characters = { CYR_khalifa_haftar = { name = "Khalifa Haftar" portraits = { army = { small = "gfx/leaders/CYR/small/Khalifa_Haftar_small.dds" large = "gfx/leaders/CYR/Khalifa_Haftar.dds" } civilian = { large = "gfx/leaders/CYR/Khalifa_Haftar.dds" } } advisor = { slot = army_chief idea_token = khalifa_haftar traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } field_marshal = { traits = { old_guard career_officer aggressive_assaulter offensive_doctrine } skill = 4 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 5 } } CYR_al_mahdi_al_barghathi = { name = "Al-Mahdi Al-Barghathi" portraits = { army = { small = "gfx/leaders/CYR/small/Al_Mahdi_Al_Barghathi_small.dds" large = "gfx/leaders/CYR/Al_Mahdi_Al_Barghathi.dds" } } corps_commander = { traits = { armoured_cavalry_officer panzer_leader } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CYR_mustafa_bin_dardef = { name = "Mustafa Bin Dardef" portraits = { army = { small = "gfx/leaders/CYR/small/Mustafa_Bin_Dardef_small.dds" large = "gfx/leaders/CYR/Mustafa_Bin_Dardef.dds" } } advisor = { slot = high_command idea_token = mustafa_bin_dardef ledger = army traits = { army_commando_1 } cost = 100 ai_will_do = { factor = 1.000 } } } CYR_air_chief = { portraits = { army = { small = "gfx/leaders/CYR/small/CYR_air_chief_small.dds" large = "gfx/leaders/CYR/CYR_air_chief.dds" } } advisor = { slot = air_chief idea_token = CYR_air_chief traits = { air_tactical_bombing_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }