characters = { ### ARMY CHIEFS GRN_fari_suersaq = { name = "Fari Suersaq" portraits = { army = { small = "gfx/leaders/GRN/small/General_Fari_Suersaq_small.dds" large = "gfx/leaders/GRN/General_Fari_Suersaq.dds" } } field_marshal = { visible = { has_completed_focus = GRN_focus_FBD_Leadership_Promotions } traits = { winter_expert adaptable unyielding_defender defensive_doctrine } skill = 4 attack_skill = 2 defense_skill = 4 planning_skill = 2 logistics_skill = 5 } advisor = { slot = army_chief idea_token = fari_suersaq ledger = army visible = { has_completed_focus = GRN_focus_From_Field_To_Staff_Command } traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1 } } } GRN_aputsiaq_ujuuki = { name = "Aputsiaq Ujuuki" portraits = { army = { small = "gfx/leaders/GRN/small/General_Aputsiaq_Ujuuki_small.dds" large = "gfx/leaders/GRN/General_Aputsiaq_Ujuuki.dds" } } field_marshal = { visible = { has_completed_focus = GRN_focus_GIP_Leadership_Promotions } traits = { infantry_officer brilliant_strategist organizer thorough_planner } skill = 4 attack_skill = 4 defense_skill = 2 planning_skill = 4 logistics_skill = 3 } advisor = { slot = army_chief idea_token = aputsiaq_ujuuki ledger = army visible = { has_completed_focus = GRN_focus_General_Staff_Roles } traits = { army_chief_reform_2 } cost = 100 ai_will_do = { factor = 1 } } } ### ARMY HIGH COMMAND ADVISORS GRN_kaali_ujuaannaat = { name = "Kaali Ujuaannaat" portraits = { army = { small = "gfx/leaders/GRN/small/General_Kaali_Ujuaannaat_small.dds" large = "gfx/leaders/GRN/General_Kaali_Ujuaannaat.dds" } } corps_commander = { visible = { has_completed_focus = GRN_focus_FBD_Leadership_Promotions } traits = { winter_specialist desperate_defender trait_mountaineer adaptable } skill = 4 attack_skill = 2 defense_skill = 5 planning_skill = 2 logistics_skill = 4 } advisor = { slot = high_command idea_token = kaali_ujuaannaat ledger = army visible = { has_completed_focus = GRN_focus_From_Field_To_Staff_Command } traits = { army_infantry_2 } cost = 100 ai_will_do = { factor = 1 } } } GRN_erneeraq_qivioq = { name = "Erneeraq Qivioq" portraits = { army = { small = "gfx/leaders/GRN/small/General_Erneeraq_Qivioq_small.dds" large = "gfx/leaders/GRN/General_Erneeraq_Qivioq.dds" } } corps_commander = { visible = { has_completed_focus = GRN_focus_GIP_Leadership_Promotions } traits = { armoured_cavalry_officer combined_arms_expert expert_improviser trait_mountaineer } skill = 4 attack_skill = 4 defense_skill = 4 planning_skill = 3 logistics_skill = 2 } advisor = { slot = high_command idea_token = erneeraq_qivioq ledger = army visible = { has_completed_focus = GRN_focus_General_Staff_Roles } traits = { army_CombinedArms_2 } cost = 100 ai_will_do = { factor = 1 } } } ### NAVY CHIEFS GRN_aantuut_bajare = { name = "Aantuut Bajare" portraits = { navy = { small = "gfx/leaders/GRN/small/Admiral_Aantuut_Bajare_small.dds" large = "gfx/leaders/GRN/Admiral_Aantuut_Bajare.dds" } } navy_leader = { visible = { has_completed_focus = GRN_focus_Naval_Command_Corps } traits = { gentlemanly arctic_water_expert blue_water_expert seawolf hunter_killer } skill = 4 attack_skill = 5 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 2 } advisor = { slot = navy_chief idea_token = aantuut_bajare ledger = navy visible = { has_completed_focus = GRN_focus_Naval_Command_Corps } traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1 } } } ### NAVY HIGH COMMAND ADVISORS GRN_karsten_feligsse = { name = "Karsten Feligsse" portraits = { navy = { small = "gfx/leaders/GRN/small/Admiral_Karsten_Feligsse_small.dds" large = "gfx/leaders/GRN/Admiral_Karsten_Feligsse.dds" } } navy_leader = { visible = { has_completed_focus = GRN_focus_Naval_Command_Corps } traits = { arctic_water_expert blue_water_expert small_ship_captain fleet_protector fly_swatter } skill = 4 attack_skill = 3 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 4 } advisor = { slot = high_command idea_token = karsten_feligsse ledger = navy visible = { has_completed_focus = GRN_focus_Naval_Command_Corps } traits = { navy_naval_air_defense_2 } cost = 100 ai_will_do = { factor = 1 } } } ### AIR CHIEFS GRN_juaanna_riikki = { name = "Juaanna Riikki" portraits = { army = { small = "gfx/leaders/GRN/small/AirForce_Juaanna_Riikki_small.dds" large = "gfx/leaders/GRN/AirForce_Juaanna_Riikki.dds" } } advisor = { slot = air_chief idea_token = juaanna_riikki ledger = air visible = { has_completed_focus = GRN_focus_Air_Officer_Training_Corps } traits = { air_air_superiority_2 } cost = 100 ai_will_do = { factor = 1 } } } ### AIR FORCE HIGH COMMAND ADVISORS GRN_mati_pilunnguaq = { name = "Mati Pilunnguaq" portraits = { army = { small = "gfx/leaders/GRN/small/AirForce_Mati_Pilunnguaq_small.dds" large = "gfx/leaders/GRN/AirForce_Mati_Pilunnguaq.dds" } } advisor = { slot = high_command idea_token = mati_pilunnguaq ledger = air visible = { has_completed_focus = GRN_focus_Air_Officer_Training_Corps } traits = { air_high_command_heavy_aircraft_2 } cost = 100 ai_will_do = { factor = 1 } } } }