sub_units = { light_sp_anti_air_brigade = { abbreviation = "LAA" sprite = light_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { armor anti_air } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_anti_air } combat_width = 2 need = { light_tank_aa_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1 supply_consumption = 0.1 breakthrough = -0.55 air_attack = 0.15 suppression = 0.75 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } jungle = { attack = -0.3 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.6 } } medium_sp_anti_air_brigade = { abbreviation = "MAA" sprite = medium_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { armor anti_air } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_anti_air } combat_width = 2 need = { medium_tank_aa_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.25 supply_consumption = 0.1 breakthrough = -0.53 air_attack = 0.15 suppression = 0.8 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } heavy_sp_anti_air_brigade = { abbreviation = "HAA" sprite = heavy_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes training_time = 180 type = { armor anti_air } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_anti_air } combat_width = 2 need = { heavy_tank_aa_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 weight = 1.5 supply_consumption = 0.1 breakthrough = -0.35 air_attack = 0.15 suppression = 0.75 forest = { attack = -0.40 movement = -0.40 } hills = { attack = -0.20 } mountain = { attack = -0.3 } jungle = { attack = -0.6 movement = -0.4 } marsh = { attack = -0.4 movement = -0.2 } urban = { attack = -0.5 defence = -0.2 } river = { attack = -0.4 movement = -0.4 } amphibious = { attack = -0.8 } } super_heavy_sp_anti_air_brigade = { abbreviation = "SAA" sprite = heavy_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes categories = { category_all_armor category_army category_self_propelled_anti_air category_divisional_support_battalions category_support_battalions } group = support type = { support armor anti_air } regimental = no combat_width = 0 need = { super_heavy_tank_aa_chassis = 20 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.75 supply_consumption = 0.1 breakthrough = -0.35 air_attack = 0.15 suppression = 0.75 forest = { attack = -0.5 movement = -0.4 } hills = { attack = -0.3 } mountain = { attack = -0.4 } jungle = { attack = -0.7 movement = -0.4 } marsh = { attack = -0.5 movement = -0.2 } urban = { attack = -0.6 defence = -0.2 } river = { attack = -0.5 movement = -0.4 } amphibious = { attack = -1.0 } } modern_sp_anti_air_brigade = { abbreviation = "OAA" sprite = medium_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { armor anti_air } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_anti_air } combat_width = 2 need = { modern_tank_aa_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.5 supply_consumption = 0.1 breakthrough = -0.53 air_attack = 0.15 suppression = 2 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } ##SUPPORT light_sp_anti_air_support = { abbreviation = "LAA" sprite = light_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { support armor anti_air } group = support allowed_battalion_groups = {armor mobile_combat_support armor_combat_support } categories = { category_all_armor category_army category_self_propelled_anti_air category_support_battalions category_regimental_support_battalions category_self_propelled_anti_air_regimental_support } divisional = no need = { light_tank_aa_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.3 training_time = 120 weight = 0.3 supply_consumption = 0.05 own_equipment_fuel_consumption_mult = 0.33 breakthrough = -0.75 defense = -0.25 soft_attack = -0.33 hard_attack = -0.33 air_attack = -0.15 suppression = 0.5 armor_value = -0.33 } medium_sp_anti_air_support = { abbreviation = "MAA" sprite = medium_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { support armor anti_air } group = support allowed_battalion_groups = {armor mobile_combat_support armor_combat_support } categories = { category_all_armor category_army category_self_propelled_anti_air category_support_battalions category_regimental_support_battalions category_self_propelled_anti_air_regimental_support } divisional = no need = { medium_tank_aa_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.3 training_time = 120 weight = 0.4 supply_consumption = 0.06 own_equipment_fuel_consumption_mult = 0.33 breakthrough = -0.7 defense = -0.25 soft_attack = -0.33 hard_attack = -0.33 air_attack = -0.15 suppression = 0.6 armor_value = -0.33 } heavy_sp_anti_air_support = { abbreviation = "HAA" sprite = heavy_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes training_time = 120 type = { support armor anti_air } group = support allowed_battalion_groups = {armor mobile_combat_support armor_combat_support } categories = { category_all_armor category_army category_self_propelled_anti_air category_support_battalions category_regimental_support_battalions category_self_propelled_anti_air_regimental_support } divisional = no need = { heavy_tank_aa_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 weight = 0.5 supply_consumption = 0.07 own_equipment_fuel_consumption_mult = 0.33 breakthrough = -0.65 defense = -0.25 soft_attack = -0.33 hard_attack = -0.33 air_attack = -0.15 suppression = 0.5 armor_value = -0.33 } modern_sp_anti_air_support = { abbreviation = "OAA" sprite = medium_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { support armor anti_air } group = support allowed_battalion_groups = {armor mobile_combat_support armor_combat_support } categories = { category_all_armor category_army category_self_propelled_anti_air category_support_battalions category_regimental_support_battalions category_self_propelled_anti_air_regimental_support } divisional = no need = { modern_tank_aa_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 training_time = 120 weight = 0.5 supply_consumption = 0.06 own_equipment_fuel_consumption_mult = 0.33 breakthrough = -0.6 defense = -0.25 soft_attack = -0.33 hard_attack = -0.33 air_attack = -0.15 suppression = 0.5 armor_value = -0.33 } }