sub_units = { light_sp_artillery_brigade = { abbreviation = "LAR" sprite = light_armor map_icon_category = armored priority = 1795 ai_priority = 100 active = yes is_artillery_brigade = yes type = { armor artillery } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_artillery } combat_width = 2 need = { light_tank_artillery_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1 supply_consumption = 0.42 breakthrough = -0.42 soft_attack = 0.15 suppression = 1.25 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } jungle = { attack = -0.3 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.6 } } medium_sp_artillery_brigade = { abbreviation = "MAR" sprite = medium_armor map_icon_category = armored priority = 1796 ai_priority = 100 active = yes is_artillery_brigade = yes type = { armor artillery } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_artillery } combat_width = 2 need = { medium_tank_artillery_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.25 supply_consumption = 0.46 breakthrough = -0.25 soft_attack = 0.15 suppression = 1.5 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } heavy_sp_artillery_brigade = { abbreviation = "HAR" sprite = heavy_armor map_icon_category = armored priority = 1797 ai_priority = 100 active = yes training_time = 180 is_artillery_brigade = yes type = { armor artillery } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_artillery } combat_width = 2 need = { heavy_tank_artillery_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 weight = 1.5 supply_consumption = 0.6 breakthrough = -0.25 soft_attack = 0.15 suppression = 1.5 forest = { attack = -0.40 movement = -0.40 } hills = { attack = -0.20 } mountain = { attack = -0.3 } jungle = { attack = -0.6 movement = -0.4 } marsh = { attack = -0.4 movement = -0.2 } urban = { attack = -0.5 defence = -0.2 } river = { attack = -0.4 movement = -0.4 } amphibious = { attack = -0.8 } } super_heavy_sp_artillery_brigade = { abbreviation = "SAR" sprite = heavy_armor map_icon_category = armored priority = 1798 ai_priority = 100 active = yes is_artillery_brigade = yes type = { support armor artillery } group = support categories = { category_all_armor category_army category_self_propelled_artillery category_divisional_support_battalions category_support_battalions } regimental = no combat_width = 0 need = { super_heavy_tank_artillery_chassis = 20 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.75 supply_consumption = 0.8 breakthrough = -0.25 soft_attack = 0.15 suppression = 1.25 forest = { attack = -0.5 movement = -0.4 } hills = { attack = -0.3 } mountain = { attack = -0.4 } jungle = { attack = -0.7 movement = -0.4 } marsh = { attack = -0.5 movement = -0.2 } urban = { attack = -0.6 defence = -0.2 } river = { attack = -0.5 movement = -0.5 } amphibious = { attack = -1.0 } } modern_sp_artillery_brigade = { abbreviation = "OAR" sprite = medium_armor map_icon_category = armored priority = 1796 ai_priority = 100 active = yes is_artillery_brigade = yes type = { armor artillery } group = armor_combat_support categories = { category_all_armor category_army category_self_propelled_artillery } combat_width = 2 need = { modern_tank_artillery_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.5 supply_consumption = 0.5 breakthrough = -0.25 soft_attack = 0.15 suppression = 1.5 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } }