ARG_rival_brazil = { allowed = { original_tag = ARG } enable = { country_exists = BRA } abort_when_not_enabled = yes ai_strategy = { type = antagonize id = "BRA" value = 100 } ai_strategy = { type = contain id = "BRA" value = 100 } } ARG_contain_brazils_sphere = { allowed = { original_tag = ARG } enable = { country_exists = BRA } abort_when_not_enabled = yes ai_strategy = { type = befriend id = "PAR" value = 100 } #Paraguay ai_strategy = { type = influence id = "PAR" value = 100 } #^ ai_strategy = { type = befriend id = "URG" value = 100 } #Uruguay ai_strategy = { type = influence id = "URG" value = 100 } ai_strategy = { type = befriend id = "CHL" value = 50 } #Chile and ARgentina have animosity ai_strategy = { type = influence id = "CHL" value = 50 } ai_strategy = { type = befriend id = "BOL" value = 100 } #Bolivia ai_strategy = { type = influence id = "BOL" value = 100 } ai_strategy = { type = befriend id = "ECU" value = 100 } #Ecuador ai_strategy = { type = influence id = "ECU" value = 100 } ai_strategy = { type = befriend id = "VEN" value = 100 } #Venezuela ai_strategy = { type = influence id = "VEN" value = 100 } ai_strategy = { type = befriend id = "SUR" value = 100 } #Suriname ai_strategy = { type = influence id = "SUR" value = 100 } ai_strategy = { type = befriend id = "GUY" value = 100 } #Guyana ai_strategy = { type = influence id = "GUY" value = 100 } ai_strategy = { type = befriend id = "COL" value = 100 } #Colombia ai_strategy = { type = influence id = "COL" value = 100 } } ARG_hate_england = { allowed = { original_tag = ARG } enable = { ENG = { owns_state = 26 } } abort_when_not_enabled = yes ai_strategy = { type = antagonize id = "ENG" value = 100 } ai_strategy = { type = contain id = "ENG" value = 100 } } ARG_prepare_for_war_against_brazil = { allowed = { original_tag = ARG } enable = { BRA = { OR = { has_war_with = URG has_war_with = PAR has_war_with = ARG has_wargoal_against = ARG is_justifying_wargoal_against = ARG } } } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = "BRA" value = 100 } ai_strategy = { type = force_build_armies value = 100 } }