sub_units = { military_police = { abbreviation = "MP" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no affects_speed = no type = { infantry support } group = support categories = { category_support_battalions category_divisional_support_battalions category_army } battalion_mult = { category = category_all_infantry default_morale = 0.20 } regimental = no combat_width = 0 #Size Definitions max_strength = 1 max_organisation = 0 default_morale = 0.3 manpower = 500 training_time = 180 #Misc Abilities weight = 0.1 supply_consumption = 0.02 can_be_parachuted = yes # Important Ability suppression_factor = 0.20 essential = { infantry_equipment support_equipment } need = { support_equipment = 10 infantry_equipment = 40 } same_support_type = military_police # blocks adding other MP types to template } motorized_military_police = { abbreviation = "MMP" sprite = motorized_military_police map_icon_category = infantry priority = 0 ai_priority = 0 active = no affects_speed = no type = { infantry support } group = support categories = { category_support_battalions category_divisional_support_battalions category_army } battalion_mult = { category = category_all_infantry default_morale = 0.20 } battalion_mult = { category = category_vehicle_infantry suppression_factor = 0.20 } regimental = no combat_width = 0 #Size Definitions max_strength = 2 #MP: 1 max_organisation = 10 #MP: 0 / Eng: 20 default_morale = 0.3 #MP: 0.3 manpower = 500 #MP: 500 training_time = 200 #MP: 180 #Misc Abilities weight = 0.1 #MP: 0.1 supply_consumption = 0.03 #MP: 0.02 can_be_parachuted = no # Important Ability suppression_factor = 0.30 #MP 0.2 recon = 1 #Recon: 1 essential = { infantry_equipment support_equipment motorbike_equipment } need = { support_equipment = 5 #MP: 10 infantry_equipment = 20 #MP: 40 motorbike_equipment = 20 } same_support_type = military_police # blocks adding other MP types to template } }