KOR_stop_selling_our_heavy_weapons_we_need_it_at_home = { allowed = { original_tag = KOR } enable = { country_exists = KOR } abort_when_not_enabled = yes ai_strategy = { type = equipment_market_for_sale_factor id = mechanized value = -100 } ai_strategy = { type = equipment_market_for_sale_factor id = armor value = -100 } ai_strategy = { type = equipment_market_for_sale_factor id = fighter value = -100 } ai_strategy = { type = equipment_market_for_sale_factor id = tactical_bomber value = -100 } ai_strategy = { type = equipment_market_for_sale_factor id = cas value = -100 } ai_strategy = { type = equipment_market_for_sale_factor id = naval_bomber value = -100 } ai_strategy = { type = equipment_market_for_sale_factor id = strategic_bomber value = -100 } } KOR_korean_conflict_stage_one = { allowed = { tag = KOR } enable = { country_exists = NKO threat < 0.3 } abort_when_not_enabled = yes ai_strategy = { type = conquer id = "NKO" value = 25 } ai_strategy = { type = antagonize id = "NKO" value = 200 } ai_strategy = { type = contain id = "NKO" value = 200 } } KOR_korean_conflict_stage_two = { allowed = { tag = KOR } enable = { country_exists = NKO threat > 0.3 } abort_when_not_enabled = yes ai_strategy = { type = conquer id = "NKO" value = 200 } ai_strategy = { type = antagonize id = "NKO" value = 200 } ai_strategy = { type = contain id = "NKO" value = 200 } } ##South Korea unique AI for combat units KOR_default_naval_breakdown = { allowed = { original_tag = KOR } enable = { original_tag = KOR } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = naval_corvettes value = 13 } ai_strategy = { type = role_ratio id = naval_frigate value = 15 } ai_strategy = { type = role_ratio id = naval_destroyer value = 25 } ai_strategy = { type = role_ratio id = naval_stealth_destroyer value = 4 } ai_strategy = { type = role_ratio id = naval_attack_submarine value = 20 } ai_strategy = { type = role_ratio id = naval_missile_submarine value = 4 } ai_strategy = { type = role_ratio id = naval_helicopter_operator value = 8 } ai_strategy = { type = role_ratio id = naval_carrier value = 2 } ai_strategy = { type = role_ratio id = naval_cruiser value = 1 } } KOR_no_invade_north_if_china = { allowed = { original_tag = KOR } enable = { has_wargoal_against = NKO OR = { NKO = { is_guaranteed_by = CHI } NKO = { is_subject_of = CHI } } } abort_when_not_enabled = yes ai_strategy = { type = declare_war id = NKO value = -150 } } KOR_fuck_the_south = { allowed = { original_tag = KOR } enable = { country_exists = NKO } abort_when_not_enabled = yes ai_strategy = { type = front_unit_request tag = NKO value = 25 } } # Wartime execution — when war actually starts, commit fully KOR_total_response_to_north_korea = { allowed = { original_tag = KOR } enable = { has_war_with = NKO } abort_when_not_enabled = yes ai_strategy = { type = conquer id = NKO value = 300 } ai_strategy = { type = front_unit_request tag = NKO value = 150 } ai_strategy = { type = force_build_armies value = 100 } ai_strategy = { type = unit_ratio id = fighter value = 10 } ai_strategy = { type = unit_ratio id = cas value = 8 } ai_strategy = { type = unit_ratio id = naval_bomber value = 6 } ai_strategy = { type = air_factory_balance value = 10 } } # Pre-war air staging — build air when wargoal exists (prepare_for_war handled by MD_war_declaration_ai.txt) KOR_prewar_peninsula_staging = { allowed = { original_tag = KOR } enable = { has_wargoal_against = NKO NOT = { has_war_with = NKO } } abort_when_not_enabled = yes ai_strategy = { type = unit_ratio id = fighter value = 8 } ai_strategy = { type = unit_ratio id = cas value = 6 } } KOR_construct_additional_microchips = { allowed = { original_tag = KOR } enable = { check_variable = { resource@microchips < 0 } check_variable = { microchip_plant_total < 50 } num_of_available_civilian_factories > 14 } abort_when_not_enabled = yes ai_strategy = { type = build_building id = microchip_plant value = 50 } ai_strategy = { type = building_target id = microchip_plant value = 50 } } # Losing-war brake - back off from a war KOR itself started instead of fighting to the last man