ZOM_deploy_additional_zombies = { allowed = { original_tag = ZOM } enable = { num_divisions < 999 } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = zombie_horde value = 100 } ai_strategy = { type = role_ratio id = zombie_horde_runner value = 100 } ai_strategy = { type = role_ratio id = zombie_horde_brute value = 100 } ai_strategy = { type = force_build_armies value = 200 } } ZOM_no_deploy_additional_zombies = { allowed = { original_tag = ZOM } enable = { num_divisions > 999 } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = zombie_horde value = -100 } ai_strategy = { type = role_ratio id = zombie_horde_runner value = -100 } ai_strategy = { type = role_ratio id = zombie_horde_brute value = -100 } ai_strategy = { type = force_build_armies value = -200 } } ZOM_we_crave_brains = { allowed = { original_tag = ZOM } enable = { always = yes } abort_when_not_enabled = yes ai_strategy = { type = conquer id = "PAK" value = 200 } ai_strategy = { type = conquer id = "CHI" value = 200 } ai_strategy = { type = conquer id = "PER" value = 200 } ai_strategy = { type = conquer id = "RUS" value = 150 } ai_strategy = { type = conquer id = "USA" value = 100 } ai_strategy = { type = conquer id = "GER" value = 100 } ai_strategy = { type = conquer id = "FRA" value = 100 } ai_strategy = { type = conquer id = "BRA" value = 100 } ai_strategy = { type = conquer id = "NIG" value = 100 } ai_strategy = { type = conquer id = "TUR" value = 100 } }