characters = { AQY_khalid_saeed_batarfi = { name = "Khalid Saeed Batarfi" portraits = { army = { small = "gfx/leaders/AQY/small/Khalid_Saeed_Batarfi_small.dds" large = "gfx/leaders/AQY/Khalid_Saeed_Batarfi.dds" } } corps_commander = { traits = { trickster desert_fox } skill = 2 attack_skill = 2 defense_skill = 3 planning_skill = 1 logistics_skill = 1 } advisor = { slot = army_chief idea_token = khalid_saeed_batarfi traits = { army_chief_reform_1 } cost = 100 ai_will_do = { factor = 1.000 } } } AQY_ibrahim_al_qosi = { name = "Ibrahim al Qosi" portraits = { army = { small = "gfx/leaders/AQY/small/Ibrahim_al_Qosi_small.dds" large = "gfx/leaders/AQY/Ibrahim_al_Qosi.dds" } } corps_commander = { traits = { trait_mountaineer } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } advisor = { slot = high_command idea_token = ibrahim_al_qosi ledger = army traits = { army_entrenchment_1 } cost = 100 ai_will_do = { factor = 1.000 } } } AQY_ibrahim_al_asiri = { name = "Ibrahim al-Asiri" portraits = { army = { small = "gfx/leaders/AQY/small/Ibrahim_al_Asiri_small.dds" large = "gfx/leaders/AQY/Ibrahim_al_Asiri.dds" } } advisor = { slot = air_chief idea_token = ibrahim_al_asiri traits = { air_air_combat_training_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }