sub_units = { fire_support = { abbreviation = "FSC" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no affects_speed = no is_artillery_brigade = no type = { infantry support } group = support allowed_battalion_groups = { infantry mobile combat_support } categories = { category_support_battalions category_regimental_support_battalions category_army } divisional = no combat_width = 0 need = { infantry_equipment = 30 support_equipment = 5 } manpower = 240 training_time = 120 max_organisation = 20 default_morale = 0.2 max_strength = 0.4 weight = 0.1 supply_consumption = 0.06 # Support nerfs to combat abilities defense = -0.25 #breakthrough = -0.5 soft_attack = -0.5 hard_attack = -0.5 can_be_parachuted = yes } mot_fire_support = { abbreviation = "FSC" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no affects_speed = no is_artillery_brigade = no type = { infantry support } group = support allowed_battalion_groups = { infantry mobile combat_support mobile_combat_support armor armor_combat_support } categories = { category_support_battalions category_regimental_support_battalions category_army } divisional = no combat_width = 0 need = { infantry_equipment = 30 support_equipment = 5 motorized_equipment = 5 } manpower = 240 training_time = 120 max_organisation = 20 default_morale = 0.2 max_strength = 0.4 weight = 0.1 own_equipment_fuel_consumption_mult = 0.25 supply_consumption = 0.06 # Support nerfs to combat abilities defense = -0.25 breakthrough = -0.25 soft_attack = -0.5 hard_attack = -0.5 can_be_parachuted = no } field_guns = { abbreviation = "IFG" sprite = artillery map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = no is_artillery_brigade = yes type = { infantry support } group = support allowed_battalion_groups = {infantry mobile combat_support } categories = { category_support_battalions category_regimental_support_battalions category_army category_regimental_support_artillery } divisional = no combat_width = 0 need = { artillery_equipment = 4 } manpower = 180 training_time = 120 max_organisation = 0 default_morale = 0.1 max_strength = 0.1 weight = 0.1 supply_consumption = 0.1 # Support nerfs to combat abilities defense = -0.8 breakthrough = -0.6 soft_attack = -0.7 hard_attack = -0.6 can_be_parachuted = yes } rocket_battery = { abbreviation = "RBC" sprite = "artillery" map_icon_category = infantry priority = 1199 ai_priority = 100 active = yes affects_speed = no is_artillery_brigade = yes type = { support infantry } group = support allowed_battalion_groups = {infantry mobile combat_support } categories = { category_regimental_support_battalions category_support_battalions category_army category_regimental_support_artillery } divisional = no need = { rocket_artillery_equipment = 4 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.1 training_time = 120 weight = 0.1 supply_consumption = 0.1 defense = -0.8 breakthrough = -0.6 soft_attack = -0.7 hard_attack = -0.6 can_be_parachuted = yes } anti_air_battery = { abbreviation = "RAA" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = no type = { infantry support } group = support allowed_battalion_groups = {infantry mobile combat_support } categories = { category_support_battalions category_army category_anti_air category_regimental_support_battalions } divisional = no combat_width = 0 training_time = 120 need = { anti_air_equipment = 12 } can_be_parachuted = yes #Size Definitions max_strength = 0.1 max_organisation = 0 default_morale = 0.1 manpower = 120 weight = 0.1 supply_consumption = 0.06 # Support nerfs to combat abilities defense = -0.6 breakthrough = -0.8 soft_attack = -0.8 hard_attack = -0.8 air_attack = -0.6 } anti_tank_battery = { abbreviation = "RAT" sprite = anti_tank map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = no group = support allowed_battalion_groups = {infantry mobile combat_support } type = { infantry support } categories = { category_front_line category_support_battalions category_regimental_support_battalions category_army category_anti_tank category_mobile_anti_tank } divisional = no combat_width = 0 need = { anti_tank_equipment = 16 } manpower = 120 max_organisation = 0 default_morale = 0.1 max_strength = 0.1 weight = 0.1 can_be_parachuted = yes supply_consumption = 0.06 # Support nerfs to combat abilities defense = -0.6 breakthrough = -0.8 soft_attack = -0.8 hard_attack = -0.65 ap_attack = -0.2 } }