sub_units = { light_cruiser = { sprite = light_cruiser map_icon_category = ship priority = 5 active = yes type = { screen_ship } need = { ship_hull_cruiser = 1 } max_organisation = 40 supply_consumption = 0.16 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } }