characters = { BAR_alvin_quintyne = { name = "Alvin Quintyne" portraits = { army = { small = "gfx/leaders/BAR/small/Alvin_Quintyne_small.dds" large = "gfx/leaders/BAR/Alvin_Quintyne.dds" } } corps_commander = { traits = { inspirational_leader } skill = 4 attack_skill = 5 defense_skill = 1 planning_skill = 5 logistics_skill = 2 } advisor = { slot = high_command idea_token = alvin_quintyne ledger = army traits = { army_artillery_1 } cost = 100 ai_will_do = { factor = 1.000 } } } BAR_deighton_maynard = { name = "Deighton Maynard" portraits = { army = { small = "gfx/leaders/BAR/small/Deighton_Maynard_small.dds" large = "gfx/leaders/BAR/Deighton_Maynard.dds" } } advisor = { slot = army_chief idea_token = deighton_maynard traits = { army_chief_organizational_1 } cost = 100 ai_will_do = { factor = 1.000 } } } BAR_glyne_sinatra_grannum = { name = "Glyne Sinatra Grannum" portraits = { army = { small = "gfx/leaders/BAR/small/Glyne_Sinatra_Grannum_small.dds" large = "gfx/leaders/BAR/Glyne_Sinatra_Grannum.dds" } } advisor = { slot = air_chief idea_token = glyne_sinatra_grannum traits = { air_chief_safety_1 } cost = 100 ai_will_do = { factor = 1.000 } } } BAR_errington_shurland = { name = "Errington Shurland" portraits = { army = { small = "gfx/leaders/BAR/small/Errington_Shurland_small.dds" large = "gfx/leaders/BAR/Errington_Shurland.dds" } } advisor = { slot = navy_chief idea_token = errington_shurland traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } navy_leader = { traits = { spotter } skill = 4 attack_skill = 3 defense_skill = 4 maneuvering_skill = 2 coordination_skill = 4 } } }