JAP_article_nine = { initial_value = 0 left_side = JAP_article_nine_left_side #self-defence right_side = JAP_article_nine_right_side #warfare decision_category = JAP_article_nine_balance_of_power_category side = { id = JAP_article_nine_left_side icon = GFX_JAP_bop_peace range = { id = JAP_article_nine_level_one min = -1 max = -0.60 modifier = { stability_factor = 0.30 war_support_weekly = -0.0005 army_attack_factor = -0.50 army_core_attack_factor = 0.60 army_defence_factor = -0.50 army_core_defence_factor = 0.60 send_volunteers_tension = 1.5 special_forces_cap = -1 production_cost_max_carrier = 50000 production_cost_max_helicopter_operator = 45000 production_cost_max_destroyer = 22000 production_cost_max_stealth_destroyer = 22000 production_cost_max_cruiser = 30000 naval_invasion_capacity = -50 expected_mil_modifier = -1.6 recruitable_population_factor = -0.80 experience_gain_air_factor = -0.50 experience_gain_army_factor = -0.50 experience_gain_navy_factor = -0.50 max_command_power_mult = -0.90 navy_leader_cost_factor = 0.5 army_leader_cost_factor = 0.5 ai_focus_defense_factor = 0.50 ai_join_ally_desire_factor = -100 naval_doctrine_cost_factor = 10 air_doctrine_cost_factor = 10 land_doctrine_cost_factor = 10 } on_activate = { country_lock_all_division_template = yes set_rule = { can_not_declare_war = yes } set_rule = { can_create_factions = no } } } range = { id = JAP_article_nine_level_two min = -0.60 max = -0.20 modifier = { stability_factor = 0.25 war_support_weekly = -0.0004 army_attack_factor = -0.50 army_core_attack_factor = 0.60 army_defence_factor = -0.50 army_core_defence_factor = 0.60 send_volunteers_tension = 1.5 special_forces_cap = -1 production_cost_max_carrier = 50000 production_cost_max_helicopter_operator = 45000 production_cost_max_destroyer = 22000 production_cost_max_stealth_destroyer = 22000 production_cost_max_cruiser = 30000 naval_invasion_capacity = -50 expected_mil_modifier = -1.2 recruitable_population_factor = -0.80 experience_gain_air_factor = -0.50 experience_gain_army_factor = -0.50 experience_gain_navy_factor = -0.50 max_command_power_mult = -0.90 army_leader_cost_factor = 0.5 ai_focus_defense_factor = 0.40 ai_join_ally_desire_factor = -100 naval_doctrine_cost_factor = 10 air_doctrine_cost_factor = 10 land_doctrine_cost_factor = 10 } on_activate = { set_rule = { can_not_declare_war = yes } set_rule = { can_create_factions = no } country_lock_all_division_template = no } } } side = { id = JAP_article_nine_right_side icon = GFX_JAP_bop_defense range = { id = JAP_article_nine_level_three min = -0.20 max = 0.20 modifier = { stability_factor = 0.20 war_support_weekly = -0.0003 army_attack_factor = -0.50 army_core_attack_factor = 0.60 army_defence_factor = -0.50 army_core_defence_factor = 0.60 special_forces_cap = -1 production_cost_max_carrier = 50000 production_cost_max_helicopter_operator = 55000 production_cost_max_destroyer = 30000 production_cost_max_stealth_destroyer = 30000 production_cost_max_cruiser = 40000 naval_invasion_capacity = -50 expected_mil_modifier = -0.8 recruitable_population_factor = -0.80 experience_gain_air_factor = -0.50 experience_gain_army_factor = -0.50 experience_gain_navy_factor = -0.50 max_command_power_mult = -0.90 army_leader_cost_factor = 0.5 ai_focus_defense_factor = 0.30 land_doctrine_cost_factor = 10 } on_activate = { set_rule = { can_not_declare_war = yes } set_rule = { can_create_factions = yes } } } range = { id = JAP_article_nine_level_four min = 0.20 max = 0.60 modifier = { stability_factor = 0.15 war_support_weekly = -0.0002 army_attack_factor = -0.50 army_core_attack_factor = 0.60 army_defence_factor = -0.50 army_core_defence_factor = 0.60 production_cost_max_carrier = 60000 production_cost_max_helicopter_operator = 60000 production_cost_max_destroyer = 40000 production_cost_max_stealth_destroyer = 40000 production_cost_max_cruiser = 50000 expected_mil_modifier = -0.40 recruitable_population_factor = -0.80 experience_gain_air_factor = -0.50 experience_gain_army_factor = -0.50 experience_gain_navy_factor = -0.50 max_command_power_mult = -0.90 army_leader_cost_factor = 0.50 ai_focus_defense_factor = 0.20 } on_activate = { set_rule = { can_not_declare_war = yes } } } range = { id = JAP_article_nine_level_five min = 0.60 max = 1.0 modifier = { stability_factor = 0.10 war_support_weekly = -0.0001 army_attack_factor = -0.50 army_core_attack_factor = 0.60 army_defence_factor = -0.50 army_core_defence_factor = 0.60 production_cost_max_carrier = 60000 production_cost_max_helicopter_operator = 60000 production_cost_max_destroyer = 40000 production_cost_max_stealth_destroyer = 40000 production_cost_max_cruiser = 50000 recruitable_population_factor = -0.80 experience_gain_air_factor = -0.50 experience_gain_army_factor = -0.50 experience_gain_navy_factor = -0.50 max_command_power_mult = -0.80 army_leader_cost_factor = 0.4 ai_focus_defense_factor = 0.10 } on_activate = { set_rule = { can_not_declare_war = yes } } } } }