build_cost_ic = 28 resources = { #oil = 1 steel = 3 chromium = 4 } fuel_consumption = 2.5 } modern_tank_destroyer_equipment_1 = { year = 1945 archetype = modern_tank_destroyer_chassis priority = 200 visual_level = 0 can_convert_from = { modern_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_at_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 8 breakthrough = 2 hardness = 0.98 armor_value = 130 #Offensive Abilities soft_attack = 10 hard_attack = 42 ap_attack = 165 air_attack = 0 build_cost_ic = 28 resources = { #oil = 1 steel = 3 chromium = 4 } fuel_consumption = 2.5 } modern_tank_aa_equipment_1 = { year = 1945 archetype = modern_tank_aa_chassis priority = 190 visual_level = 0 can_convert_from = { modern_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_aa_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 4 hardness = 0.85 armor_value = 90 #Offensive Abilities soft_attack = 9 hard_attack = 7.5 ap_attack = 100 air_attack = 50 build_cost_ic = 28 resources = { #oil = 1 steel = 3 chromium = 4 } fuel_consumption = 1.25 } super_heavy_tank_equipment_1 = { year = 1943 archetype = super_heavy_tank_chassis priority = 130 visual_level = 0 is_convertable = yes #Misc Abilities maximum_speed = 4 reliability = 0.8 #Defensive Abilities defense = 10 breakthrough = 74 hardness = 0.99 armor_value = 145 #Offensive Abilities soft_attack = 38 hard_attack = 45 ap_attack = 146 air_attack = 0 #Space taken in convoy lend_lease_cost = 15 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } build_cost_ic = 100 resources = { #oil = 2 steel = 3 chromium = 4 } fuel_consumption = 10 } super_heavy_tank_artillery_equipment_1 = { year = 1943 archetype = super_heavy_tank_artillery_chassis priority = 140 visual_level = 0 can_convert_from = { super_heavy_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_art_upgrade } #Misc Abilities maximum_speed = 4 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 3.5 hardness = 0.9 armor_value = 100 #Offensive Abilities soft_attack = 85 hard_attack = 3 ap_attack = 9 air_attack = 0 build_cost_ic = 100 resources = { #oil = 2 steel = 3 chromium = 4 } fuel_consumption = 5 } super_heavy_tank_destroyer_equipment_1 = { year = 1943 archetype = super_heavy_tank_destroyer_chassis priority = 160 visual_level = 0 can_convert_from = { super_heavy_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_at_upgrade } #Misc Abilities maximum_speed = 4 reliability = 0.8 #Defensive Abilities defense = 7 breakthrough = 1.8 hardness = 0.99 armor_value = 145 #Offensive Abilities soft_attack = 12 hard_attack = 70 ap_attack = 170 air_attack = 0 build_cost_ic = 100 resources = { #oil = 2 steel = 3 chromium = 4 } fuel_consumption = 5 } super_heavy_tank_aa_equipment_1 = { year = 1943 archetype = super_heavy_tank_aa_chassis priority = 150 visual_level = 0 can_convert_from = { super_heavy_tank_equipment_1 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_aa_upgrade } #Misc Abilities maximum_speed = 4 reliability = 0.8 #Defensive Abilities defense = 3.5 breakthrough = 3.5 hardness = 0.9 armor_value = 100 #Offensive Abilities soft_attack = 11.5 hard_attack = 9 ap_attack = 98 air_attack = 50 build_cost_ic = 100 resources = { #oil = 2 steel = 3 chromium = 4 } fuel_consumption = 2.5 } amphibious_tank_equipment_1 = { year = 1934 archetype = amphibious_tank_chassis priority = 10 visual_level = 0 is_convertable = yes can_convert_from = { light_tank_equipment_2 } upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } #Misc Abilities maximum_speed = 7 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 26 hardness = 0.8 armor_value = 20 #Offensive Abilities soft_attack = 13 hard_attack = 4 ap_attack = 10 air_attack = 0 #Space taken in convoy lend_lease_cost = 10 build_cost_ic = 10 resources = { steel = 2 } fuel_consumption = 4 } amphibious_tank_equipment_2 = { year = 1939 archetype = amphibious_tank_chassis parent = amphibious_tank_equipment_1 priority = 10 visual_level = 1 is_convertable = yes can_convert_from = { medium_tank_equipment_1 } #Misc Abilities maximum_speed = 8 reliability = 0.8 #Defensive Abilities defense = 5 breakthrough = 36 hardness = 0.9 armor_value = 80 #Offensive Abilities soft_attack = 19 hard_attack = 14 ap_attack = 61 air_attack = 0 fuel_consumption = 4 build_cost_ic = 13 resources = { steel = 2 tungsten = 2 } } ### SPECIAL PROJECT ### ### LAND CRUISER (NO-NSB VERSION) land_cruiser_equipment_1 = { year = 1943 archetype = land_cruiser_chassis priority = 2000 visual_level = 0 is_convertable = no #Misc Abilities maximum_speed = 5 reliability = 0.65 #Defensive Abilities defense = 35 breakthrough = 120 hardness = 12 armor_value = 180 #Offensive Abilities soft_attack = 75 #was 80 hard_attack = 62 #was 65 ap_attack = 160 air_attack = 30 #was 32 #Space taken in convoy lend_lease_cost = 80 upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } build_cost_ic = 330 #was 300 resources = { steel = 20 chromium = 8 } fuel_consumption = 14 } }