characters = { BRM_maung_aye = { name = "Maung Aye" portraits = { army = { small = "gfx/leaders/BRM/small/Maung_Aye_small.dds" large = "gfx/leaders/BRM/Maung_Aye.dds" } } advisor = { slot = army_chief idea_token = maung_aye traits = { army_chief_reform_2 } cost = 100 ai_will_do = { factor = 1 } } } BRM_soe_win = { name = "Soe Win" portraits = { army = { small = "gfx/leaders/BRM/small/Soe_Win_small.dds" large = "gfx/leaders/BRM/Soe_Win.dds" } } advisor = { slot = army_chief idea_token = soe_win traits = { army_chief_entrenchment_2 } cost = 100 ai_will_do = { factor = 1 } } } BRM_soe_thein = { name = "Soe Thein" portraits = { army = { small = "gfx/leaders/BRM/small/Soe_Thein_small.dds" large = "gfx/leaders/BRM/Soe_Thein.dds" } } advisor = { slot = navy_chief idea_token = soe_thein traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1 } } } BRM_nyan_tun = { name = "Nyan Tun" portraits = { army = { small = "gfx/leaders/BRM/small/Nyan_Tun_small.dds" large = "gfx/leaders/BRM/Nyan_Tun.dds" } } advisor = { slot = navy_chief idea_token = nyan_tun traits = { navy_chief_reform_2 } cost = 100 ai_will_do = { factor = 1 } } navy_leader = { traits = { } skill = 3 attack_skill = 2 defense_skill = 3 coordination_skill = 3 maneuvering_skill = 2 } } BRM_thet_swe = { name = "Thet Swe" portraits = { army = { small = "gfx/leaders/BRM/small/Thet_Swe_small.dds" large = "gfx/leaders/BRM/Thet_Swe.dds" } } advisor = { slot = navy_chief idea_token = thet_swe traits = { navy_chief_naval_aviation_1 } cost = 100 ai_will_do = { factor = 1 } } navy_leader = { traits = { } skill = 3 attack_skill = 3 defense_skill = 2 coordination_skill = 2 maneuvering_skill = 3 } } BRM_tin_aung_san = { name = "Tin Aung San" portraits = { army = { small = "gfx/leaders/BRM/small/Tin_Aung_San_small.dds" large = "gfx/leaders/BRM/Tin_Aung_San.dds" } } advisor = { slot = navy_chief idea_token = tin_aung_san traits = { navy_chief_maneuver_1 } cost = 100 ai_will_do = { factor = 1 } } navy_leader = { traits = { } skill = 3 attack_skill = 1 defense_skill = 2 coordination_skill = 3 maneuvering_skill = 4 } } BRM_myint_swe = { name = "Myint Swe" portraits = { army = { small = "gfx/leaders/BRM/small/Myint_Swe_small.dds" large = "gfx/leaders/BRM/Myint_Swe.dds" } } advisor = { slot = air_chief idea_token = myint_swe traits = { air_chief_night_operations_1 } cost = 100 ai_will_do = { factor = 1 } } } BRM_myat_hein = { name = "Myat Hein" portraits = { army = { small = "gfx/leaders/BRM/small/Myat_Hein_small.dds" large = "gfx/leaders/BRM/Myat_Hein.dds" } } advisor = { slot = air_chief idea_token = myat_hein traits = { air_chief_reform_1 } cost = 100 ai_will_do = { factor = 1 } } } BRM_khin_aung_myint = { name = "Khin Aung Myint" portraits = { army = { small = "gfx/leaders/BRM/small/Khin_Aung_Myint_small.dds" large = "gfx/leaders/BRM/Khin_Aung_Myint.dds" } } advisor = { slot = air_chief idea_token = khin_aung_myint traits = { air_chief_reform_2 } cost = 100 ai_will_do = { factor = 1 } } } BRM_maung_maung_kyaw = { name = "Maung Maung Kyaw" portraits = { army = { small = "gfx/leaders/BRM/small/Maung_Maung_Kyaw_small.dds" large = "gfx/leaders/BRM/Maung_Maung_Kyaw.dds" } } advisor = { slot = air_chief idea_token = maung_maung_kyaw traits = { air_bomber_interception_1 } cost = 100 ai_will_do = { factor = 1 } } } BRM_than_shwe = { name = "Than Shwe" portraits = { army = { small = "gfx/leaders/BRM/small/Than_Shwe_small.dds" large = "gfx/leaders/BRM/Than_Shwe.dds" } civilian = { large = "gfx/leaders/BRM/Than_Shwe.dds" } } country_leader = { ideology = Nat_Autocracy traits = { nationalist_Nat_Autocracy military_career ruthless dictator } } advisor = { slot = high_command idea_token = than_shwe ledger = army traits = { army_armoured_cavalry_2 } cost = 100 ai_will_do = { factor = 1 } } } BRM_min_aung_hlaing = { name = "Min Aung Hlaing" portraits = { army = { small = "gfx/leaders/BRM/small/Min_Aung_Hlaing_small.dds" large = "gfx/leaders/BRM/Min_Aung_Hlaing.dds" } } advisor = { slot = high_command idea_token = min_aung_hlaing ledger = army traits = { army_armored_2 } cost = 100 ai_will_do = { factor = 1 } } } BRM_sein_win = { name = "Sein Win" portraits = { army = { small = "gfx/leaders/BRM/small/Sein_Win_small.dds" large = "gfx/leaders/BRM/Sein_Win.dds" } } field_marshal = { skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 4 logistics_skill = 2 } } BRM_mya_tun_oo = { name = "Mya Tun Oo" portraits = { army = { small = "gfx/leaders/BRM/small/Mya_Tun_Oo_small.dds" large = "gfx/leaders/BRM/Mya_Tun_Oo.dds" } } corps_commander = { skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } BRM_kyaw_swe = { name = "Kyaw Swe" portraits = { army = { small = "gfx/leaders/BRM/small/Kyaw_Swe_small.dds" large = "gfx/leaders/BRM/Kyaw_Swe.dds" } } corps_commander = { skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } BRM_kyaw_swar_lin = { name = "Kyaw Swar Lin" portraits = { army = { small = "gfx/leaders/BRM/small/Kyaw_Swar_Lin_small.dds" large = "gfx/leaders/BRM/Kyaw_Swar_Lin.dds" } } corps_commander = { skill = 3 attack_skill = 5 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } }