characters = { CHE_aslan_maskhadov = { name = "Aslan Maskhadov" portraits = { army = { small = "gfx/leaders/CHE/small/aslan_maskhadov_general_small.dds" large = "gfx/leaders/CHE/aslan_maskhadov_general.dds" } civilian = { large = "gfx/leaders/CHE/aslan_maskhadov.dds" } } field_marshal = { traits = { unyielding_defender } skill = 5 attack_skill = 4 defense_skill = 5 planning_skill = 3 logistics_skill = 4 } advisor = { slot = army_chief idea_token = aslan_maskhadov traits = { army_chief_defensive_3 } cost = 100 ai_will_do = { factor = 1.000 } } country_leader = { ideology = Nat_Autocracy traits = { nationalist_Nat_Autocracy military_career assassination_survivor } expire = "2005.3.8" } } CHE_dokka_umarov = { name = "Dokka Umarov" portraits = { army = { small = "gfx/leaders/CHE/small/Dokka_Umarov_small.dds" large = "gfx/leaders/CHE/Dokka_Umarov.dds" } } advisor = { slot = high_command idea_token = dokka_umarov ledger = army traits = { army_commando_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHE_shamil_basayev = { name = "Shamil Basayev" portraits = { army = { small = "gfx/leaders/CHE/small/Shamil_Basayev_small.dds" large = "gfx/leaders/CHE/Shamil_Basayev.dds" } } advisor = { slot = high_command idea_token = shamil_basayev ledger = army traits = { army_militia_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHE_ibn_al_khattab = { name = "Ibn al-Khattab" portraits = { army = { small = "gfx/leaders/CHE/small/Ibn_al_Khattab_small.dds" large = "gfx/leaders/CHE/Ibn_al_Khattab.dds" } } advisor = { slot = high_command idea_token = ibn_al_khattab ledger = army traits = { army_concealment_3 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { visible = { has_completed_focus = CHE_appoint_khattab } traits = { guerrilla_officer commando } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } CHE_akhmed_zakayev = { name = "Akhmed Zakayev" portraits = { army = { small = "gfx/leaders/CHE/small/Akhmed_Zakayev_small.dds" large = "gfx/leaders/CHE/Akhmed_Zakayev.dds" } } advisor = { slot = high_command idea_token = akhmed_zakayev ledger = army traits = { army_infantry_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHE_air_chief = { portraits = { army = { small = "gfx/leaders/CHE/small/CHE_air_chief_small.dds" large = "gfx/leaders/CHE/CHE_air_chief.dds" } } advisor = { slot = high_command idea_token = CHE_air_chief ledger = army traits = { air_high_command_night_operations_1 } cost = 100 ai_will_do = { factor = 1.000 } } } CHE_abdul_halim_sadulayev = { name = "Abdul-Halim Sadulayev" portraits = { army = { small = "gfx/leaders/CHE/small/Abdul_Halim_Sadulayev_small.dds" large = "gfx/leaders/CHE/Abdul_Halim_Sadulayev.dds" } } corps_commander = { traits = { politically_connected guerrilla_leader_trait } skill = 4 attack_skill = 2 defense_skill = 4 planning_skill = 2 logistics_skill = 5 } } CHE_anzor_bisaev = { name = "Anzor Bisaev" portraits = { army = { small = "gfx/leaders/CHE/small/Anzor_Bisaev_small.dds" large = "gfx/leaders/CHE/Anzor_Bisaev.dds" } } corps_commander = { visible = { has_completed_focus = CHE_establish_loyal_government } traits = { trait_reckless } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } CHE_abuzaid_vismuradov = { name = "Abuzaid Vismuradov" portraits = { army = { small = "gfx/leaders/CHE/small/Abuzaid_Vismuradov_small.dds" large = "gfx/leaders/CHE/Abuzaid_Vismuradov.dds" } } corps_commander = { visible = { has_completed_focus = CHE_establish_loyal_government } traits = { trait_reckless } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHE_ruslan_geremeev = { name = "Ruslan Geremeev" portraits = { army = { small = "gfx/leaders/CHE/small/Ruslan_Geremeev_small.dds" large = "gfx/leaders/CHE/Ruslan_Geremeev.dds" } } corps_commander = { visible = { has_completed_focus = CHE_establish_loyal_government } traits = { trait_reckless } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHE_hussein_mezhidov = { name = "Hussein Mezhidov" portraits = { army = { small = "gfx/leaders/CHE/small/Hussein_Mezhidov_small.dds" large = "gfx/leaders/CHE/Hussein_Mezhidov.dds" } } corps_commander = { visible = { has_completed_focus = CHE_establish_loyal_government } traits = { trait_reckless } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHE_ruslan_gelayev = { name = "Ruslan Gelayev" portraits = { army = { small = "gfx/leaders/CHE/small/Ruslan_Gelayev_small.dds" large = "gfx/leaders/CHE/Ruslan_Gelayev.dds" } } corps_commander = { traits = { desperate_defender ambusher guerrilla_leader_trait commando } skill = 5 attack_skill = 5 defense_skill = 3 planning_skill = 4 logistics_skill = 4 } } }