sub_units = { recon = { #mounted cav abbreviation = "CREC" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_recon } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 recon = 1 can_be_parachuted = yes # Support nerfs to combat abilities defense = -0.5 breakthrough = -0.5 soft_attack = -0.9 hard_attack = -0.9 maximum_speed = 0.6 # move at horsie speeds essential = { infantry_equipment support_equipment } need = { infantry_equipment = 40 support_equipment = 10 } battalion_mult = { category = category_artillery soft_attack = 0.10 } forest = { movement = 0.05 } hills = { movement = 0.10 } mountain = { movement = 0.10 } jungle = { movement = 0.10 } marsh = { movement = 0.10 } plains = { movement = 0.05 } desert = { movement = 0.05 } river = { movement = 0.1 } same_support_type = recon # blocks adding other recon types to template } mot_recon = { #trucks, motorcyles, ill-placed cars abbreviation = "MREC" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_recon } battalion_mult = { category = category_artillery soft_attack = 0.10 } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 recon = 1.5 can_be_parachuted = yes # Support nerfs to combat abilities defense = -0.09 breakthrough = -0.5 soft_attack = -0.9 hard_attack = -0.9 essential = { infantry_equipment support_equipment motorized_equipment } transport = motorized_equipment need = { infantry_equipment = 40 support_equipment = 10 motorized_equipment = 20 } forest = { movement = 0.05 } hills = { movement = 0.1 } mountain = { movement = 0.1 } jungle = { movement = 0.05 } marsh = { movement = 0.1 } plains = { movement = 0.15 } desert = { movement = 0.20 } river = { movement = 0.1 } same_support_type = recon # blocks adding other recon types to template } armored_car_recon = { #armored_cars abbreviation = "AREC" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_recon } battalion_mult = { category = category_artillery soft_attack = 0.10 } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 recon = 2 can_be_parachuted = yes # Support nerfs to combat abilities breakthrough = -0.2 defense = -0.5 soft_attack = -0.5 hard_attack = -0.5 essential = { armored_car_equipment } need = { armored_car_equipment = 24 } forest = { movement = 0.05 } hills = { movement = 0.1 } mountain = { movement = 0.05 } jungle = { movement = 0.05 } #marsh = { # movement = 0.1 #} plains = { movement = 0.15 } desert = { movement = 0.15 } river = { movement = 0.1 } same_support_type = recon # blocks adding other recon types to template } light_tank_recon = { #light tanks abbreviation = "TREC" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } battalion_mult = { category = category_all_armor hard_attack = 0.10 } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_all_armor category_recon } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 recon = 1 can_be_parachuted = no # Support nerfs to combat abilities defense = -0.6 breakthrough = -0.6 soft_attack = -0.6 hard_attack = -0.6 armor_value = -0.6 essential = { light_tank_chassis } need = { light_tank_chassis = 24 } forest = { movement = 0.1 } hills = { movement = 0.1 } mountain = { movement = 0.1 } jungle = { movement = 0.1 } marsh = { movement = 0.1 } plains = { movement = 0.1 } desert = { movement = 0.1 } river = { movement = 0.1 } same_support_type = recon # blocks adding other recon types to template } airborne_light_armor = { #light tanks abbreviation = "LTA" sprite = light_armor map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_all_armor category_paratroopers } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 recon = 1 can_be_parachuted = yes # Support nerfs to combat abilities defense = -0.5 breakthrough = -0.25 soft_attack = -0.25 hard_attack = -0.25 armor_value = -0.5 can_be_parachuted = yes essential = { light_tank_chassis } need = { light_tank_chassis = 24 } forest = { movement = 0.1 } hills = { movement = 0.1 } mountain = { movement = 0.1 } jungle = { movement = 0.1 } marsh = { movement = 0.1 } plains = { movement = 0.1 } desert = { movement = 0.1 } river = { movement = 0.1 } same_support_type = recon } rangers_support = { #independent recon abbreviation = "RAN" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_recon category_mountaineers category_rangers } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 30 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.06 recon = 1 can_be_parachuted = yes # Support nerfs to combat abilities maximum_speed = 0.6 # move at horsie speeds essential = { infantry_equipment support_equipment } need = { infantry_equipment = 40 support_equipment = 15 } forest = { movement = 0.15 attack = 0.05 } hills = { movement = 0.15 attack = 0.05 } mountain = { movement = 0.10 defence = 0.05 } jungle = { movement = 0.10 } plains = { movement = 0.1 attack = 0.05 } same_support_type = recon # blocks adding other recon types to template } northern_territory_recon_support = { #AST: Northern Territory Reconnaissance Unit abbreviation = "NTR" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_recon category_mountaineers category_rangers } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 30 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.04 recon = 1 can_be_parachuted = yes # Support nerfs to combat abilities maximum_speed = 0.6 # move at horsie speeds essential = { infantry_equipment support_equipment } need = { infantry_equipment = 20 support_equipment = 10 } forest = { movement = 0.20 attack = 0.075 } hills = { movement = 0.20 attack = 0.075 } mountain = { movement = 0.10 defence = 0.05 } jungle = { movement = 0.10 } plains = { movement = 0.1 attack = 0.05 } same_support_type = recon # blocks adding other recon types to template } winter_logistics_support = { #Ski Troop Support for Finland. Not really considered recon abbreviation = "WIN" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 45 default_morale = 0.3 manpower = 500 training_time = 120 acclimatization_cold_climate_gain_factor = 3 #Misc Abilities weight = 0.1 supply_consumption = 0.05 #recon = 1 #Removed -> more appropriate for actual rangers can_be_parachuted = yes # Support nerfs to combat abilities #defense = -0.5 #Don't reduce Defense breakthrough = -0.5 soft_attack = -0.5 hard_attack = -0.5 armor_value = -0.5 essential = { infantry_equipment support_equipment } need = { infantry_equipment = 40 support_equipment = 10 } snow = { #This can end up stacking with terrain benefits attack = 0.25 defence = 0.25 movement = 0.3 } } long_range_patrol_support = { # Long-range patrols for Finland abbreviation = "LRP" sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_recon } regimental = no combat_width = 0 battalion_mult = { category = category_light_infantry initiative = 0.02 add = yes } # Important Ability soft_attack = 0.1 #Same as Mechanized breakthrough = 0.3 #Same as Marines/Mountaineers #Size Definitions max_strength = 10 #Inf is 25 max_organisation = 60 #Inf is 60 default_morale = 0.3 #Inf is 0.3 manpower = 500 training_time = 120 equipment_capture_factor = 0.05 #Misc Abilities weight = 0.3 #Inf is 0.5 supply_consumption = 0.04 #Inf is 0.06 recon = 2 #Recon is 1 can_be_parachuted = yes maximum_speed = 0.6 # move at horsie speeds essential = { infantry_equipment support_equipment } need = { infantry_equipment = 40 support_equipment = 10 } forest = { movement = 0.15 attack = 0.05 } hills = { movement = 0.15 attack = 0.05 } marsh = { movement = 0.10 attack = 0.05 } plains = { movement = 0.1 attack = 0.05 } mountain = { movement = 0.15 } jungle = { movement = 0.10 } desert = { movement = 0.1 } river = { movement = 0.1 } same_support_type = recon # blocks adding other recon types to template snow = { #This can end up stacking with terrain benefits attack = 0.1 defence = 0.1 } } ######################## ### SPECIAL PROJECTS ### ######################## # WW - SP tech - Helicopter Recon - Using Helicopters -> Helicopter Recon helicopter_recon = { abbreviation = "HELR" sprite = helicopter_brigade map_icon_category = infantry priority = 0 ai_priority = 0 active = no affects_speed = no type = { support } group = support categories = { category_support_battalions category_divisional_support_battalions category_army category_recon category_helicopter_support_companies } battalion_mult = { category = category_artillery soft_attack = 0.1 #Same as reg recon (0.1) } regimental = no combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.070 recon = 2 #More than reg recon (1) can_be_parachuted = no essential = { infantry_equipment support_equipment helicopter_equipment } transport = motorized_equipment need = { infantry_equipment = 20 support_equipment = 10 helicopter_equipment = 20 } forest = { movement = 0.15 } hills = { movement = 0.1 } mountain = { movement = 0.1 } jungle = { movement = 0.15 } marsh = { movement = 0.15 } plains = { movement = 0.15 } desert = { movement = 0.15 } river = { movement = 0.15 } same_support_type = recon # blocks adding other recon types to template same_support_type = helicopter_recon } }