NOV_dislikes_UKR = { allowed = { tag = NOV } enable = { NOT = { is_subject_of = UKR } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = "UKR" value = 100 } ai_strategy = { type = contain id = "UKR" value = 100 } ai_strategy = { type = antagonize id = "UKR" value = 200 } } NOV_friendly_with_SOV = { allowed = { tag = NOV } enable = { NOT = { has_war_with = SOV } } abort_when_not_enabled = yes ai_strategy = { type = befriend id = "SOV" value = 50 } } DPR_dislikes_UKR = { allowed = { tag = DPR } enable = { NOT = { is_subject_of = UKR } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = "UKR" value = 100 } ai_strategy = { type = contain id = "UKR" value = 100 } ai_strategy = { type = antagonize id = "UKR" value = 200 } } DPR_friendly_with_SOV = { allowed = { tag = DPR } enable = { NOT = { has_war_with = SOV } } abort_when_not_enabled = yes ai_strategy = { type = befriend id = "SOV" value = 500 } } LPR_dislikes_UKR = { allowed = { tag = LPR } enable = { NOT = { is_subject_of = UKR } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = "UKR" value = 100 } ai_strategy = { type = contain id = "UKR" value = 100 } ai_strategy = { type = antagonize id = "UKR" value = 200 } } LPR_friendly_with_SOV = { allowed = { tag = LPR } enable = { NOT = { has_war_with = SOV } } abort_when_not_enabled = yes ai_strategy = { type = befriend id = "SOV" value = 500 } } DPR_dont_attack_UKR = { allowed = { original_tag = DPR } enable = { has_wargoal_against = UKR strength_ratio = { tag = UKR ratio < 1.0 } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = "UKR" value = -300 } ai_strategy = { type = declare_war id = "UKR" value = -300 } } #Professional Army NOV_army_focus = { allowed = { tag = NOV } enable = { has_equipment = { infantry_weapons_type > 3500 } has_equipment = { medium_tank_rocket_chassis > 100 } has_equipment = { cnc_equipment_type > 100 } } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = infantry value = 200 } ai_strategy = { type = build_army id = infantry value = 1000 } }