characters = { GAM_baboucarr_jatta = { name = "Baboucarr Jatta" portraits = { army = { small = "gfx/leaders/GAM/small/Baboucarr_Jatta_small.dds" large = "gfx/leaders/GAM/Baboucarr_Jatta.dds" } } advisor = { slot = high_command idea_token = baboucarr_jatta ledger = army traits = { army_infantry_1 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { artillery_leader } skill = 2 attack_skill = 3 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } GAM_ndure_cham = { name = "Ndure Cham" portraits = { army = { small = "gfx/leaders/GAM/small/Ndure_Cham_small.dds" large = "gfx/leaders/GAM/Ndure_Cham.dds" } } advisor = { slot = army_chief idea_token = ndure_cham traits = { army_chief_organizational_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GAM_lang_tombong_tamba = { name = "Lang Tombong Tamba" portraits = { army = { small = "gfx/leaders/GAM/small/Lang_Tombong_Tamba_small.dds" large = "gfx/leaders/GAM/Lang_Tombong_Tamba.dds" } } advisor = { slot = army_chief idea_token = lang_tombong_tamba traits = { army_chief_defensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GAM_masaneh_kinteh = { name = "Masaneh Kinteh" portraits = { army = { small = "gfx/leaders/GAM/small/Masaneh_Kinteh_small.dds" large = "gfx/leaders/GAM/Masaneh_Kinteh.dds" } } advisor = { slot = army_chief idea_token = masaneh_kinteh traits = { army_chief_reform_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GAM_ousman_badjie = { name = "Ousman Badjie" portraits = { army = { small = "gfx/leaders/GAM/small/Ousman_Badjie_small.dds" large = "gfx/leaders/GAM/Ousman_Badjie.dds" } } advisor = { slot = army_chief idea_token = ousman_badjie traits = { army_chief_organizational_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GAM_yankuba_drammeh = { name = "Yankuba Drammeh" portraits = { army = { small = "gfx/leaders/GAM/small/Yankuba_Drammeh_small.dds" large = "gfx/leaders/GAM/Yankuba_Drammeh.dds" } } advisor = { slot = army_chief idea_token = yankuba_drammeh traits = { army_chief_offensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GAM_madani_senghore = { name = "Madani Senghore" portraits = { army = { small = "gfx/leaders/GAM/small/Madani_Senghore_small.dds" large = "gfx/leaders/GAM/Madani_Senghore.dds" } } advisor = { slot = navy_chief idea_token = madani_senghore traits = { navy_chief_commerce_raiding_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GAM_air_chief = { portraits = { army = { small = "gfx/leaders/GAM/small/GAM_air_chief_small.dds" large = "gfx/leaders/GAM/GAM_air_chief.dds" } } advisor = { slot = air_chief idea_token = GAM_air_chief traits = { air_bomber_interception_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GAM_musa_savage = { name = "Musa Savage" portraits = { army = { small = "gfx/leaders/GAM/small/Musa_Savage_small.dds" large = "gfx/leaders/GAM/Musa_Savage.dds" } } advisor = { slot = high_command idea_token = musa_savage ledger = army traits = { army_commando_1 } cost = 100 ai_will_do = { factor = 1 } } corps_commander = { traits = { ranger } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } }