sub_units = { light_flame_tank = { abbreviation = "LFT" sprite = light_flame_tank map_icon_category = armored priority = 0 ai_priority = 0 active = no type = { armor flame support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_tanks category_all_armor category_army } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 300 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 can_be_parachuted = yes battalion_mult = { category = category_all_infantry breakthrough = 0.05 } # Support nerfs to combat abilities soft_attack = -0.5 #Was -0.75 breakthrough = -0.5 #Was -0.75 hard_attack = -0.75 defense = -0.75 armor_value = -0.75 need = { light_tank_flame_chassis = 15 } forest = { attack = 0.05 } mountain = { attack = 0.05 } hills = { attack = 0.05 } jungle = { attack = 0.1 } marsh = { attack = 0.05 } urban = { attack = 0.1 } fort = { attack = 0.1 movement = 0.1 } river = { attack = 0.1 } amphibious = { attack = 0.1 } same_support_type = flame } medium_flame_tank = { abbreviation = "MFT" sprite = medium_armor map_icon_category = armored priority = 0 ai_priority = 0 active = no type = { armor flame support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_tanks category_all_armor category_army } regimental = no combat_width = 0 battalion_mult = { category = category_all_infantry breakthrough = 0.05 } #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 300 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.025 can_be_parachuted = no # Support nerfs to combat abilities soft_attack = -0.45 #Was -0.7 breakthrough = -0.45 #Was -0.7 hard_attack = -0.7 defense = -0.7 armor_value = -0.7 need = { medium_tank_flame_chassis = 15 } forest = { attack = 0.1 } mountain = { attack = 0.05 } hills = { attack = 0.05 } jungle = { attack = 0.15 } marsh = { attack = 0.05 } urban = { attack = 0.15 } fort = { attack = 0.2 movement = 0.1 } river = { attack = 0.1 } amphibious = { attack = 0.1 } same_support_type = flame } heavy_flame_tank = { abbreviation = "HFT" sprite = heavy_armor map_icon_category = armored priority = 0 ai_priority = 0 active = no type = { armor flame support } group = support battalion_mult = { category = category_all_infantry breakthrough = 0.05 } categories = { category_front_line category_support_battalions category_divisional_support_battalions category_tanks category_all_armor category_army } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 300 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.03 can_be_parachuted = no # Support nerfs to combat abilities breakthrough = -0.4 #Was -0.625 soft_attack = -0.4 #Was -0.625 hard_attack = -0.625 defense = -0.625 armor_value = -0.625 need = { heavy_tank_flame_chassis = 15 } forest = { attack = 0.1 } hills = { attack = 0.05 } jungle = { attack = 0.1 } marsh = { attack = 0.05 } urban = { attack = 0.1 } fort = { attack = 0.25 movement = 0.1 } river = { attack = 0.05 } amphibious = { attack = 0.05 } same_support_type = flame } }