characters = { BHU_batoo_tshering = { name = "Batoo Tshering" portraits = { army = { small = "gfx/leaders/BHU/small/Batoo_Tshering_small.dds" large = "gfx/leaders/BHU/Batoo_Tshering.dds" } } corps_commander = { traits = { offensive_doctrine organisational_leader } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } advisor = { slot = high_command idea_token = batoo_tshering ledger = army traits = { army_commando_2 } cost = 100 ai_will_do = { factor = 1 } } } BHU_lam_dorji = { name = "Lam Dorji" portraits = { army = { small = "gfx/leaders/BHU/small/Lam_Dorji_small.dds" large = "gfx/leaders/BHU/Lam_Dorji.dds" } } advisor = { slot = army_chief idea_token = lam_dorji traits = { army_chief_entrenchment_2 } cost = 100 ai_will_do = { factor = 1 } } } BHU_air_chief = { portraits = { army = { small = "gfx/leaders/BHU/small/BHU_air_chief_small.dds" large = "gfx/leaders/BHU/BHU_air_chief.dds" } } advisor = { slot = air_chief idea_token = BHU_air_chief traits = { air_force_multiplier_1 } cost = 100 ai_will_do = { factor = 1 } } } }