sub_units = { super_heavy_armor = { abbreviation = "STK" sprite = heavy_armor map_icon_category = armored priority = 2520 ai_priority = 2520 active = yes type = { support armor } group = support categories = { category_tanks category_support_battalions category_divisional_support_battalions category_front_line category_all_armor category_army } regimental = no combat_width = 0 need = { super_heavy_tank_chassis = 20 } manpower = 500 max_organisation = 10 default_morale = 0.3 max_strength = 2 training_time = 180 weight = 1.0 supply_consumption = 0.4 #Support nerfs to combat abilities #soft_attack = -0.30 #hard_attack = -0.30 #defense = -0.50 #breakthrough = -0.30 #armor_value = -0.50 #ap_attack = -0.50 suppression = 2.5 forest = { attack = -0.25 movement = -0.3 } hills = { attack = -0.15 defence = -0.15 } mountain = { attack = -0.2 defence = -0.2 } urban = { attack = -0.3 defence = -0.3 } jungle = { attack = -0.35 defence = -0.35 movement = -0.3 } marsh = { attack = -0.3 defence = -0.3 movement = -0.3 } fort = { attack = 0.1 defence = 0.05 } river = { attack = -0.25 defence = -0.25 movement = -0.3 } amphibious = { attack = -0.6 } } }