# For the U.K. # set_autonomy = { # target = TAG # autonomy_state = AUTONOMY LEVEL # } # Mechanic concept: Dependence will determine devolution level. High dependence - low dev, low dependence, high dev. # Agitation/Conflict will increase pro-independence seats. Pro independence seats will push more pro-independence bills # Accepting bills will decrease dependency # Player will get certain requests from constituents that lets them increase dependency # To keep all constituents as part of the U.K., the player needs to manuever by accepting certain bills and reject others # Agitation/Conflict goes up depending on the # of bills rejected. # Player can forcefully push constituents and make life harder, forcing them to beg for support, increasing dependency # Every month, Agitation can decrease by 1 or 2 # Tier 4 autonomy_state = { id = autonomy_constituent_country_very_low_devolution default = no is_puppet = yes use_overlord_color = yes min_freedom_level = 0.0 manpower_influence = 0.1 rule = { can_not_declare_war = yes can_decline_call_to_war = no units_deployed_to_overlord = yes can_access_market = no can_guarantee_other_ideologies = no can_join_factions = no can_send_volunteers = no } modifier = { cic_to_overlord_factor = 0.90 mic_to_overlord_factor = 1 autonomy_manpower_share = 0.1 extra_trade_to_overlord_factor = 0.8 overlord_trade_cost_factor = -0.8 research_sharing_per_country_bonus_factor = -0.8 } ai_subject_wants_higher = { factor = 0.0 } ai_overlord_wants_lower = { factor = 0.0 } ai_overlord_wants_garrison = { always = yes } allowed = { is_subject = yes ENG_constituent_state_check = yes OVERLORD = { original_tag = ENG NOT = { has_country_flag = ENG_devolution_purged } } } can_take_level = { always = no } # Conditions to Annex via Puppet System can_lose_level = { OVERLORD = { NOT = { has_idea = generic_bureaucratic_drain_idea } } } } autonomy_state = { id = autonomy_ads_subject default = no is_puppet = yes use_overlord_color = yes min_freedom_level = 0.0 manpower_influence = 0.1 rule = { can_not_declare_war = yes can_decline_call_to_war = no units_deployed_to_overlord = yes can_access_market = no can_guarantee_other_ideologies = no can_join_factions = no can_send_volunteers = no } modifier = { cic_to_overlord_factor = 0.60 mic_to_overlord_factor = 1 autonomy_manpower_share = 0.1 extra_trade_to_overlord_factor = 0.5 overlord_trade_cost_factor = -0.5 research_sharing_per_country_bonus_factor = -0.5 } ai_subject_wants_higher = { factor = 0.0 } ai_overlord_wants_lower = { factor = 0.0 } ai_overlord_wants_garrison = { always = yes } allowed = { is_subject = yes OVERLORD = { original_tag = ADS } } can_take_level = { always = no } can_lose_level = { always = no } }