Air_heli_god_of_war = { role = Air_helicopters upgrade_prio = { factor = 1 } Arm_Air_assault_brigade = { upgrade_prio = { factor = 1 } enable = { NOT = { original_tag = ZOM } has_game_rule = { rule = rule_god_of_war option = yes } } target_min_match = 0.6 target_template = { regiments = { attack_helo_bat = 8 L_Air_assault_Bat = 6 } support = { helicopter_combat_service_support = 1 air_assault_Arty_Battery = 1 attack_helo_comp = 1 } } } } Mech_inf_god_of_war = { role = ifv_mechanized upgrade_prio = { factor = 1 } ifv_brigade = { upgrade_prio = { factor = 1 } enable = { NOT = { original_tag = ZOM } has_game_rule = { rule = rule_god_of_war option = yes } } target_min_match = 0.6 target_template = { regiments = { Arm_Inf_Bat = 10 SP_Arty_Bat = 6 } support = { Mech_Recce_Comp = 1 H_Engi_Comp = 1 combat_service_support_company = 1 SP_AA_Battery = 1 armor_Comp = 1 } } } } Tank_god_of_war = { role = armor upgrade_prio = { factor = 1 } tank_brigade = { upgrade_prio = { factor = 1 } enable = { NOT = { original_tag = ZOM } has_game_rule = { rule = rule_god_of_war option = yes } } target_min_match = 0.6 target_template = { regiments = { armor_Bat = 10 Arm_Inf_Bat = 4 } support = { H_Engi_Comp = 1 SP_AA_Battery = 1 combat_service_support_company = 1 } } } } Marines_god_of_war = { role = marines upgrade_prio = { factor = 1 } marines_brigade = { upgrade_prio = { factor = 1 } enable = { NOT = { original_tag = ZOM } has_game_rule = { rule = rule_god_of_war option = yes } num_of_naval_factories > 0 } target_min_match = 0.6 target_template = { regiments = { Arm_Marine_Bat = 8 } support = { H_Engi_Comp = 1 combat_service_support_company = 1 SP_AA_Battery = 1 attack_helo_comp = 1 } } } } Special_forces_god_of_war = { role = Special_Forces upgrade_prio = { factor = 1 } special_forces_brigade = { upgrade_prio = { factor = 1 } enable = { NOT = { original_tag = ZOM } has_game_rule = { rule = rule_god_of_war option = yes } } target_min_match = 0.6 target_template = { regiments = { Special_Forces = 15 } support = { combat_service_support_company = 1 H_Engi_Comp = 1 L_Ranger_Recce_Comp = 1 armor_Comp = 1 attack_helo_comp = 1 } } } }