# Gated on the flags, not the rule option, so a RANDOM roll enables the matching plan too. ENG_FOCUS_HISTORICAL = { allowed = { original_tag = ENG } enable = { has_global_flag = ENG_HISTORICAL_AI_FOCUS } ai_national_focuses = { ENG_codify_service_economy ENG_national_productivity_commission ENG_critical_minerals_strategy ENG_british_overseas_territories } ai_strategy = { type = befriend id = USA value = 200 } ai_strategy = { type = avoid_starting_wars value = 50 } ai_strategy = { type = area_priority id = europe value = 100 } ai_strategy = { type = area_priority id = asia value = 50 } ai_strategy = { type = role_ratio id = Special_Forces value = 30 } ai_strategy = { type = role_ratio id = marines value = 25 } ai_strategy = { type = building_target id = dockyard value = 20 } } # Wars are avoided because the monthly influence pulse needs political power banked. ENG_FOCUS_RISE_OF_BRITAIN = { allowed = { original_tag = ENG } enable = { has_global_flag = ENG_RISE_OF_BRITAIN_AI_FOCUS } ai_national_focuses = { ENG_british_overseas_territories ENG_codify_service_economy ENG_national_productivity_commission ENG_critical_minerals_strategy } ai_strategy = { type = avoid_starting_wars value = 100 } ai_strategy = { type = befriend id = USA value = 100 } ai_strategy = { type = area_priority id = africa value = 125 } ai_strategy = { type = area_priority id = asia value = 100 } ai_strategy = { type = area_priority id = europe value = 50 } ai_strategy = { type = influence id = "BOT" value = 100 } ai_strategy = { type = influence id = "GAM" value = 100 } ai_strategy = { type = influence id = "GUY" value = 100 } ai_strategy = { type = influence id = "KEN" value = 100 } ai_strategy = { type = influence id = "LES" value = 100 } ai_strategy = { type = influence id = "MLW" value = 100 } ai_strategy = { type = influence id = "MRT" value = 100 } ai_strategy = { type = influence id = "NAM" value = 100 } ai_strategy = { type = influence id = "SEY" value = 100 } ai_strategy = { type = influence id = "SOL" value = 100 } ai_strategy = { type = influence id = "SRI" value = 100 } ai_strategy = { type = influence id = "SWA" value = 100 } ai_strategy = { type = influence id = "TNZ" value = 100 } ai_strategy = { type = influence id = "UGA" value = 100 } ai_strategy = { type = influence id = "ZAM" value = 100 } ai_strategy = { type = influence id = "ZIM" value = 100 } ai_strategy = { type = role_ratio id = Special_Forces value = 25 } ai_strategy = { type = building_target id = arms_factory value = 15 } } ENG_FOCUS_RULE_BRITANNIA = { allowed = { original_tag = ENG } enable = { has_global_flag = ENG_RULE_BRITANNIA_AI_FOCUS } ai_national_focuses = { ENG_triumph_of_the_crown ENG_the_queens_speech ENG_royal_prerogative_activation ENG_crown_procurement_program ENG_modernize_royal_navy ENG_commonwealth_summit ENG_global_anglosphere_initiative ENG_pax_britannica_reborn ENG_the_sun_which_never_set ENG_operation_barras ENG_falklands_policy ENG_a_more_united_kingdom ENG_declare_the_commonwealth } ai_strategy = { type = area_priority id = africa value = 150 } ai_strategy = { type = area_priority id = asia value = 100 } ai_strategy = { type = area_priority id = europe value = 50 } ai_strategy = { type = befriend id = CAN value = 200 } ai_strategy = { type = befriend id = AST value = 200 } ai_strategy = { type = befriend id = NZL value = 200 } ai_strategy = { type = consider_weak id = GAM value = 100 } ai_strategy = { type = consider_weak id = SIE value = 100 } ai_strategy = { type = consider_weak id = ZIM value = 100 } ai_strategy = { type = consider_weak id = EGU value = 100 } ai_strategy = { type = prepare_for_war id = ZIM value = 75 } ai_strategy = { type = prepare_for_war id = EGU value = 75 } ai_strategy = { type = role_ratio id = marines value = 50 } ai_strategy = { type = role_ratio id = Special_Forces value = 35 } ai_strategy = { type = role_ratio id = armor value = 20 } ai_strategy = { type = force_build_armies value = 60 } ai_strategy = { type = building_target id = dockyard value = 45 } ai_strategy = { type = building_target id = arms_factory value = 30 } }