sub_units = { light_tank_destroyer_brigade = { abbreviation = "LTD" sprite = "light_armor" map_icon_category = armored priority = 1795 ai_priority = 100 active = yes type = { armor anti_tank } group = armor_combat_support categories = { category_front_line category_all_armor category_army category_tank_destroyers } combat_width = 2 need = { light_tank_destroyer_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.3 max_strength = 0.6 training_time = 180 weight = 1 supply_consumption = 0.2 breakthrough = -0.42 ap_attack = 0.15 suppression = 1.0 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } jungle = { attack = -0.3 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.6 } } medium_tank_destroyer_brigade = { abbreviation = "MTD" sprite = "medium_armor" map_icon_category = armored priority = 1796 ai_priority = 100 active = yes type = { armor anti_tank } group = armor_combat_support categories = { category_front_line category_all_armor category_army category_tank_destroyers } combat_width = 2 need = { medium_tank_destroyer_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.3 max_strength = 0.6 training_time = 180 weight = 1.25 supply_consumption = 0.22 breakthrough = -0.25 ap_attack = 0.15 suppression = 1.25 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } heavy_tank_destroyer_brigade = { abbreviation = "HTD" sprite = "heavy_armor" map_icon_category = armored priority = 1797 ai_priority = 100 active = yes training_time = 180 type = { armor anti_tank } group = armor_combat_support categories = { category_front_line category_all_armor category_army category_tank_destroyers } combat_width = 2 need = { heavy_tank_destroyer_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.3 max_strength = 0.6 weight = 1.5 supply_consumption = 0.3 breakthrough = -0.25 ap_attack = 0.15 suppression = 1.25 forest = { attack = -0.40 movement = -0.40 } hills = { attack = -0.20 } mountain = { attack = -0.3 } jungle = { attack = -0.6 movement = -0.4 } marsh = { attack = -0.4 movement = -0.2 } urban = { attack = -0.5 defence = -0.2 } river = { attack = -0.4 movement = -0.4 } amphibious = { attack = -0.8 } fort = { attack = 0.05 } } super_heavy_tank_destroyer_brigade = { abbreviation = "STD" sprite = "heavy_armor" map_icon_category = armored priority = 1798 ai_priority = 100 active = yes type = { support armor anti_tank } group = support categories = { category_front_line category_all_armor category_army category_tank_destroyers category_support_battalions category_divisional_support_battalions } regimental = no combat_width = 0 need = { super_heavy_tank_destroyer_chassis = 20 } manpower = 500 max_organisation = 0 default_morale = 0.3 max_strength = 0.6 training_time = 180 weight = 1.75 supply_consumption = 0.4 breakthrough = -0.25 ap_attack = 0.15 suppression = 1.25 forest = { attack = -0.5 movement = -0.4 } hills = { attack = -0.3 } mountain = { attack = -0.4 } jungle = { attack = -0.7 movement = -0.4 } marsh = { attack = -0.5 movement = -0.2 } urban = { attack = -0.6 defence = -0.2 } river = { attack = -0.5 movement = -0.5 } amphibious = { attack = -1.0 } fort = { attack = 0.3 } } modern_tank_destroyer_brigade = { abbreviation = "OTD" sprite = "medium_armor" map_icon_category = armored priority = 1796 ai_priority = 100 active = yes type = { armor anti_tank } divisional = no group = armor_combat_support categories = { category_front_line category_all_armor category_army category_tank_destroyers } combat_width = 2 need = { modern_tank_destroyer_chassis = 40 } manpower = 500 max_organisation = 0 default_morale = 0.3 max_strength = 0.6 training_time = 180 weight = 1.5 supply_consumption = 0.25 breakthrough = -0.25 ap_attack = 0.15 suppression = 1.25 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } ##TD reg support light_tank_destroyer_support = { abbreviation = "LTD" sprite = "light_armor" map_icon_category = armored priority = 1795 ai_priority = 100 active = yes type = { support armor anti_tank } group = support allowed_battalion_groups = { armor mobile_combat_support armor_combat_support } categories = { category_front_line category_all_armor category_army category_tank_destroyers category_support_battalions category_regimental_support_battalions category_tank_destroyer_regimental_support } divisional = no need = { light_tank_destroyer_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 training_time = 120 own_equipment_fuel_consumption_mult = 0.33 weight = 0.3 supply_consumption = 0.06 breakthrough = -0.75 defense = -0.25 hard_attack = -0.33 suppression = 0.25 armor_value = -0.33 } medium_tank_destroyer_support = { abbreviation = "MTD" sprite = "medium_armor" map_icon_category = armored priority = 1796 ai_priority = 100 active = yes type = { support armor anti_tank } divisional = no group = support allowed_battalion_groups = { armor mobile_combat_support armor_combat_support } categories = { category_front_line category_all_armor category_army category_tank_destroyers category_support_battalions category_regimental_support_battalions category_tank_destroyer_regimental_support } need = { medium_tank_destroyer_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 training_time = 180 own_equipment_fuel_consumption_mult = 0.33 weight = 0.4 supply_consumption = 0.07 breakthrough = -0.7 defense = -0.25 soft_attack = -0.33 hard_attack = -0.33 suppression = 0.25 armor_value = -0.33 } heavy_tank_destroyer_support = { abbreviation = "HTD" sprite = "heavy_armor" map_icon_category = armored priority = 1797 ai_priority = 100 active = yes training_time = 180 type = { support armor anti_tank } divisional = no group = support allowed_battalion_groups = { armor mobile_combat_support armor_combat_support } categories = { category_front_line category_all_armor category_army category_tank_destroyers category_support_battalions category_regimental_support_battalions category_tank_destroyer_regimental_support } need = { heavy_tank_destroyer_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 training_time = 120 own_equipment_fuel_consumption_mult = 0.33 weight = 0.5 supply_consumption = 0.09 breakthrough = -0.65 defense = -0.25 soft_attack = -0.33 hard_attack = -0.33 suppression = 0.25 armor_value = -0.33 } modern_tank_destroyer_support = { abbreviation = "OTD" sprite = "medium_armor" map_icon_category = armored priority = 1796 ai_priority = 100 active = yes type = { support armor anti_tank } divisional = no group = support allowed_battalion_groups = { armor mobile_combat_support armor_combat_support } categories = { category_front_line category_all_armor category_army category_tank_destroyers category_support_battalions category_regimental_support_battalions category_tank_destroyer_regimental_support } need = { modern_tank_destroyer_chassis = 10 } manpower = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 training_time = 120 own_equipment_fuel_consumption_mult = 0.33 weight = 0.5 supply_consumption = 0.08 breakthrough = -0.6 defense = -0.25 soft_attack = -0.33 hard_attack = -0.33 suppression = 0.25 armor_value = -0.33 } }