BOS_recovery_war_avoidance = { allowed = { original_tag = BOS } enable = { OR = { has_idea = BOS_financial_crisis has_idea = BOS_SFOR has_idea = BOS_EUFOR NOT = { has_completed_focus = BOS_national_high_command } NOT = { has_completed_focus = BOS_post_war_clean_up } } } abort_when_not_enabled = yes ai_strategy = { type = avoid_starting_wars value = 100 } ai_strategy = { type = conquer id = CRO value = -4000 } ai_strategy = { type = declare_war id = CRO value = -4000 } ai_strategy = { type = conquer id = SER value = -4000 } ai_strategy = { type = declare_war id = SER value = -4000 } ai_strategy = { type = conquer id = MNT value = -4000 } ai_strategy = { type = declare_war id = MNT value = -4000 } } BOS_islamist_military_preparation = { allowed = { original_tag = BOS } enable = { has_global_flag = BOS_ISLAMIST_REVIVAL_FOCUS_PATH has_war = no NOT = { has_completed_focus = BOS_national_awakening } NOT = { has_active_mission = bankruptcy_incoming_collapse } } abort_when_not_enabled = yes ai_strategy = { type = force_build_armies value = 100 } ai_strategy = { type = role_ratio id = L_Inf value = 75 } ai_strategy = { type = role_ratio id = infantry value = 50 } ai_strategy = { type = role_ratio id = Special_Forces value = 13 } } BOS_islamist_support_network = { allowed = { original_tag = BOS } reversed = yes enable = { ROOT = { NOT = { is_subject_of = SOV } NOT = { has_war_with = BOS } OR = { has_government = fascism original_tag = CHE } } } enable_reverse = { BOS = { has_completed_focus = BOS_muslim_strong_arm salafist_caliphate_are_in_power = yes } } targets = { CHE FSA NUS ROJ IRQ SYR LBA LEB YEM PAK AFG TAL TUR ALB KOS QAT UAE BHR KUW OMA } abort_when_not_enabled = yes ai_strategy = { type = support id = BOS value = 200 } ai_strategy = { type = befriend id = BOS value = 200 } ai_strategy = { type = send_volunteers_desire id = BOS value = 200 } } BOS_end_nato_war_avoidance = { allowed = { original_tag = BOS } enable = { has_completed_focus = BOS_end_nato } abort_when_not_enabled = yes ai_strategy = { type = avoid_starting_wars value = 100 } ai_strategy = { type = conquer id = USA value = -4000 } ai_strategy = { type = declare_war id = USA value = -4000 } ai_strategy = { type = conquer id = GER value = -4000 } ai_strategy = { type = declare_war id = GER value = -4000 } ai_strategy = { type = conquer id = FRA value = -4000 } ai_strategy = { type = declare_war id = FRA value = -4000 } ai_strategy = { type = conquer id = ENG value = -4000 } ai_strategy = { type = declare_war id = ENG value = -4000 } ai_strategy = { type = conquer id = ITA value = -4000 } ai_strategy = { type = declare_war id = ITA value = -4000 } ai_strategy = { type = conquer id = TUR value = -4000 } ai_strategy = { type = declare_war id = TUR value = -4000 } } BOS_end_nato_defensive_posture = { allowed = { original_tag = BOS } enable = { has_completed_focus = BOS_end_nato has_war = yes } abort_when_not_enabled = yes ai_strategy = { type = force_build_armies value = 150 } ai_strategy = { type = put_unit_buffers ratio = 1.00 states = { 128 129 1051 1052 1053 1054 } subtract_invasions_from_need = yes subtract_fronts_from_need = yes } } BOS_avoid_unready_war_with_cro = { allowed = { original_tag = BOS } enable = { has_wargoal_against = CRO NOT = { BOS_ai_can_attack_cro_trigger = yes } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = CRO value = -4000 } ai_strategy = { type = declare_war id = CRO value = -4000 } } BOS_prepare_war_with_cro = { allowed = { original_tag = BOS } enable = { BOS_ai_can_attack_cro_trigger = yes } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = CRO value = 200 } ai_strategy = { type = conquer id = CRO value = 200 } ai_strategy = { type = declare_war id = CRO value = 200 } } BOS_avoid_unready_war_with_ser = { allowed = { original_tag = BOS } enable = { has_wargoal_against = SER NOT = { BOS_ai_can_attack_ser_trigger = yes } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = SER value = -4000 } ai_strategy = { type = declare_war id = SER value = -4000 } } BOS_prepare_war_with_ser = { allowed = { original_tag = BOS } enable = { BOS_ai_can_attack_ser_trigger = yes } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = SER value = 200 } ai_strategy = { type = conquer id = SER value = 200 } ai_strategy = { type = declare_war id = SER value = 200 } } BOS_avoid_unready_war_with_mnt = { allowed = { original_tag = BOS } enable = { has_wargoal_against = MNT NOT = { BOS_ai_can_attack_mnt_trigger = yes } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = MNT value = -4000 } ai_strategy = { type = declare_war id = MNT value = -4000 } } BOS_prepare_war_with_mnt = { allowed = { original_tag = BOS } enable = { BOS_ai_can_attack_mnt_trigger = yes } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = MNT value = 200 } ai_strategy = { type = conquer id = MNT value = 200 } ai_strategy = { type = declare_war id = MNT value = 200 } }