#Autonomy levels for United Arab Republic autonomy_state = { id = autonomy_uar_state default = no is_puppet = no use_overlord_color = yes min_freedom_level = 0.60 manpower_influence = 0 rule = { can_access_market = yes can_be_spymaster = yes can_decline_call_to_war = yes can_not_declare_war = no units_deployed_to_overlord = no } modifier = { can_master_build_for_us = 1 autonomy_manpower_share = 1.00 extra_trade_to_overlord_factor = 0.2 overlord_trade_cost_factor = -0.2 } ai_subject_wants_higher = { factor = 1.0 } ai_overlord_wants_lower = { factor = 1.0 } ai_overlord_wants_garrison = { always = no } allowed = { is_subject = yes is_arabic_nation = yes OVERLORD = { OR = { has_country_flag = formed_baathist_uar has_country_flag = united_baathist_uar has_country_flag = formed_neo_baathist_uar has_country_flag = united_neo_baathist_uar } } } can_take_level = { } can_lose_level = { } } autonomy_state = { id = autonomy_uar_province default = yes is_puppet = yes use_overlord_color = yes min_freedom_level = 0.20 manpower_influence = 0.3 rule = { can_access_market = yes can_be_spymaster = no can_decline_call_to_war = yes can_not_declare_war = yes units_deployed_to_overlord = no } modifier = { cic_to_overlord_factor = 0.25 mic_to_overlord_factor = 0.25 can_master_build_for_us = 1 autonomy_manpower_share = 1.00 extra_trade_to_overlord_factor = 0.4 overlord_trade_cost_factor = -0.4 } ai_subject_wants_higher = { factor = 1.0 } ai_overlord_wants_lower = { factor = 1.0 } ai_overlord_wants_garrison = { always = no } allowed = { is_subject = yes is_arabic_nation = yes OVERLORD = { OR = { has_country_flag = formed_baathist_uar has_country_flag = united_baathist_uar has_country_flag = formed_neo_baathist_uar has_country_flag = united_neo_baathist_uar } } } can_take_level = { #Can't increase autonomy if dropped to regional command NOT = { has_autonomy_state = autonomy_uar_regional_command } } can_lose_level = { } } autonomy_state = { id = autonomy_uar_regional_command default = no is_puppet = yes use_overlord_color = yes min_freedom_level = 0 manpower_influence = 0.7 rule = { can_access_market = yes can_be_spymaster = no can_decline_call_to_war = yes can_not_declare_war = yes units_deployed_to_overlord = no } modifier = { cic_to_overlord_factor = 0.75 mic_to_overlord_factor = 0.75 can_master_build_for_us = 1 autonomy_manpower_share = 1.00 extra_trade_to_overlord_factor = 0.75 overlord_trade_cost_factor = -0.75 } ai_subject_wants_higher = { factor = 1.0 } ai_overlord_wants_lower = { factor = 1.0 } ai_overlord_wants_garrison = { always = no } allowed = { is_subject = yes is_arabic_nation = yes OVERLORD = { OR = { has_country_flag = formed_baathist_uar has_country_flag = united_baathist_uar has_country_flag = formed_neo_baathist_uar has_country_flag = united_neo_baathist_uar } } } can_take_level = { } can_lose_level = { } }