ROM_support_AFG = { allowed = { original_tag = ROM } enable = { NOT = { has_war_with = AFG } AFG = { NOT = { has_government = fascism } } } abort_when_not_enabled = yes ai_strategy = { type = befriend id = "AFG" value = 50 } ai_strategy = { type = support id = "AFG" value = 150 } ai_strategy = { type = send_volunteers_desire id = "AFG" value = 20 } } ROM_alliance_with_usa = { allowed = { original_tag = ROM } enable = { ROM = { OR = { has_government = democratic has_government = neutrality } } NOT = { has_war_with = USA } } abort_when_not_enabled = yes ai_strategy = { type = befriend id = "USA" value = 200 } ai_strategy = { type = support id = "USA" value = 200 } } ROM_support_bosnian_against_rsk = { allowed = { original_tag = ROM } enable = { BOS = { has_country_flag = BOS_defeat_all_serbs OR = { has_idea = BOS_EUFOR has_idea = BOS_SFOR } } RSK = { has_war_with = BOS } has_idea = BOS_sfor_vol_troops } abort_when_not_enabled = yes ai_strategy = { type = send_volunteers_desire id = BOS value = 200 } ai_strategy = { type = befriend id = BOS value = 200 } ai_strategy = { type = support id = BOS value = 200 } } ROM_support_mlv = { allowed = { original_tag = ROM } enable = { OR = { MLV = { is_subject_of = ROM } MLV = { is_subject = no } } MLV = { has_war = yes } } abort_when_not_enabled = yes ai_strategy = { type = send_volunteers_desire id = MLV value = 1500 } } #CIVIL WAR IN AMERICA ROM_cascadia_help = { allowed = { original_tag = ROM } enable = { country_exists = CAS has_war = no } abort_when_not_enabled = yes ai_strategy = { type = send_volunteers_desire id = "CAS" value = 1000 } ai_strategy = { type = send_lend_lease_desire id = "CAS" value = 400 } } ROM_avoid_unready_war_with_hun = { allowed = { original_tag = ROM } enable = { has_wargoal_against = HUN NOT = { has_war_with = HUN } NOT = { strength_ratio = { tag = HUN ratio > 1.5 } } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = HUN value = -4000 } ai_strategy = { type = declare_war id = HUN value = -4000 } } ROM_prepare_war_with_hun = { allowed = { original_tag = ROM } enable = { has_wargoal_against = HUN NOT = { has_war_with = HUN } strength_ratio = { tag = HUN ratio > 1.5 } } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = HUN value = 200 } ai_strategy = { type = conquer id = HUN value = 200 } ai_strategy = { type = declare_war id = HUN value = 200 } } ROM_avoid_unready_war_with_bul = { allowed = { original_tag = ROM } enable = { has_wargoal_against = BUL NOT = { has_war_with = BUL } NOT = { strength_ratio = { tag = BUL ratio > 1.5 } } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = BUL value = -4000 } ai_strategy = { type = declare_war id = BUL value = -4000 } } ROM_prepare_war_with_bul = { allowed = { original_tag = ROM } enable = { has_wargoal_against = BUL NOT = { has_war_with = BUL } strength_ratio = { tag = BUL ratio > 1.5 } } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = BUL value = 200 } ai_strategy = { type = conquer id = BUL value = 200 } ai_strategy = { type = declare_war id = BUL value = 200 } } ROM_avoid_unready_war_with_ukr = { allowed = { original_tag = ROM } enable = { has_wargoal_against = UKR NOT = { has_war_with = UKR } NOT = { strength_ratio = { tag = UKR ratio > 1.5 } } } abort_when_not_enabled = yes ai_strategy = { type = conquer id = UKR value = -4000 } ai_strategy = { type = declare_war id = UKR value = -4000 } } ROM_prepare_war_with_ukr = { allowed = { original_tag = ROM } enable = { has_wargoal_against = UKR NOT = { has_war_with = UKR } strength_ratio = { tag = UKR ratio > 1.5 } } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = UKR value = 200 } ai_strategy = { type = conquer id = UKR value = 200 } ai_strategy = { type = declare_war id = UKR value = 200 } }