characters = { BAL_alfred_yekatom = { name = "Alfred 'Rambo' Yekatom" portraits = { army = { small = "gfx/leaders/BAL/small/Alfred_Yekatom_small.dds" large = "gfx/leaders/BAL/Alfred_Yekatom.dds" } } corps_commander = { skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } BAL_jean_francis_diandi = { name = "Jean Francis 'Ramazani' Diandi" portraits = { army = { small = "gfx/leaders/BAL/small/Jean_Francis_Diandi_small.dds" large = "gfx/leaders/BAL/Jean_Francis_Diandi.dds" } } advisor = { slot = army_chief idea_token = jean_francis_diandi traits = { army_chief_morale_1 } cost = 100 ai_will_do = { factor = 1.000 } } } BAL_thierry_pelenga = { name = "Thierry 'Bokassi' Pelenga" portraits = { army = { small = "gfx/leaders/BAL/small/Thierry_Pelenga_small.dds" large = "gfx/leaders/BAL/Thierry_Pelenga.dds" } } advisor = { slot = air_chief idea_token = thierry_pelenga traits = { air_chief_night_operations_1 } cost = 100 ai_will_do = { factor = 1.000 } } } BAL_marcel_ndale = { name = "Marcel Ndale" portraits = { army = { small = "gfx/leaders/BAL/small/Marcel_Ndale_small.dds" large = "gfx/leaders/BAL/Marcel_Ndale.dds" } } advisor = { slot = high_command idea_token = marcel_ndale ledger = army traits = { army_commando_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }