sub_units = { repair_ship = { sprite = repair_ship map_icon_category = ship priority = 3 active = yes type = { support_ship } need = { repair_ship_1 = 1 } max_organisation = 40 supply_consumption = 0.04 #critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed} #critical_part_damage_chance_mult = 1 # #hit_profile_mult = 1.0 } }