USA_medium_tanks = { category = land available_for = { USA } roles = { land_modern_tank } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_medium_tank_default = { #M1A2 SEPv3 priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_chassis_2 modules = { main_armament_slot = tank_medium_cannon_2 secondary_armament_slot = crows_mg ammunition_load_slot = { any_of = { anti_armor_main_ammo_4 anti_armor_main_ammo_3 } } turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = { any_of = { nera_armor_gen2 tank_composite_armor_gen3 nera_armor_gen1 tank_composite_armor_gen2 } } engine_type_slot = tank_gas_turbine_engine_gen3 reload_type_slot = manual_loading special_type_slot_1 = afv_mine_protection special_type_slot_2 = { any_of = { hardkill_system_gen1 smoke_launchers_2 } } special_type_slot_3 = wet_ammo_storage special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_5 = tank_aux_engine_2 } upgrades = { tank_nsb_armor_upgrade = 9 } } } newgen_medium_tank_default = { #M1A3 Schwarzkopf priority = { factor = 100 modifier = { has_tech = mbt_tech_4 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 3000 type = medium_tank_chassis_3 modules = { main_armament_slot = { any_of = { tank_large_cannon_2 tank_medium_cannon_3 } } secondary_armament_slot = tank_longer_gun ammunition_load_slot = { any_of = { mixed_main_ammo_4 mixed_main_ammo_3 } } turret_type_slot = tank_unmanned_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = { any_of = { tank_stealth_armor_camelon tank_stealth_armor_thermal nera_armor_gen3 tank_composite_armor_gen4 } } engine_type_slot = { any_of = { tank_electric_engine_gen2 tank_electric_engine_gen1 tank_gas_turbine_engine_gen5 tank_gas_turbine_engine_gen4 } } reload_type_slot = revolver_magazine special_type_slot_1 = crows_mg special_type_slot_2 = { any_of = { hardkill_system_gen2 hardkill_system_gen1 smoke_launchers_3 } } special_type_slot_3 = wet_ammo_storage special_type_slot_4 = tank_battlestation_4 special_type_slot_5 = tank_aux_engine_2 } upgrades = { tank_nsb_armor_upgrade = 9 } } } future_medium_tank_default = { #M11 Petraeus priority = { factor = 100 } history = yes target_variant = { match_value = 4000 type = medium_tank_chassis_4 modules = { main_armament_slot = { any_of = { tank_large_cannon_3 tank_medium_cannon_4 } } secondary_armament_slot = tank_longer_gun ammunition_load_slot = anti_armor_main_ammo_5 turret_type_slot = tank_unmanned_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = { any_of = { tank_stealth_armor_camelon tank_stealth_armor_thermal nera_armor_gen3 tank_composite_armor_gen4 } } engine_type_slot = tank_electric_engine_type reload_type_slot = revolver_magazine special_type_slot_1 = crows_mg special_type_slot_2 = hardkill_system_gen2 special_type_slot_3 = wet_ammo_storage special_type_slot_4 = tank_battlestation_5 special_type_slot_5 = afv_mine_protection special_type_slot_6 = { any_of = { reactive_armor_gen4 reactive_armor_gen3 reactive_armor_gen2 } } } upgrades = { tank_nsb_armor_upgrade = 9 } } } } USA_IFV_design = { category = land available_for = { USA } roles = { land_modern_ifv } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_IFV_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_flame_chassis_2 modules = { main_armament_slot = small_autocannon_2 secondary_armament_slot = afv_atgm_gen3 reload_type_slot = automatic_loading ammunition_load_slot = mixed_autocannon_ammo_3 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = afv_alum_armor_gen2 engine_type_slot = tank_diesel_engine_gen3 special_type_slot_1 = smoke_launchers_2 special_type_slot_2 = afv_reverse_doors special_type_slot_3 = tank_aux_engine_2 special_type_slot_4 = tank_battlestation_4 special_type_slot_5 = afv_troop_capacity } upgrades = { tank_nsb_armor_upgrade = 6 } } } newgen_IFV_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_4 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 3000 type = medium_tank_flame_chassis_3 modules = { main_armament_slot = small_autocannon_3 secondary_armament_slot = { any_of = { afv_atgm_gen4 afv_atgm_gen3 } } reload_type_slot = revolver_magazine ammunition_load_slot = { any_of = { mixed_autocannon_ammo_4 mixed_autocannon_ammo_3 } } turret_type_slot = tank_unmanned_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = { any_of = { afv_composite_armor_gen3 afv_composite_armor_gen2 } } engine_type_slot = { any_of = { tank_diesel_engine_gen6 tank_diesel_engine_gen5 } } special_type_slot_1 = wet_ammo_storage special_type_slot_2 = { any_of = { hardkill_system_gen1 smoke_launchers_3 } } special_type_slot_3 = afv_mine_protection special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_5 = afv_troop_capacity special_type_slot_6 = spaced_armor_gen3 } upgrades = { tank_nsb_armor_upgrade = 9 } } } } USA_APC_design = { category = land available_for = { USA } roles = { land_modern_apc } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_APC_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_amphibious_chassis_2 modules = { main_armament_slot = { any_of = { small_autocannon_3 afv_machine_gun_3 } } secondary_armament_slot = crows_mg reload_type_slot = automatic_loading ammunition_load_slot = machine_gun_ammo turret_type_slot = tank_unmanned_turret suspension_type_slot = tank_wheeled_suspension_medium armor_type_slot = tank_steel_armor_gen2 engine_type_slot = tank_diesel_engine_gen3 special_type_slot_2 = afv_reverse_doors special_type_slot_3 = smoke_launchers_2 special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_5 = afv_troop_capacity special_type_slot_6 = tank_additional_armor_spaced } upgrades = { tank_nsb_armor_upgrade = 1 } } } new_APC_default = { #AMPV priority = { factor = 100 modifier = { has_tech = mbt_tech_4 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 3000 type = medium_tank_amphibious_chassis_3 modules = { main_armament_slot = { any_of = { afv_machine_gun_4 afv_machine_gun_3 afv_machine_gun_2 } } secondary_armament_slot = { any_of = { afv_atgm_gen4 afv_atgm_gen3 } } reload_type_slot = automatic_loading ammunition_load_slot = machine_gun_ammo turret_type_slot = tank_no_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = { any_of = { tank_diesel_engine_gen6 tank_diesel_engine_gen5 afv_gasoline_engine_gen3 } } armor_type_slot = { any_of = { afv_composite_armor_gen3 afv_composite_armor_gen2 } } special_type_slot_1 = tank_aux_engine_2 special_type_slot_2 = { any_of = { hardkill_system_gen1 smoke_launchers_3 } } special_type_slot_3 = afv_mine_protection special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_5 = afv_troop_capacity special_type_slot_6 = spaced_armor_gen3 } upgrades = { tank_nsb_armor_upgrade = 4 } } } } USA_artillery_design = { category = land available_for = { USA } roles = { land_modern_artillery } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_artillery_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_artillery_chassis_2 modules = { main_armament_slot = art_med_gun_gen2 reload_type_slot = manual_loading ammunition_load_slot = artillery_medium_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen3 special_type_slot_1 = empty special_type_slot_2 = cluster_ammo_2 special_type_slot_3 = laser_guided_ammo_2 special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_5 = { any_of = { multiple_rounds_medium_gen3 multiple_rounds_medium_gen2 multiple_rounds_medium_gen1 } } } upgrades = { tank_nsb_fire_upgrade = 5 } } } } USA_MLRS_design = { category = land available_for = { USA } roles = { land_modern_mlrs } priority = { factor = 2000 modifier = { has_war = yes factor = 2 } } modern_MLRS_default = { priority = { factor = 100 modifier = { has_tech = mbt_tech_3 factor = 0 #let's not waste XP here } } history = yes target_variant = { match_value = 2000 type = medium_tank_rocket_chassis_2 modules = { main_armament_slot = art_med_rocket_gen3 ammunition_load_slot = artillery_heavy_ammo_3 reload_type_slot = four_missile_pack turret_type_slot = tank_base_tank_turret engine_type_slot = afv_gasoline_engine_gen3 suspension_type_slot = tank_wheeled_suspension_medium special_type_slot_1 = cluster_ammo_2 special_type_slot_2 = mine_ammo_2 special_type_slot_3 = laser_guided_ammo_2 special_type_slot_4 = { any_of = { tank_battlestation_4 tank_battlestation_3 } } special_type_slot_5 = { any_of = { multiple_rounds_medium_gen3 multiple_rounds_medium_gen2 multiple_rounds_medium_gen1 } } } upgrades = { tank_nsb_fire_upgrade = 4 } } } }