unique_id = MD_custom_achievements_2777392649 # Achievements # DO NOT USE TAG SCRIPTED LOC TOOLTIPS. You need hard coded tooltips for this else it errors. rise_of_the_maltesers = { # IMPORTANT: possible is checked on game start and the result is stored in the game save. possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = MLT } # happened is the condition in which one can ACHIEVE the achievement happened = { tag = MLT has_country_flag = USoE } } # TODO: Add a graphic for these make_america_libertarian_again = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = USA } happened = { custom_override_tooltip = { tooltip = ace_neutral_libertarian_are_in_power_tt check_variable = { ruling_party = 16 } } custom_override_tooltip = { tooltip = make_america_libertarian_again_tt check_variable = { treasury_rate > 0 } check_variable = { population_tax_rate < 1 } check_variable = { corporate_tax_rate < 1 } } } } waa_shington_state = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = WAA } happened = { owns_state = 809 } } unite_yugoslavia = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = SER original_tag = CRO original_tag = SLV original_tag = KOS original_tag = BOS original_tag = FYR original_tag = MNT } } happened = { is_yugoslavia_state_owned = yes } } armenian_rule34 = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ARM } happened = { has_completed_focus = ARM_confrontation_mafia } } serbia_je_kosovo = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = KOS } happened = { OR = { SER = { is_subject_of = KOS } AND = { owns_state = 131 owns_state = 132 } } } } bosnian_artillery_is_guided_by_god = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BOS } happened = { BOS = { OR = { AND = { SAU = { is_subject_of = BOS controls_province = 5037 } } AND = { HEJ = { is_subject_of = BOS controls_province = 5037 } } AND = { BOS = { controls_province = 5037 } } } OR = { AND = { HLS = { is_subject_of = BOS controls_province = 13276 } } AND = { BOS = { controls_province = 13276 } } } } } } China_new_begonia_leaf = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CHI } happened = { is_mainland_china_state_owned = yes is_taiwan_area_state_owned = yes is_outer_mongolia_state_owned = yes is_south_china_sea_minor_state_owned = yes NOT = { country_exists = TAI } NOT = { country_exists = MON } } } China_full_house_of_sar = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CHI } happened = { MON = { is_subject_of = CHI } TAI = { is_subject_of = CHI } TIB = { is_subject_of = CHI } ETK = { is_subject_of = CHI } HKG = { is_subject_of = CHI } MAC = { is_subject_of = CHI } } } China_roc_mainland_restore = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = TAI } happened = { is_mainland_china_state_owned = yes is_taiwan_area_state_owned = yes is_outer_mongolia_state_owned = yes is_south_china_sea_minor_state_owned = yes owns_state = 496 owns_state = 722 owns_state = 1011 NOT = { country_exists = CHI } NOT = { country_exists = MON } } } Sword_of_the_Balkans = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes tag = RSK } happened = { RSK = { has_idea = regional_power num_divisions > 24 } } } gang_is_back_together = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = GER original_tag = ITA original_tag = JAP } } happened = { GER = { has_nationalist_government = yes is_in_faction_with = ITA is_in_faction_with = JAP } ITA = { has_nationalist_government = yes is_in_faction_with = GER is_in_faction_with = JAP } JAP = { has_nationalist_government = yes is_in_faction_with = ITA is_in_faction_with = GER } } } ukraine_uno_reverse = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = UKR } happened = { UKR = { is_in_faction = no has_war_with = SOV has_capitulated = no } SOV = { has_capitulated = yes } } } the_only_survivor = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes } happened = { NOT = { original_tag = USA } NOT = { original_tag = CHI } has_idea = super_power we_are_the_only_superpower = yes } } quite_literally_the_eu = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes custom_trigger_tooltip = { tooltip = eu_achievement_tt EU_is_potential = yes } } happened = { has_idea = EU_member all_other_country = { capital_scope = { is_on_continent = europe } has_idea = EU_member } } } who_was_in_paris = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NGR } happened = { controls_state = 56 } } africa_paradis = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes custom_trigger_tooltip = { tooltip = africa_achievement_tt is_african_nation = yes } } happened = { custom_trigger_tooltip = { tooltip = africa_paradis_usa_tt has_country_flag = is_united_states_of_africa } custom_trigger_tooltip = { tooltip = africa_paradis_gdp_tt NOT = { any_of_scopes = { array = global.european_nations check_variable = { THIS.gdp_total > ROOT.gdp_total } } } } } } pan_african_highway = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes custom_trigger_tooltip = { tooltip = africa_achievement_tt is_african_nation = yes } } happened = { has_railway_connection = { start_province = 7011 target_province = 12589 } } } afri_net = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes custom_trigger_tooltip = { tooltip = africa_achievement_tt is_african_nation = yes } } happened = { custom_trigger_tooltip = { tooltip = afri_net_tt all_collection_elements = { collection = collection:states_in_africa_collection check_variable = { building_level@internet_station > 2 } impassable = no } } } } achievement_diamonds_are_a_girls_best_friend = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes } happened = { has_resources_in_country = { resource = chromium amount > 500 extracted = yes } } } # Singaporean Achievements the_head_of_the_tigers = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SIN } happened = { date < 2006.1.1 has_government = democratic HKG = { is_subject_of = SIN } MAC = { is_subject_of = SIN } KOR = { is_subject_of = SIN } TAI = { is_subject_of = SIN } } } a_new_singaporean_empire = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SIN } happened = { custom_trigger_tooltip = { tooltip = ace_military_junta_are_in_power_tt check_variable = { ruling_party = 22 } } controls_state = 547 controls_state = 431 controls_state = 615 controls_state = 631 } } rise_of_singapore = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SIN } happened = { has_idea = super_power } } pirates_of_singapore = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SIN } happened = { custom_trigger_tooltip = { tooltip = ace_neutral_oligarchs_are_in_power_tt check_variable = { ruling_party = 15 } } owns_state = 858 owns_state = 856 owns_state = 860 owns_state = 608 owns_state = 928 } } # Spain Achievements democracy_is_overrated = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SPR } happened = { has_completed_focus = SPR_the_new_elections custom_trigger_tooltip = { tooltip = ace_western_autocracy_are_in_power_tt western_autocrats_are_in_power = yes } custom_trigger_tooltip = { tooltip = ace_fascists_are_in_power_or_coalition_tt is_in_array = { gov_coalition_array = 21 } } } } the_glory_of_the_spanish_empire = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SPR } happened = { date < 2010.1.1 custom_trigger_tooltip = { tooltip = ace_monarchist_are_in_power_tt check_variable = { ruling_party = 23 } } owns_state = 835 owns_state = 911 owns_state = 453 owns_state = 468 owns_state = 905 owns_state = 1230 owns_state = 875 owns_state = 904 } } # Formable Nations Achievements form_maphilindo = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = SIN original_tag = IND original_tag = BRU original_tag = PHI original_tag = MAY original_tag = ACE } } happened = { has_country_flag = is_MAPHI } } form_north_american_union = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = USA original_tag = CAN original_tag = MEX } } happened = { has_country_flag = is_USNA } } form_the_benelux = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = HOL original_tag = LUX original_tag = BEL } } happened = { has_country_flag = is_HBL } } #form_the_maghreb_union = { # possible = { # difficulty > 1 # has_any_custom_difficulty_setting = no # game_rules_allow_achievements = yes # OR = { # original_tag = ALG # original_tag = LBA # original_tag = GNC # original_tag = HOR # original_tag = GNA # original_tag = MAU # original_tag = MOR # original_tag = SHA # original_tag = TUN # } # } # # happened = { # has_country_flag = is_MAGHREB # } #} form_the_west_indies_federation = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = ANT original_tag = DMI original_tag = STK original_tag = STL original_tag = STV original_tag = GRA original_tag = BAR original_tag = TRI original_tag = JAM } } happened = { has_country_flag = is_WESTFED } } form_austria_hungary = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = AUS original_tag = HUN original_tag = SLV original_tag = CZE original_tag = SLO original_tag = CRO } } happened = { has_country_flag = is_AUSHUN } } form_the_peruvian_bolivian_confederation = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = BOL original_tag = PRU } } happened = { has_country_flag = is_PBL } } form_canzuk = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = AST original_tag = CAN original_tag = NZL original_tag = ENG } } happened = { has_country_flag = is_CANZUK } } form_antillean_confederation = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = DOM original_tag = HAI original_tag = PTR original_tag = CUB } } happened = { has_country_flag = is_ANTCONF } } form_rio_de_la_plata = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = PAR original_tag = BOL original_tag = CHL original_tag = URG original_tag = ARG } } happened = { has_country_flag = is_RDLP } } form_north_sea_empire = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = ENG original_tag = SWE original_tag = DEN original_tag = NRY } } happened = { has_country_flag = is_NORDEM } } form_the_andean_federation = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = COL original_tag = PRU original_tag = BOL } } happened = { has_country_flag = is_ANDES } } form_indochina = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = VIE original_tag = CBD original_tag = LAO } } happened = { has_country_flag = is_INDOCHI } } form_the_united_turkic_territories = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = KAZ original_tag = UZB original_tag = TRK original_tag = TAJ original_tag = KYR } } happened = { has_country_flag = is_UTS } } form_the_union_of_south_american_nations = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = BRA original_tag = VEN original_tag = ARG original_tag = PRU original_tag = ECU original_tag = GUY original_tag = COL original_tag = CHL original_tag = URG original_tag = TRI original_tag = FGU } } happened = { has_country_flag = is_SOU } } form_australasia = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = AST original_tag = NZL } } happened = { has_country_flag = is_ANZ } } # TODO: Need flags form_iberia = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = SPR original_tag = POR } } happened = { has_country_flag = is_IBR } } form_gran_colombia = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = COL original_tag = VEN original_tag = ECU } } happened = { has_country_flag = is_GCL } } form_central_america = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = BLZ original_tag = GUA original_tag = ELS original_tag = HON original_tag = NIC original_tag = COS original_tag = PAN } } happened = { has_country_flag = is_FCA } } form_the_baltic_states = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = EST original_tag = LAT original_tag = LIT } } happened = { has_country_flag = is_BLT } } unite_the_nordic_people = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes OR = { original_tag = SWE original_tag = DEN original_tag = NRY original_tag = FIN } } happened = { has_country_flag = is_SCA } } chiraq = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = IRQ } happened = { IRQ = { owns_state = 778 } } } #UAR Achievements u_ar_great = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes is_arabic_nation = yes } happened = { OR = { has_country_flag = united_neo_baathist_uar has_country_flag = united_baathist_uar } } } lawrence_of_arabia = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ENG } happened = { any_of_scopes = { array = global.arabic_countries tooltip = LAWRENCE_OF_ARABIA_TT OR = { has_country_flag = formed_neo_baathist_uar has_country_flag = formed_baathist_uar has_country_flag = united_neo_baathist_uar has_country_flag = united_baathist_uar } has_volunteers_amount_from = { tag = ENG count > 0 } } } } technically_everyone_is_an_arab = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes is_arabic_nation = yes } happened = { NOT = { any_other_country = { NOT = { original_tag = USA } } } } } are_you_sure_thats_enough = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes is_arabic_nation = yes } happened = { check_expr = { value = total_uar_gdp divide = { value = global.total_arabic_gdp max = 1 } greater_than = { value = 0.899 } } } } i_hate_arabs = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes } happened = { has_country_flag = defeated_the_uar } } # France its_all_francafrique_to_me = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FRA } happened = { all_state = { is_on_continent = africa is_owned_by = FRA } } } the_return_to_charlesfort_st_louis = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FRA } happened = { custom_trigger_tooltip = { tooltip = ace_monarchist_are_in_power_tt check_variable = { ruling_party = 23 } } NOT = { has_country_flag = FRA_house_of_bonaparte_crowned } controls_state = 791 controls_state = 800 } } truly_better_than_napoleon = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FRA } happened = { date < 2010.1.1 owns_state = 13 owns_state = 91 owns_state = 34 owns_state = 388 owns_state = 215 owns_state = 934 owns_state = 652 owns_state = 81 } } ils_sont_le_fleau_des_gens_occupes = { possible = { # Difficult Greater than recruits difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FRA } happened = { has_idea = super_power we_are_the_only_superpower = yes } } he_who_has_iron_has_bread = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FRA } happened = { custom_trigger_tooltip = { tooltip = ace_communist_state_are_in_power_tt check_variable = { ruling_party = 4 } } has_idea = edu_05 has_idea = bureau_05 has_idea = health_06 has_idea = social_06 any_subject_country = { capital_scope = { is_on_continent = europe } } } } #Libya libya_good_gaddafi = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = LBA } happened = { is_ruled_by_a_gaddafi = yes has_elections = yes } } libya_bad_gaddafi = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = LBA } happened = { OR = { AND = { country_exists = TRP country_exists = CYR } AND = { country_exists = TRP country_exists = FEZ } AND = { country_exists = CYR country_exists = FEZ } } } } libya_no_gods_or_kings = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = LBA } happened = { custom_trigger_tooltip = { tooltip = libya_no_gods_or_kings_tt has_country_leader = { name = "Muammar Gaddafi" ruling_only = yes } NOT = { has_completed_focus = LBA_green_book_part_2_14 } has_completed_focus = LBA_release_new_green_book } } } libya_f_is_for_family = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = LBA } happened = { has_country_leader = { name = "Muammar Gaddafi" ruling_only = yes } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_muhammad_muammar_gaddafi_tt OR = { has_country_flag = muhammad_muammar_gaddafi_dead has_country_flag = muhammad_muammar_gaddafi_exile } } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_saif_al_islam_gaddafi_tt OR = { has_country_flag = saif_al_islam_gaddafi_dead has_country_flag = saif_al_islam_gaddafi_exile } } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_al_saadi_gaddafi_tt OR = { has_country_flag = al_saadi_gaddafi_dead has_country_flag = al_saadi_gaddafi_exile } } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_mutassim_gaddafi_tt OR = { has_country_flag = mutassim_gaddafi_dead has_country_flag = mutassim_gaddafi_exile } } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_hannibal_gaddafi_tt OR = { has_country_flag = hannibal_gaddafi_dead has_country_flag = hannibal_gaddafi_exile } } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_ayesha_gaddafi_tt OR = { has_country_flag = ayesha_gaddafi_dead has_country_flag = ayesha_gaddafi_exile } } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_saif_al_arab_gaddafi_tt OR = { has_country_flag = saif_al_arab_gaddafi_dead has_country_flag = saif_al_arab_gaddafi_exile } } custom_trigger_tooltip = { tooltip = libya_f_is_for_family_khamis_gaddafi_tt OR = { has_country_flag = khamis_gaddafi_dead has_country_flag = khamis_gaddafi_exile } } } } libya_t_posing = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = LBA } happened = { TIE = { is_subject_of = ROOT } TUA = { is_subject_of = ROOT } custom_trigger_tooltip = { tooltip = libya_t_posing_TIE_tt NOT = { any_of_scopes = { array = TIE.core_states NOT = { is_owned_by = TIE } } } } custom_trigger_tooltip = { tooltip = libya_t_posing_TUA_tt NOT = { any_of_scopes = { array = TUA.core_states NOT = { is_owned_by = TUA } } } } } } achievement_botswana_BOTswana = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BOT } happened = { has_tech = artificial_intelligence_8 } } achievement_botswana_captain_planet = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BOT } happened = { check_variable = { no_of_poachers < 1 } has_idea = BOT_kalahari_expansion_1 } } # Czech Republic achievement_czech_one_man_army = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CZE } happened = { custom_trigger_tooltip = { tooltip = achievement_czech_one_man_army_TT check_variable = { CZE.CZE_petr_pavel_card_one_points > 74.99 } check_variable = { CZE.CZE_petr_pavel_card_two_points > 74.99 } check_variable = { CZE.CZE_petr_pavel_card_three_points > 74.99 } check_variable = { CZE.CZE_petr_pavel_card_four_points > 74.99 } check_variable = { CZE.CZE_petr_pavel_card_five_points > 74.99 } check_variable = { CZE.CZE_petr_pavel_card_six_points > 74.99 } } } } achievement_czech_czechoslograndia = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes is_czechoslovakian_country = yes } happened = { custom_trigger_tooltip = { tooltip = achievement_czech_czechoslograndia_1_TT has_cosmetic_tag = CZE_SLO_czechoslovakia controls_state = 117 controls_state = 1017 controls_state = 118 controls_state = 1018 controls_state = 119 controls_state = 120 } custom_trigger_tooltip = { tooltip = achievement_czech_czechoslograndia_2_TT controls_state = 115 controls_state = 626 controls_state = 1098 } custom_trigger_tooltip = { tooltip = achievement_czech_czechoslograndia_3_TT controls_state = 701 } custom_trigger_tooltip = { tooltip = achievement_czech_czechoslograndia_4_TT controls_state = 122 controls_state = 121 controls_state = 999 controls_state = 123 controls_state = 76 controls_state = 75 controls_state = 286 controls_state = 909 controls_state = 151 controls_state = 910 controls_state = 125 controls_state = 124 controls_state = 127 controls_state = 126 controls_state = 1051 controls_state = 1052 controls_state = 129 controls_state = 128 controls_state = 1054 controls_state = 130 controls_state = 285 controls_state = 998 } } } achievement_czech_monopoly = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CZE } happened = { custom_trigger_tooltip = { tooltip = achievement_czech_monopoly_1_TT check_variable = { CZE.CZE_skoda_superb_cars_factories > num_of_civilian_factories } num_of_civilian_factories > 4 } custom_trigger_tooltip = { tooltip = achievement_czech_monopoly_2_TT check_variable = { CZE.CZE_skoda_tech_slots > amount_research_slots } } } } achievement_there_are_two_of_them = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BRA } happened = { has_country_flag = BRA_amazon_invested_in_the_amazon } } achievement_the_rainforest_reborn = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BRA } happened = { custom_trigger_tooltip = { tooltip = achievement_the_rainforest_reborn_tt check_variable = { BRA.BRA_acres_current > 2999 } } } } achievement_the_new_communist_south_america = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BRA } happened = { has_country_leader = { name = "Luiz InĂ¡cio Lula da Silva" } has_idea = BRA_idea_neo_comunista custom_trigger_tooltip = { tooltip = achievement_the_new_communist_south_america_tt check_variable = { BRA_brazilian_party_alignment < 10 } all_other_country = { capital_scope = { is_on_continent = south_america } # Check if they're Emerging Left Wing Radical check_variable = { ruling_party = 4 } } } } } achievement_the_new_agricultural_baron = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BRA } happened = { OR = { has_idea = super_power has_idea = great_power } custom_trigger_tooltip = { tooltip = achievement_the_new_agricultural_baron_tt check_variable = { agriculture_district_total > 149 } } } } achievement_who_needs_them_silly_trees_anyways = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BRA } happened = { custom_trigger_tooltip = { tooltip = achievement_who_needs_them_silly_trees_anyways_tt has_country_flag = BRA_who_needs_trees_anyways } } } achievement_legacy_of_michiel_de_ruyter = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = HOL } happened = { has_completed_focus = HOL_maritiem_masterplan USA = { FROM_is_top3_influencer = yes } ENG = { FROM_is_top3_influencer = yes } SOV = { FROM_is_top3_influencer = yes } CHI = { FROM_is_top3_influencer = yes } FRA = { FROM_is_top3_influencer = yes } naval_strength_comparison = { other = USA ratio > 1 sub_unit_def_weights = { carrier = 1 } } naval_strength_comparison = { other = ENG ratio > 1 sub_unit_def_weights = { carrier = 1 } } naval_strength_comparison = { other = SOV ratio > 1 sub_unit_def_weights = { carrier = 1 } } naval_strength_comparison = { other = CHI ratio > 1 sub_unit_def_weights = { carrier = 1 } } naval_strength_comparison = { other = FRA ratio > 1 sub_unit_def_weights = { carrier = 1 } } } } achievement_the_dutch_empire_once_again = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = HOL } happened = { HOL = { hidden_trigger = { owns_state = 1169 owns_state = 48 owns_state = 46 owns_state = 47 owns_state = 50 owns_state = 51 owns_state = 52 owns_state = 53 owns_state = 281 owns_state = 346 owns_state = 320 owns_state = 1029 owns_state = 888 owns_state = 1028 owns_state = 1027 owns_state = 889 owns_state = 66 owns_state = 67 owns_state = 878 owns_state = 1006 owns_state = 877 owns_state = 1005 owns_state = 49 owns_state = 769 owns_state = 770 owns_state = 1083 owns_state = 772 owns_state = 465 owns_state = 481 owns_state = 482 owns_state = 462 owns_state = 483 owns_state = 452 owns_state = 622 owns_state = 623 owns_state = 629 owns_state = 640 owns_state = 631 owns_state = 634 owns_state = 1113 owns_state = 635 owns_state = 1185 owns_state = 1114 owns_state = 639 owns_state = 636 owns_state = 637 owns_state = 638 owns_state = 936 owns_state = 528 owns_state = 600 owns_state = 1157 owns_state = 599 owns_state = 1156 owns_state = 1155 owns_state = 598 owns_state = 15 owns_state = 973 owns_state = 12 owns_state = 1191 owns_state = 10 owns_state = 11 owns_state = 1193 owns_state = 1194 owns_state = 9 owns_state = 1195 owns_state = 437 owns_state = 17 owns_state = 27 owns_state = 28 owns_state = 29 } } nationalist_monarchists_are_in_power = yes custom_trigger_tooltip = { tooltip = "Own all states, once beloning to the Dutch Kingdom in Europe, America, South-America, Africa, Asia and Oceania" } } } achievement_the_polar_express = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = GRN } happened = { has_completed_focus = GRN_focus_Nuuk_Western_Railway has_completed_focus = GRN_focus_Southern_Fjords_Railway has_completed_focus = GRN_focus_General_National_Investments has_country_flag = GRN_country_flag_southern_polar_railway has_country_flag = GRN_country_flag_central_arctic_railroad } } # Russia Achievements # TODO: Add graphics for back_in_the_ussr, from_russia_with_nukes back_in_the_ussr = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SOV } happened = { is_soviet_union_state_owned = yes } } from_russia_with_nukes = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SOV } happened = { has_idea = super_power custom_trigger_tooltip = { tooltip = from_russia_with_nukes_tt num_of_nukes > 99 } } } the_russo_european_union = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SOV } happened = { date < 2020.01.02 has_country_flag = USoE } } # India Achievements # TODO: Add graphics for tech_support_hotline superpower_by_2020 = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = RAJ } happened = { date < 2020.1.1 has_idea = super_power } } tech_support_hotline = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = RAJ } happened = { custom_trigger_tooltip = { tooltip = tech_support_hotline_tt check_variable = { office_park_total > 99 } } } } # Japan Achievements # TODO: Add graphics for rising_sun_redux, nintendo_world_domination rising_sun_redux = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = JAP } happened = { has_idea = super_power KOR = { is_subject_of = JAP } NKO = { is_subject_of = JAP } CHI = { is_subject_of = JAP } TAI = { is_subject_of = JAP } } } nintendo_world_domination = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = JAP } happened = { has_idea = super_power we_are_the_only_superpower = yes } } # North Korea Achievements # TODO: Add graphics for kims_dream, missiles_actually_work kims_dream = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NKO } happened = { OR = { KOR = { is_subject_of = NKO } NOT = { country_exists = KOR } } } } missiles_actually_work = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NKO } happened = { has_idea = super_power custom_trigger_tooltip = { tooltip = missiles_actually_work_tt num_of_nukes > 9 } } } # South Korea Achievements # TODO: Add graphics for k_pop_world_domination, gangnam_style k_pop_world_domination = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = KOR } happened = { has_idea = super_power } } gangnam_style = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = KOR } happened = { custom_trigger_tooltip = { tooltip = gangnam_style_tt check_variable = { gdp_per_capita > 74.99 } } } } # Turkey Achievements # TODO: Add graphics for neo_ottoman_empire neo_ottoman_empire = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = TUR } happened = { is_syria_state_owned = yes is_iraq_state_owned = yes is_lebanese_state_owned = yes is_egypt_state_owned = yes owns_state = 131 # Central Serbia owns_state = 134 # Albania owns_state = 136 # Greek Macedonia } } kebab_removes_you = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = TUR } happened = { has_country_flag = defeated_serbia_achievement } } # Poland Achievements # TODO: Add graphics for poland_can_into_space, winged_hussars_2_electric_boogaloo poland_can_into_space = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = POL } happened = { has_idea = super_power } } winged_hussars_2_electric_boogaloo = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = POL } happened = { owns_state = 91 # Moscow } } # Mexico Achievements # TODO: Add graphics for reconquista, make_mexico_great_again reconquista = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = MEX } happened = { owns_state = 800 # Texas owns_state = 797 # California owns_state = 798 # New Mexico owns_state = 799 # Arizona } } make_mexico_great_again = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = MEX } happened = { custom_trigger_tooltip = { tooltip = make_mexico_great_again_tt check_variable = { THIS.gdp_total > USA.gdp_total } } } } # Canada Achievements sorry_eh = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CAN } happened = { has_idea = super_power } } the_north_remembers = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CAN } happened = { owns_state = 808 # Alaska } } # Australia Achievements down_under_on_top = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = AST } happened = { OR = { has_idea = super_power has_idea = great_power } } } emu_war_veteran = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = AST } happened = { custom_trigger_tooltip = { tooltip = emu_war_veteran_tt num_divisions > 49 } } } # Greece Achievements this_is_sparta = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = GRE } happened = { has_war_with = PER PER = { has_capitulated = yes } } } alexanders_return = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = GRE } happened = { is_iran_state_owned = yes is_egypt_state_owned = yes is_afghanistan_state_owned = yes is_pakistan_state_owned = yes } } # Iran Achievements # TODO: Add graphics for persian_empire_reborn, the_nuclear_option persian_empire_reborn = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = PER } happened = { is_iran_state_owned = yes is_iraq_state_owned = yes is_afghanistan_state_owned = yes is_pakistan_state_owned = yes is_center_asia_state_owned = yes } } the_nuclear_option = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = PER } happened = { custom_trigger_tooltip = { tooltip = the_nuclear_option_tt num_of_nukes > 0 } } } # Switzerland Achievements not_so_neutral = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SWI } happened = { OR = { is_in_faction = yes has_war = yes } } } bank_of_the_world = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SWI } happened = { custom_trigger_tooltip = { tooltip = bank_of_the_world_tt check_variable = { gdp_per_capita > 149.99 } } } } # Sweden Achievements # TODO: Add graphics for ikea_world_domination ikea_world_domination = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SWE } happened = { has_idea = great_power } } # Norway Achievements # TODO: Add graphics for oil_rich_viking oil_rich_viking = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NRY } happened = { custom_trigger_tooltip = { tooltip = oil_rich_viking_tt check_variable = { gdp_per_capita > 99.99 } } } } # Finland Achievements winter_war_rematch = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FIN } happened = { has_war_with = SOV SOV = { has_capitulated = yes } } } # Italy Achievements # TODO: Add graphics for roman_empire_2_point_0 roman_empire_2_point_0 = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ITA } happened = { is_france_state_owned = yes is_spain_state_owned = yes is_egypt_state_owned = yes is_tunis_state_owned = yes is_libya_state_owned = yes } } # United Kingdom Achievements # TODO: Add graphics for rule_britannia brexit_means_brexit = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ENG } happened = { NOT = { has_idea = EU_member } has_idea = super_power } } the_sun_never_sets_again = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ENG } happened = { is_uk_state_owned = yes is_australia_state_owned = yes is_indian_state_owned = yes is_canada_state_owned = yes is_newzealand_state_owned = yes } } rule_britannia = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ENG } happened = { custom_trigger_tooltip = { tooltip = rule_britannia_tt has_navy_size = { size > 499 } } } } # Indonesia Achievements # TODO: Add graphics for nusantara_rising spice_must_flow = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = IND } happened = { has_idea = great_power } } nusantara_rising = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = IND } happened = { has_idea = super_power } } # Saudi Arabia Achievements # TODO: Add graphics for oil_tycoon, guardian_of_the_holy_cities oil_tycoon = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SAU } happened = { custom_trigger_tooltip = { tooltip = oil_tycoon_tt check_variable = { gdp_total > 9999 } } } } guardian_of_the_holy_cities = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SAU } happened = { is_faction_leader = yes custom_trigger_tooltip = { tooltip = guardian_of_the_holy_cities_tt num_faction_members > 9 } } } # Vietnam Achievements charlie_dont_surf = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = VIE } happened = { has_war_with = USA USA = { has_capitulated = yes } } } ho_chi_minhs_dream = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = VIE } happened = { CAM = { is_subject_of = VIE } LAO = { is_subject_of = VIE } } } # Argentina Achievements malvinas_son_argentinas = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ARG } happened = { owns_state = 282 # Falkland Islands } } dont_cry_for_me_argentina = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ARG } happened = { has_idea = super_power } } # Egypt Achievements walk_like_an_egyptian = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = EGY } happened = { OR = { has_idea = super_power has_idea = great_power } } } pharaohs_return = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = EGY } happened = { is_egypt_state_owned = yes is_libya_state_owned = yes is_lebanese_state_owned = yes is_syria_state_owned = yes } } # Cuba Achievements viva_la_revolucion = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CUB } happened = { is_united_provinces_of_central_america_state_owned = yes } } cuban_missile_crisis_2 = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CUB } happened = { has_war_with = USA custom_trigger_tooltip = { tooltip = cuban_missile_crisis_2_tt num_of_nukes > 0 } } } # Venezuela Achievements # TODO: Add graphics for bolivarian_revolution, maduro_survives bolivarian_revolution = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = VEN } happened = { is_colombia_state_owned = yes is_ecuador_state_owned = yes } } maduro_survives = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = VEN } happened = { date > 2020.01.01 has_idea = great_power } } # Nigeria Achievements # TODO: Add graphics for giant_of_africa, nollywood_global giant_of_africa = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NIG } happened = { has_idea = super_power } } nollywood_global = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NIG } happened = { has_idea = great_power custom_trigger_tooltip = { tooltip = nollywood_global_tt check_variable = { office_park_total > 49 } } } } # South Africa Achievements # TODO: Add graphics for rainbow_nation_superpower, mandelas_legacy rainbow_nation_superpower = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SAF } happened = { has_idea = super_power } } mandelas_legacy = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SAF } happened = { has_government = democratic has_idea = great_power } } # Pakistan Achievements # TODO: Add graphics for jinnahs_vision, cricket_superpower jinnahs_vision = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = PAK } happened = { has_idea = super_power } } cricket_superpower = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = PAK } happened = { custom_trigger_tooltip = { tooltip = cricket_superpower_tt check_variable = { THIS.gdp_total > RAJ.gdp_total } } } } # Israel Achievements # TODO: Add graphics for iron_dome_tested, greater_israel iron_dome_tested = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ISR } happened = { has_idea = great_power } } greater_israel = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ISR } happened = { is_lebanese_state_owned = yes is_syria_state_owned = yes owns_state = 269 # Sinai } } # Serbia Achievements # TODO: Add graphics for remove_kebab, serbia_strong remove_kebab = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SER } happened = { has_war_with = TUR TUR = { has_capitulated = yes } } } serbia_strong = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SER } happened = { is_yugoslavia_state_owned = yes } } # Romania Achievements # TODO: Add graphics for draculas_domain, great_romania draculas_domain = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ROM } happened = { is_great_romania_state_owned = yes } } vlads_revenge = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ROM } happened = { has_war_with = TUR TUR = { has_capitulated = yes } } } # Belarus Achievements # TODO: Add graphics for last_dictator_of_europe last_dictator_of_europe = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BLR } happened = { NOT = { has_government = democratic } has_idea = great_power } } lukashenko_forever = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BLR } happened = { date > 2025.01.01 has_country_leader = { ruling_only = yes name = "Alexander Lukashenko" } } } # Philippines Achievements # TODO: Add graphics for mabuhay_superpower, archipelago_empire mabuhay_superpower = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = PHI } happened = { OR = { has_idea = super_power has_idea = great_power } } } archipelago_empire = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = PHI } happened = { IND = { is_subject_of = PHI } } } # Thailand Achievements # TODO: Add graphics for land_of_smiles, muay_thai_master land_of_smiles = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SIA } happened = { has_idea = great_power } } muay_thai_master = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = SIA } happened = { VIE = { is_subject_of = SIA } CAM = { is_subject_of = SIA } LAO = { is_subject_of = SIA } MAY = { is_subject_of = SIA } } } # Denmark Achievements viking_revenge = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = DEN } happened = { owns_state = 792 # Britain } } kalmar_union_restored = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = DEN } happened = { is_kalmar_union_state_owned = yes } } # New Zealand Achievements # TODO: Add graphics for lord_of_the_rings_irl kiwis_on_top = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NZL } happened = { has_idea = great_power } } lord_of_the_rings_irl = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = NZL } happened = { AST = { is_subject_of = NZL } } } # Kazakhstan Achievements # TODO: Add graphics for very_nice, greatest_country very_nice = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = KAZ } happened = { has_idea = great_power } } greatest_country_in_the_world = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = KAZ } happened = { has_idea = super_power } } # Ethiopia Achievements lion_of_judah = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ETH } happened = { has_idea = super_power } } never_colonized_never_will_be = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = ETH } happened = { ITA = { is_subject_of = ETH } } } # Bangladesh Achievements bengal_tiger = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BAN } happened = { has_idea = great_power } } textile_empire = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BAN } happened = { custom_trigger_tooltip = { tooltip = textile_empire_tt check_variable = { THIS.gdp_total > PAK.gdp_total } } } } ################################################################################ # Batch 2 - Meme Achievements ################################################################################ # USA Achievements american_psycho = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = USA } happened = { custom_trigger_tooltip = { tooltip = american_psycho_tt check_variable = { USA.enemies^num > 9 } } } } one_small_step = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = USA } happened = { num_of_nukes > 0 SOV = { has_capitulated = yes } CHI = { has_capitulated = yes } } } # Germany Achievements third_times_the_charm = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = GER } happened = { all_collection_elements = { collection = collection:states_in_europe_collection is_on_continent = europe is_owned_by = GER } } } 99_luftballons = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = GER } happened = { num_of_nukes > 99 } } # France Achievements # TODO: Add graphics for hon_hon_superpower we_do_a_little_surrendering = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FRA } happened = { GER = { is_subject_of = FRA } } } hon_hon_superpower = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = FRA } happened = { has_idea = super_power ENG = { has_capitulated = yes } } } # China Achievements # TODO: Add graphics for social_credit_minus_9999, winnie_the_conqueror social_credit_minus_9999 = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CHI } happened = { has_capitulated = yes } } winnie_the_conqueror = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = CHI } happened = { is_russia_state_owned = yes } } # Brazil Achievements come_to_brazil = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BRA } happened = { has_idea = super_power } } 7_1_revenge = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = BRA } happened = { GER = { has_capitulated = yes } } } # Netherlands Achievements # TODO: Add graphics for gekoloniseerd, below_sea_level gekoloniseerd = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = HOL } happened = { custom_trigger_tooltip = { tooltip = gekoloniseerd_tt num_subjects > 9 } } } below_sea_level = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = HOL } happened = { has_idea = super_power } } # Mongolia Achievements # TODO: Add graphics for throat_singing_intensifies, khaaaan throat_singing_intensifies = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = MON } happened = { has_idea = great_power } } khaaaan = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = MON } happened = { is_mainland_china_state_owned = yes is_russia_state_owned = yes } } # Taiwan Achievements # TODO: Add graphics for silicon_island silicon_island = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = TAI } happened = { has_idea = super_power custom_trigger_tooltip = { tooltip = silicon_island_tt num_of_factories > 200 } } } # Jamaica Achievements # TODO: Add graphics for cool_runnings, reggae_revolution cool_runnings = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = JAM } happened = { CAN = { has_capitulated = yes } } } reggae_revolution = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = JAM } happened = { has_idea = great_power } } # Comoros achievement_a_new_warrior_king = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = COM } happened = { has_country_leader = { name = "Robert Denard" ruling_only = yes } } } achievement_the_new_zanzibar = { possible = { difficulty > 1 has_any_custom_difficulty_setting = no game_rules_allow_achievements = yes original_tag = COM } happened = { custom_override_tooltip = { tooltip = achievement_the_new_zanzibar_tt check_variable = { COM.gdp_total > 9999.999 } } } }