characters = { AFR_sam_mosquito_bockarie = { name = "Sam 'Mosquito' Bockarie" portraits = { army = { small = "gfx/leaders/AFR/small/Sam_Bockarie_small.dds" large = "gfx/leaders/AFR/Sam_Bockarie.dds" } } field_marshal = { traits = { trickster } skill = 2 attack_skill = 1 defense_skill = 3 planning_skill = 2 logistics_skill = 1 } advisor = { slot = army_chief idea_token = sam_mosquito_bockarie traits = { army_chief_morale_1 } cost = 100 ai_will_do = { factor = 1 } } } AFR_issa_sesay = { name = "Issa Sesay" portraits = { army = { small = "gfx/leaders/AFR/small/Issa_Sesay_small.dds" large = "gfx/leaders/AFR/Issa_Sesay.dds" } } corps_commander = { skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } advisor = { slot = high_command idea_token = issa_sesay ledger = army traits = { army_armored_1 } cost = 100 ai_will_do = { factor = 1 } } } AFR_augustine_gbao = { name = "Augustine Gbao" portraits = { army = { small = "gfx/leaders/AFR/small/Augustine_Gbao_small.dds" large = "gfx/leaders/AFR/Augustine_Gbao.dds" } } corps_commander = { skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } advisor = { slot = high_command idea_token = augustine_gbao ledger = army traits = { army_regrouping_1 } cost = 100 ai_will_do = { factor = 1 } } } AFR_foday_kallay = { name = "Foday Kallay" portraits = { army = { small = "gfx/leaders/AFR/small/Foday_Kallay_small.dds" large = "gfx/leaders/AFR/Foday_Kallay.dds" } } advisor = { slot = air_chief idea_token = foday_kallay traits = { air_chief_ground_support_1 } cost = 100 ai_will_do = { factor = 1 } } } }