characters = { AIA_gouled_hassan_dourad = { name = "Gouled Hassan Dourad" portraits = { army = { small = "gfx/leaders/AIA/small/AIA_gouled_hassan_dourad.dds" large = "gfx/leaders/AIA/AIA_gouled_hassan_dourad.dds" } } field_marshal = { traits = { harsh_leader guerrilla_leader_trait skirmisher } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } advisor = { slot = army_chief idea_token = AIA_gouled_hassan_dourad traits = { army_chief_drill_2 } cost = 100 ai_will_do = { factor = 1.000 } } } AIA_Mukhtar_Robow = { name = "Mukhtar Robow" portraits = { army = { small = "gfx/leaders/AIA/small/AIA_Mukhtar_Robow.dds" large = "gfx/leaders/AIA/AIA_Mukhtar_Robow.dds" } } corps_commander = { traits = { trait_reckless defensive_doctrine } skill = 4 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 5 } advisor = { slot = high_command idea_token = AIA_Mukhtar_Robow ledger = army traits = { army_entrenchment_1 } cost = 100 ai_will_do = { factor = 1.000 } } } AIA_Hassan_Turki = { name = "Hassan Abdullahi al-Turki" portraits = { army = { small = "gfx/leaders/AIA/small/AIA_Hassan_Turki.dds" large = "gfx/leaders/AIA/AIA_Hassan_Turki.dds" } } corps_commander = { traits = { brilliant_strategist skilled_staffer guerrilla_leader_trait } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 1 logistics_skill = 1 } advisor = { slot = high_command idea_token = AIA_Hassan_Turki ledger = army traits = { army_militia_3 } cost = 100 ai_will_do = { factor = 1.000 } } } AIA_Yusuf_Indhacade = { name = "Yusuf Indhacade" portraits = { army = { small = "gfx/leaders/AIA/small/AIA_Yusuf_Indhacade.dds" large = "gfx/leaders/AIA/AIA_Yusuf_Indhacade.dds" } } corps_commander = { traits = { skilled_staffer } skill = 2 attack_skill = 2 defense_skill = 3 planning_skill = 1 logistics_skill = 1 } } AIA_air_chief = { portraits = { army = { small = "gfx/leaders/SHB/small/SHB_air_chief_small.dds" large = "gfx/leaders/SHB/SHB_air_chief.dds" } } advisor = { slot = air_chief idea_token = AIA_air_chief traits = { air_close_air_support_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }