POL_medium_tanks = { category = land available_for = { POL } roles = { land_modern_tank } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_leopard2PL_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_chassis_2 modules = { main_armament_slot = tank_medium_cannon_2 ammunition_load_slot = { any_of = { anti_armor_main_ammo_4 anti_armor_main_ammo_3 } } turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = { any_of = { nera_armor_gen2 tank_composite_armor_gen3 } } engine_type_slot = tank_diesel_engine_gen4 reload_type_slot = manual_loading special_type_slot_1 = { any_of = { hardkill_system_gen1 smoke_launchers_3 smoke_launchers_2 } } special_type_slot_2 = wet_ammo_storage special_type_slot_3 = tank_aux_engine_2 special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_6 = { any_of = { spaced_armor_gen3 spaced_armor_gen2 } } } upgrades = { tank_nsb_armor_upgrade = 5 } } } newgen_medium_tank_default = { #K2 PIP priority = { factor = 100 modifier = { has_tech = mbt_tech_4 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 3000 type = medium_tank_chassis_3 modules = { main_armament_slot = { any_of = { tank_large_cannon_2 tank_medium_cannon_3 } } secondary_armament_slot = tank_longer_gun ammunition_load_slot = { any_of = { mixed_main_ammo_4 mixed_main_ammo_3 } } turret_type_slot = tank_unmanned_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = { any_of = { nera_armor_gen2 tank_composite_armor_gen3 } } engine_type_slot = { any_of = { tank_diesel_engine_gen6 tank_diesel_engine_gen5 } } reload_type_slot = revolver_magazine special_type_slot_1 = afv_mine_protection special_type_slot_2 = { any_of = { hardkill_system_gen2 hardkill_system_gen1 smoke_launchers_3 } } special_type_slot_3 = wet_ammo_storage special_type_slot_4 = tank_battlestation_4 special_type_slot_5 = tank_aux_engine_2 special_type_slot_6 = { any_of = { reactive_armor_gen4 reactive_armor_gen3 reactive_armor_gen2 } } } upgrades = { tank_nsb_armor_upgrade = 4 } } } } POL_APC_design = { category = land available_for = { POL } roles = { land_modern_apc } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_APC_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_amphibious_chassis_2 modules = { main_armament_slot = afv_machine_gun_2 reload_type_slot = automatic_loading ammunition_load_slot = { any_of = { machine_gun_ammo_4 machine_gun_ammo_3 machine_gun_ammo_2 } } turret_type_slot = tank_unmanned_turret suspension_type_slot = tank_wheeled_suspension_medium armor_type_slot = tank_steel_armor_gen2 engine_type_slot = tank_diesel_engine_gen3 special_type_slot_1 = afv_mine_protection special_type_slot_2 = afv_reverse_doors special_type_slot_3 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_3 special_type_slot_5 = afv_troop_capacity special_type_slot_6 = { any_of = { spaced_armor_gen3 spaced_armor_gen2 } } } upgrades = { tank_nsb_armor_upgrade = 1 } } } } POL_IFV_design = { category = land available_for = { POL } roles = { land_modern_ifv } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_IFV_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_flame_chassis_2 modules = { main_armament_slot = small_autocannon_2 reload_type_slot = automatic_loading ammunition_load_slot = { any_of = { mixed_autocannon_ammo_3 mixed_autocannon_ammo_2 } } turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_wheeled_suspension_medium armor_type_slot = tank_steel_armor_gen2 engine_type_slot = tank_diesel_engine_gen4 special_type_slot_1 = tank_aux_engine_2 special_type_slot_2 = afv_reverse_doors special_type_slot_3 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_3 special_type_slot_5 = afv_troop_capacity special_type_slot_6 = { any_of = { spaced_armor_gen3 spaced_armor_gen2 } } } upgrades = { tank_nsb_armor_upgrade = 1 } } } newgen_IFV_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_4 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 3000 type = medium_tank_flame_chassis_3 modules = { main_armament_slot = small_autocannon_3 secondary_armament_slot = { any_of = { afv_atgm_gen4 afv_atgm_gen3 } } reload_type_slot = revolver_magazine ammunition_load_slot = { any_of = { mixed_autocannon_ammo_4 mixed_autocannon_ammo_3 } } turret_type_slot = tank_unmanned_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = { any_of = { afv_composite_armor_gen3 afv_composite_armor_gen2 } } engine_type_slot = { any_of = { tank_diesel_engine_gen6 tank_diesel_engine_gen5 } } special_type_slot_1 = wet_ammo_storage special_type_slot_2 = { any_of = { hardkill_system_gen1 smoke_launchers_3 } } special_type_slot_3 = afv_mine_protection special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_5 = afv_troop_capacity special_type_slot_6 = spaced_armor_gen3 } upgrades = { tank_nsb_armor_upgrade = 5 } } } } POL_artillery_design = { category = land available_for = { POL } roles = { land_modern_artillery } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_artillery_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_artillery_chassis_2 modules = { main_armament_slot = art_med_gun_gen2 reload_type_slot = automatic_loading ammunition_load_slot = artillery_medium_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen3 special_type_slot_1 = empty special_type_slot_2 = cluster_ammo_2 special_type_slot_3 = laser_guided_ammo_2 special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } } upgrades = { tank_nsb_fire_upgrade = 5 } } } }