characters = { #2000 Army Chiefs CHI_fu_quanyou = { name = "Fu Quanyou" portraits = { army = { small = "gfx/leaders/CHI/small/Fu_Quanyou_small.dds" large = "gfx/leaders/CHI/Fu_Quanyou.dds" } } advisor = { slot = army_chief idea_token = fu_quanyou traits = { army_chief_logistics_1 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_cao_gangchuan = { name = "Cao Gangchuan" portraits = { army = { small = "gfx/leaders/CHI/small/Cao_Gangchuan_small.dds" large = "gfx/leaders/CHI/Cao_Gangchuan.dds" } } field_marshal = { traits = { logistics_wizard offensive_doctrine } skill = 4 attack_skill = 3 defense_skill = 3 planning_skill = 5 logistics_skill = 3 } advisor = { slot = army_chief idea_token = cao_gangchuan traits = { army_chief_planning_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_liang_guanglie = { name = "Liang Guanglie" portraits = { army = { small = "gfx/leaders/CHI/small/Liang_Guanglie_small.dds" large = "gfx/leaders/CHI/Liang_Guanglie.dds" } } field_marshal = { traits = { war_hero thorough_planner } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 5 logistics_skill = 2 } advisor = { slot = army_chief idea_token = liang_guanglie traits = { army_chief_planning_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_tao_bojun = { name = "Tao Bojun" portraits = { army = { small = "gfx/leaders/CHI/small/Tao_Bojun_small.dds" large = "gfx/leaders/CHI/Tao_Bojun.dds" } } field_marshal = { traits = { artillery_leader fast_planner } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 4 logistics_skill = 2 } advisor = { slot = high_command idea_token = tao_bojun traits = { army_artillery_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_xing_shizhong = { name = "Xing Shizhong" portraits = { army = { small = "gfx/leaders/CHI/small/Xing_Shizhong_small.dds" large = "gfx/leaders/CHI/Xing_Shizhong.dds" } } field_marshal = { traits = { thorough_planner organisational_leader } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 4 logistics_skill = 5 } advisor = { slot = high_command idea_token = xing_shizhong traits = { army_regrouping_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_yu_yongbo = { name = "Yu Yongbo" portraits = { army = { small = "gfx/leaders/CHI/small/Yu_Yongbo_small.dds" large = "gfx/leaders/CHI/Yu_Yongbo.dds" } } field_marshal = { traits = { war_hero inspirational_leader hill_fighter } skill = 3 attack_skill = 4 defense_skill = 4 planning_skill = 3 logistics_skill = 3 } advisor = { slot = army_chief idea_token = yu_yongbo traits = { army_chief_offensive_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_zhang_wannian = { name = "Zhang Wannian" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Wannian_small.dds" large = "gfx/leaders/CHI/Zhang_Wannian.dds" } } field_marshal = { traits = { war_hero defensive_doctrine } skill = 3 attack_skill = 3 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } advisor = { slot = army_chief idea_token = zhang_wannian traits = { army_chief_defensive_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_zhang_zhijian = { name = "Zhang Zhijian" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Zhijian_small.dds" large = "gfx/leaders/CHI/Zhang_Zhijian.dds" } } field_marshal = { traits = { infantry_expert } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } advisor = { slot = army_chief idea_token = zhang_zhijian traits = { army_chief_reform_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_chen_bingde = { name = "Chen Bingde" portraits = { army = { small = "gfx/leaders/CHI/small/Chen_Bingde_small.dds" large = "gfx/leaders/CHI/Chen_Bingde.dds" } } corps_commander = { traits = { thorough_planner organizer } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } advisor = { slot = high_command idea_token = chen_bingde traits = { army_regrouping_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_chen_shijun = { name = "Chen Shijun" portraits = { army = { small = "gfx/leaders/CHI/small/Chen_Shijun_small.dds" large = "gfx/leaders/CHI/Chen_Shijun.dds" } } corps_commander = { traits = { organizer } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CHI_dong_wanrui = { name = "Dong Wanrui" portraits = { army = { small = "gfx/leaders/CHI/small/Dong_Wanrui_small.dds" large = "gfx/leaders/CHI/Dong_Wanrui.dds" } } # TODO: I had to remove "improvisation_expert" from this leader as it was not a valid trait corps_commander = { traits = { logistics_wizard } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 4 logistics_skill = 5 } advisor = { slot = high_command idea_token = dong_wanrui traits = { army_logistics_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_du_tiehuan = { name = "Du Tiehuan" portraits = { army = { small = "gfx/leaders/CHI/small/Du_Tiehuan_small.dds" large = "gfx/leaders/CHI/Du_Tiehuan.dds" } } corps_commander = { traits = { organisational_leader } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CHI_li_qianyuan = { name = "Li Qianyuan" portraits = { army = { small = "gfx/leaders/CHI/small/Li_Qianyuan_small.dds" large = "gfx/leaders/CHI/Li_Qianyuan.dds" } } corps_commander = { traits = { trait_mountaineer combined_arms_expert } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 4 logistics_skill = 3 } } CHI_liu_dongdong = { name = "Liu Dongdong" portraits = { army = { small = "gfx/leaders/CHI/small/Liu_Dongdong_small.dds" large = "gfx/leaders/CHI/Liu_Dongdong.dds" } } corps_commander = { traits = { infantry_expert desert_fox trait_mountaineer } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHI_liu_lunxian = { name = "Liu Lunxian" portraits = { army = { small = "gfx/leaders/CHI/small/Liu_Lunxian_small.dds" large = "gfx/leaders/CHI/Liu_Lunxian.dds" } } corps_commander = { traits = { artillery_leader } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHI_liu_zhenwu = { name = "Liu Zhenwu" portraits = { army = { small = "gfx/leaders/CHI/small/Liu_Zhenwu_small.dds" large = "gfx/leaders/CHI/Liu_Zhenwu.dds" } } corps_commander = { traits = { organizer } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 5 logistics_skill = 2 } } CHI_pei_huailiang = { name = "Pei Huailiang" portraits = { army = { small = "gfx/leaders/CHI/small/Pei_Huailiang_small.dds" large = "gfx/leaders/CHI/Pei_Huailiang.dds" } } corps_commander = { traits = { fast_planner desert_fox } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 4 logistics_skill = 3 } } CHI_qian_guoliang = { name = "Qian Guoliang" portraits = { army = { small = "gfx/leaders/CHI/small/Qian_Guoliang_small.dds" large = "gfx/leaders/CHI/Qian_Guoliang.dds" } } corps_commander = { traits = { brilliant_strategist organizer trait_mountaineer } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } CHI_qian_shugen = { name = "Qian Shugen" portraits = { army = { small = "gfx/leaders/CHI/small/Qian_ShuGen_small.dds" large = "gfx/leaders/CHI/Qian_ShuGen.dds" } } corps_commander = { traits = { infantry_expert infantry_leader trait_mountaineer desert_fox } skill = 3 attack_skill = 2 defense_skill = 4 planning_skill = 3 logistics_skill = 2 } advisor = { slot = high_command idea_token = qian_shuGen traits = { army_infantry_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_tang_tianbiao = { name = "Tang Tianbiao" portraits = { army = { small = "gfx/leaders/CHI/small/Tang_Tianbiao_small.dds" large = "gfx/leaders/CHI/Tang_Tianbiao.dds" } } corps_commander = { traits = { media_personality } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } CHI_yang_deqing = { name = "Yang Deqing" portraits = { army = { small = "gfx/leaders/CHI/small/Yang_Deqing_small.dds" large = "gfx/leaders/CHI/Yang_Deqing.dds" } } corps_commander = { traits = { logistics_wizard } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 4 } } CHI_yuan_shoufang = { name = "Yuan Shoufang" portraits = { army = { small = "gfx/leaders/CHI/small/Yuan_Shoufang_small.dds" large = "gfx/leaders/CHI/Yuan_Shoufang.dds" } } corps_commander = { traits = { artillery_leader } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CHI_zhang_wentai = { name = "Zhang Wentai" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Wentai_small.dds" large = "gfx/leaders/CHI/Zhang_Wentai.dds" } } corps_commander = { traits = { artillery_leader } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } CHI_zhao_keming = { name = "Zhao Keming" portraits = { army = { small = "gfx/leaders/CHI/small/Zhao_Keming_small.dds" large = "gfx/leaders/CHI/Zhao_Keming.dds" } } corps_commander = { traits = { politically_connected media_personality } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } CHI_zong_shunliu = { name = "Zong Shunliu" portraits = { army = { small = "gfx/leaders/CHI/small/Zong_Shunliu_small.dds" large = "gfx/leaders/CHI/Zong_Shunliu.dds" } } corps_commander = { traits = { artillery_leader panzer_leader } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHI_fu_bingyao = { name = "Fu Bingyao" portraits = { army = { small = "gfx/leaders/CHI/small/Fu_Bingyao_small.dds" large = "gfx/leaders/CHI/Fu_Bingyao.dds" } } corps_commander = { traits = { panzer_leader panzer_expert } skill = 3 attack_skill = 4 defense_skill = 3 planning_skill = 2 logistics_skill = 1 } advisor = { slot = high_command idea_token = Fu_Bingyao traits = { army_armored_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_qu_quansheng = { name = "Qu Quansheng" portraits = { army = { small = "gfx/leaders/CHI/small/Qu_Quansheng_small.dds" large = "gfx/leaders/CHI/Qu_Quansheng.dds" } } corps_commander = { traits = { } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } CHI_luo_dongjin = { name = "Luo Dongjin" portraits = { army = { small = "gfx/leaders/CHI/small/Luo_Dongjin_small.dds" large = "gfx/leaders/CHI/Luo_Dongjin.dds" } } corps_commander = { traits = { } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 1 logistics_skill = 2 } } CHI_gao_jindian = { name = "Gao Jindian" portraits = { army = { small = "gfx/leaders/CHI/small/Gao_Jindian_small.dds" large = "gfx/leaders/CHI/Gao_Jindian.dds" } } corps_commander = { traits = { } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } CHI_zhang_xingye = { name = "Zhang Xingye" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Xingye_small.dds" large = "gfx/leaders/CHI/Zhang_Xingye.dds" } } corps_commander = { traits = { } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 3 logistics_skill = 1 } } CHI_li_fengzhou = { name = "Li Fengzhou" portraits = { army = { small = "gfx/leaders/CHI/small/Li_Fengzhou_small.dds" large = "gfx/leaders/CHI/Li_Fengzhou.dds" } } corps_commander = { traits = { } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHI_ge_dongsheng = { name = "Ge Dongsheng" portraits = { army = { small = "gfx/leaders/CHI/small/Ge_Dongsheng_small.dds" large = "gfx/leaders/CHI/Ge_Dongsheng.dds" } } corps_commander = { traits = { artillery_leader } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } CHI_chen_xitao = { name = "Chen Xitao" portraits = { army = { small = "gfx/leaders/CHI/small/Chen_Xitao_small.dds" large = "gfx/leaders/CHI/Chen_Xitao.dds" } } corps_commander = { traits = { } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } CHI_huang_cisheng = { name = "Huang Cisheng" portraits = { army = { small = "gfx/leaders/CHI/small/Huang_Cisheng_small.dds" large = "gfx/leaders/CHI/Huang_Cisheng.dds" } } corps_commander = { traits = { artillery_leader } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } CHI_huang_xuelu = { name = "Huang Xuelu" portraits = { army = { small = "gfx/leaders/CHI/small/Huang_Xuelu_small.dds" large = "gfx/leaders/CHI/Huang_Xuelu.dds" } } corps_commander = { traits = { } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 3 logistics_skill = 1 } } CHI_tan_dongsheng = { name = "Tan Dongsheng" portraits = { army = { small = "gfx/leaders/CHI/small/Tan_Dongsheng_small.dds" large = "gfx/leaders/CHI/Tan_Dongsheng.dds" } } corps_commander = { traits = { } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } #2017 Army chiefs CHI_li_zuocheng = { name = "Li Zuocheng" portraits = { army = { small = "gfx/leaders/CHI/small/Li_Zuocheng_small.dds" large = "gfx/leaders/CHI/Li_Zuocheng.dds" } } advisor = { slot = army_chief idea_token = li_zuocheng traits = { army_chief_organizational_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_han_weiguo = { name = "Han Weiguo" portraits = { army = { small = "gfx/leaders/CHI/small/Han_Weiguo_small.dds" large = "gfx/leaders/CHI/Han_Weiguo.dds" } } advisor = { slot = army_chief idea_token = han_weiguo traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_liu_zhenli = { name = "Liu Zhenli" portraits = { army = { small = "gfx/leaders/CHI/small/Liu_Zhenli_small.dds" large = "gfx/leaders/CHI/Liu_Zhenli.dds" } } advisor = { slot = army_chief idea_token = liu_zhenli traits = { army_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } } #2000 Navy Chiefs CHI_shi_yunsheng = { name = "Shi Yunsheng" portraits = { army = { small = "gfx/leaders/CHI/small/Shi_Yunsheng_small.dds" large = "gfx/leaders/CHI/Shi_Yunsheng.dds" } } advisor = { slot = navy_chief idea_token = shi_yunsheng traits = { navy_chief_naval_aviation_1 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_zhang_dingfa = { name = "Zhang Dingfa" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Dingfa_small.dds" large = "gfx/leaders/CHI/Zhang_Dingfa.dds" } } navy_leader = { traits = { seawolf torpedo_expert } skill = 3 attack_skill = 3 defense_skill = 1 maneuvering_skill = 4 coordination_skill = 2 } advisor = { slot = navy_chief idea_token = Zhang_Dingfa traits = { navy_chief_commerce_raiding_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_ma_weiming = { name = "Ma Weiming" portraits = { army = { small = "gfx/leaders/CHI/small/Ma_Weiming_small.dds" large = "gfx/leaders/CHI/Ma_Weiming.dds" } } advisor = { slot = high_command idea_token = ma_weiming traits = { navy_carrier_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_zhang_zhannan = { name = "Zhang Zhannan" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Zhannan_small.dds" large = "gfx/leaders/CHI/Zhang_Zhannan.dds" } } advisor = { slot = high_command idea_token = zhang_zhannan traits = { navy_screen_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_wu_shengli = { name = "Wu Shengli" portraits = { army = { small = "gfx/leaders/CHI/small/Wu_Shengli_small.dds" large = "gfx/leaders/CHI/Wu_Shengli.dds" } } navy_leader = { traits = { destroyer_leader } skill = 3 attack_skill = 2 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 2 } advisor = { slot = high_command idea_token = wu_shengli traits = { navy_capital_ship_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_zhang_lianzhong = { name = "Zhang Lianzhong" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Lianzhong_small.dds" large = "gfx/leaders/CHI/Zhang_Lianzhong.dds" } } navy_leader = { traits = { seawolf torpedo_expert } skill = 3 attack_skill = 3 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 2 } advisor = { slot = high_command idea_token = zhang_lianzhong traits = { navy_submarine_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_he_linzhong = { name = "He Linzhong" portraits = { army = { small = "gfx/leaders/CHI/small/He_Linzhong_small.dds" large = "gfx/leaders/CHI/He_Linzhong.dds" } } navy_leader = { traits = { navy_career_officer } skill = 3 attack_skill = 2 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 2 } advisor = { slot = navy_chief idea_token = he_linzhong traits = { navy_chief_reform_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_zhao_guojun = { name = "Zhao Guojun" portraits = { army = { small = "gfx/leaders/CHI/small/Zhao_Guojun_small.dds" large = "gfx/leaders/CHI/Zhao_Guojun.dds" } } navy_leader = { traits = { } skill = 2 attack_skill = 2 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 2 } } #2017 navy chiefs CHI_shen_jinlong = { name = "Shen Jinlong" portraits = { army = { small = "gfx/leaders/CHI/small/Shen_Jinlong_small.dds" large = "gfx/leaders/CHI/Shen_Jinlong.dds" } } advisor = { slot = navy_chief idea_token = shen_jinlong traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_dong_jun = { name = "Dong Jun" portraits = { army = { small = "gfx/leaders/CHI/small/Dong_Jun_small.dds" large = "gfx/leaders/CHI/Dong_Jun.dds" } } advisor = { slot = navy_chief idea_token = dong_jun traits = { navy_chief_maneuver_1 } cost = 100 ai_will_do = { factor = 1.000 } } } #2000 Air chiefs CHI_xu_junbao = { name = "Xu Junbao" portraits = { army = { small = "gfx/leaders/CHI/small/Xu_Junbao_small.dds" large = "gfx/leaders/CHI/Xu_Junbao.dds" } } advisor = { slot = air_chief idea_token = xu_junbao traits = { air_chief_night_operations_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_liu_shunyao = { name = "Liu Shunyao" portraits = { army = { small = "gfx/leaders/CHI/small/Liu_Shunyao_small.dds" large = "gfx/leaders/CHI/Liu_Shunyao.dds" } } advisor = { slot = air_chief idea_token = liu_shunyao traits = { air_pilot_training_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_liu_chengjun = { name = "Liu Chengjun" portraits = { army = { small = "gfx/leaders/CHI/small/Liu_Chengjun_small.dds" large = "gfx/leaders/CHI/Liu_Chengjun.dds" } } advisor = { slot = air_chief idea_token = liu_chengjun traits = { air_chief_reform_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_qiao_qingchen = { name = "Qiao Qingchen" portraits = { army = { small = "gfx/leaders/CHI/small/Qiao_Qingchen_small.dds" large = "gfx/leaders/CHI/Qiao_Qingchen.dds" } } advisor = { slot = air_chief idea_token = qiao_qingchen traits = { air_air_combat_training_2 } cost = 100 ai_will_do = { factor = 1.000 } } } #2017 Air chiefs CHI_ma_xiaotian = { name = "Ma Xiaotian" portraits = { army = { small = "gfx/leaders/CHI/small/Ma_Xiaotian_small.dds" large = "gfx/leaders/CHI/Ma_Xiaotian.dds" } } advisor = { slot = high_command idea_token = ma_xiaotian traits = { air_high_command_ground_support_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_xu_qiliang = { name = "Xu Qiliang" portraits = { army = { small = "gfx/leaders/CHI/small/Xu_Qiliang_small.dds" large = "gfx/leaders/CHI/Xu_Qiliang.dds" } } advisor = { slot = high_command idea_token = xu_qiliang ledger = air traits = { air_high_command_heavy_aircraft_2 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_chen_xiaogong = { name = "Chen Xiaogong" portraits = { army = { small = "gfx/leaders/CHI/small/Chen_Xiaogong_small.dds" large = "gfx/leaders/CHI/Chen_Xiaogong.dds" } } advisor = { slot = high_command idea_token = chen_xiaogong traits = { air_high_command_interception_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_yi_xiaoguang = { name = "Yi Xiaoguang" portraits = { army = { small = "gfx/leaders/CHI/small/Yi_Xiaoguang_small.dds" large = "gfx/leaders/CHI/Yi_Xiaoguang.dds" } } advisor = { slot = air_chief idea_token = yi_xiaoguang traits = { air_chief_all_weather_3 } cost = 100 ai_will_do = { factor = 1.000 } } } #Generals CHI_chi_haotian = { name = "Chi Haotian" portraits = { army = { small = "gfx/leaders/CHI/small/Chi_Haotian_small.dds" large = "gfx/leaders/CHI/Chi_Haotian.dds" } } field_marshal = { traits = { war_hero harsh_leader adaptable urban_assault_specialist inspirational_leader thorough_planner } skill = 5 attack_skill = 4 defense_skill = 4 planning_skill = 3 logistics_skill = 3 } advisor = { slot = army_chief idea_token = Chi_Haotian traits = { army_chief_morale_3 } cost = 100 ai_will_do = { factor = 1.000 } } } CHI_li_xinliang = { name = "Li Xinliang" # portraits = { army = { small = "gfx/leaders/CHI/small/Li_Xinliang_small.dds" large = "gfx/leaders/CHI/Li_Xinliang.dds" } } field_marshal = { traits = { trait_engineer } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 4 } } CHI_zhao_keshi = { name = "Zhao Keshi" portraits = { army = { small = "gfx/leaders/CHI/small/Zhao_Keshi_small.dds" large = "gfx/leaders/CHI/Zhao_Keshi.dds" } } field_marshal = { traits = { old_guard logistics_wizard } skill = 3 attack_skill = 2 defense_skill = 5 planning_skill = 2 logistics_skill = 1 } } CHI_chang_wanquan = { name = "Chang Wanquan" portraits = { army = { small = "gfx/leaders/CHI/small/Chang_Wanquan_small.dds" large = "gfx/leaders/CHI/Chang_Wanquan.dds" } } field_marshal = { skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHI_zhang_shibo = { name = "Zhang Shibo" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Shibo_small.dds" large = "gfx/leaders/CHI/Zhang_Shibo.dds" } } field_marshal = { traits = { } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } CHI_zhao_zongqi = { name = "Zhao Zongqi" portraits = { army = { small = "gfx/leaders/CHI/small/Zhao_Zongqi_small.dds" large = "gfx/leaders/CHI/Zhao_Zongqi.dds" } } corps_commander = { traits = { desert_fox trait_mountaineer winter_specialist } skill = 3 attack_skill = 4 defense_skill = 1 planning_skill = 3 logistics_skill = 2 } advisor = { slot = high_command idea_token = zhao_zongqi ledger = army traits = { army_logistics_1 } cost = 100 ai_will_do = { factor = 1 } } } CHI_xu_yong = { name = "Xu Yong" portraits = { army = { small = "gfx/leaders/CHI/small/Xu_Yong_small.dds" large = "gfx/leaders/CHI/Xu_Yong.dds" } } corps_commander = { skill = 3 attack_skill = 4 defense_skill = 3 planning_skill = 2 logistics_skill = 1 } } CHI_wang_guanzhong = { name = "Wang Guanzhong" portraits = { army = { small = "gfx/leaders/CHI/small/Wang_Guanzhong_small.dds" large = "gfx/leaders/CHI/Wang_Guanzhong.dds" } } corps_commander = { traits = { old_guard } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHI_fan_changlong = { name = "Fan Changlong" portraits = { army = { small = "gfx/leaders/CHI/small/Fan_Changlong_small.dds" large = "gfx/leaders/CHI/Fan_Changlong.dds" } } corps_commander = { skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CHI_wang_jiaocheng = { name = "Wang Jiaocheng" portraits = { army = { small = "gfx/leaders/CHI/small/Wang_Jiaocheng_small.dds" large = "gfx/leaders/CHI/Wang_Jiaocheng.dds" } } corps_commander = { traits = { panzer_leader naval_invader } skill = 3 attack_skill = 1 defense_skill = 2 planning_skill = 3 logistics_skill = 4 } advisor = { slot = high_command idea_token = wang_jiaocheng ledger = army traits = { navy_amphibious_assault_1 } cost = 100 ai_will_do = { factor = 1 } } } CHI_song_puxuan = { name = "Song Puxuan" portraits = { army = { small = "gfx/leaders/CHI/small/Song_Puxuan_small.dds" large = "gfx/leaders/CHI/Song_Puxuan.dds" } } corps_commander = { traits = { old_guard urban_assault_specialist winter_specialist } skill = 3 attack_skill = 1 defense_skill = 4 planning_skill = 1 logistics_skill = 4 } advisor = { slot = high_command idea_token = song_puxuan ledger = army traits = { army_commando_2 } cost = 100 ai_will_do = { factor = 1 } } } CHI_peng_bo = { name = "Peng Bo" portraits = { army = { small = "gfx/leaders/CHI/small/Peng_Bo_small.dds" large = "gfx/leaders/CHI/Peng_Bo.dds" } } corps_commander = { skill = 1 attack_skill = 2 defense_skill = 4 planning_skill = 1 logistics_skill = 3 } } CHI_rong_guiqing = { name = "Rong Guiqing" portraits = { army = { small = "gfx/leaders/CHI/small/Rong_Guiqing_small.dds" large = "gfx/leaders/CHI/Rong_Guiqing.dds" } } corps_commander = { traits = { trait_mountaineer jungle_rat } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 4 } } CHI_general_fai = { name = "Shin Fai" portraits = { army = { small = "gfx/leaders/CHI/generals/CHI_general_fai_small.dds" large = "gfx/leaders/CHI/generals/CHI_general_fai.dds" } } corps_commander = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } traits = { CHI_infantry_general } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 4 } advisor = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } slot = high_command idea_token = CHI_general_fai ledger = army traits = { CHI_infantry_general_advisor } cost = 100 } } CHI_general_kwai = { name = "Ta Hun Kwai" portraits = { army = { small = "gfx/leaders/CHI/generals/CHI_general_kwai_small.dds" large = "gfx/leaders/CHI/generals/CHI_general_kwai.dds" } } corps_commander = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } traits = { CHI_tank_general } skill = 2 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } advisor = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } slot = high_command idea_token = CHI_general_kwai ledger = army traits = { CHI_tank_general_advisor } research_bonus = { CAT_armor = 0.10 } cost = 100 } } CHI_general_leang = { name = "Leiong Leang" portraits = { army = { small = "gfx/leaders/CHI/generals/CHI_general_leang_small.dds" large = "gfx/leaders/CHI/generals/CHI_general_leang.dds" } } field_marshal = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } traits = { CHI_special_weapons_general } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 4 logistics_skill = 2 } advisor = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } slot = army_chief idea_token = CHI_general_leang ledger = army traits = { CHI_special_weapons_general_advisor } cost = 100 } } CHI_general_tao = { name = "Tsing Shi Tao" portraits = { army = { small = "gfx/leaders/CHI/generals/CHI_general_tao_small.dds" large = "gfx/leaders/CHI/generals/CHI_general_tao.dds" } } corps_commander = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } traits = { CHI_nuke_general } skill = 2 attack_skill = 2 defense_skill = 4 planning_skill = 2 logistics_skill = 2 } advisor = { visible = { CHI = { has_completed_focus = CHI_zero_hour } } slot = high_command idea_token = CHI_general_tao ledger = army traits = { CHI_nuke_general_advisor } research_bonus = { CAT_nuclear_weapons = 0.15 } cost = 100 } } #Admirals 2000 CHI_yao_zhilou = { name = "Yao Zhilou" portraits = { army = { small = "gfx/leaders/CHI/small/Yao_Zhilou_small.dds" large = "gfx/leaders/CHI/Yao_Zhilou.dds" } } navy_leader = { traits = { old_guard_navy superior_tactician } skill = 3 attack_skill = 4 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 2 } } CHI_li_xiaoyan = { name = "Li Xiaoyan" portraits = { army = { small = "gfx/leaders/CHI/small/Li_Xiaoyan_small.dds" large = "gfx/leaders/CHI/Li_Xiaoyan.dds" } } navy_leader = { traits = { air_controller } skill = 2 attack_skill = 3 defense_skill = 3 maneuvering_skill = 1 coordination_skill = 3 } } CHI_guan_jianguo = { name = "Guan Jianguo" portraits = { army = { small = "gfx/leaders/CHI/small/Guan_Jianguo_small.dds" large = "gfx/leaders/CHI/Guan_Jianguo.dds" } } navy_leader = { traits = { blockade_runner } skill = 2 attack_skill = 3 defense_skill = 3 maneuvering_skill = 2 coordination_skill = 2 } } CHI_liu_geng = { name = "Liu Geng" portraits = { army = { small = "gfx/leaders/CHI/small/Liu_Geng_small.dds" large = "gfx/leaders/CHI/Liu_Geng.dds" } } navy_leader = { traits = { air_controller } skill = 2 attack_skill = 3 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 3 } } CHI_luo_yuan = { name = "Luo Yuan" portraits = { army = { small = "gfx/leaders/CHI/small/Luo_Yuan_small.dds" large = "gfx/leaders/CHI/Luo_Yuan.dds" } } navy_leader = { traits = { navy_media_personality } skill = 2 attack_skill = 3 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 1 } advisor = { slot = high_command idea_token = luo_yuan ledger = navy traits = { navy_anti_submarine_1 } cost = 100 ai_will_do = { factor = 1 } } } #Admirals 2017 CHI_zhang_wendan = { name = "Zhang Wendan" portraits = { army = { small = "gfx/leaders/CHI/small/Zhang_Wendan_small.dds" large = "gfx/leaders/CHI/Zhang_Wendan.dds" } } navy_leader = { traits = { superior_tactician } skill = 3 attack_skill = 2 defense_skill = 3 maneuvering_skill = 2 coordination_skill = 3 } } CHI_su_zhiqian = { name = "Su Zhiqian" portraits = { army = { small = "gfx/leaders/CHI/small/Su_Zhiqian_small.dds" large = "gfx/leaders/CHI/Su_Zhiqian.dds" } } navy_leader = { traits = { seawolf } skill = 3 attack_skill = 3 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 3 } } CHI_jiang_weilie = { name = "Jiang Weilie" portraits = { army = { small = "gfx/leaders/CHI/small/Jiang_Weilie_small.dds" large = "gfx/leaders/CHI/Jiang_Weilie.dds" } } navy_leader = { traits = { old_guard_navy blockade_runner } skill = 3 attack_skill = 3 defense_skill = 3 maneuvering_skill = 2 coordination_skill = 2 } } CHI_wang_dengping = { name = "Wang Dengping" portraits = { army = { small = "gfx/leaders/CHI/small/Wang_Dengping_small.dds" large = "gfx/leaders/CHI/Wang_Dengping.dds" } } navy_leader = { traits = { seawolf } skill = 3 attack_skill = 3 defense_skill = 1 maneuvering_skill = 2 coordination_skill = 4 } } CHI_qiu_yanpeng = { name = "Qiu Yanpeng" portraits = { army = { small = "gfx/leaders/CHI/small/Qiu_Yanpeng_small.dds" large = "gfx/leaders/CHI/Qiu_Yanpeng.dds" } } navy_leader = { traits = { seawolf } skill = 3 attack_skill = 3 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 3 } } }