
# AI Faction Theater
```
ai_faction_theater_id = {

	name = [...] # Name of the theater (Loc Environment = faction leader: COUNTRY)
	ai_will_do = {
		# How likely AI is to create this theater
	}
	regions = {
		# List of strategic region IDs in this theater
		# NOTE that the area of the theater must be connected!!!
	}
}
```
