characters = { GUI_sekouba_konate = { name = "Sekouba 'El Tigre' Konaté" portraits = { army = { small = "gfx/leaders/GUI/small/Sekouba_Konate_small.dds" large = "gfx/leaders/GUI/Sekouba_Konate.dds" } } field_marshal = { traits = { offensive_doctrine } skill = 3 attack_skill = 3 defense_skill = 4 planning_skill = 2 logistics_skill = 1 } advisor = { slot = army_chief idea_token = sekouba_konate traits = { army_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } } GUI_moussa_dadis_camara = { name = "Moussa Dadis Camara" portraits = { army = { small = "gfx/leaders/GUI/small/Moussa_Dadis_Camara_small.dds" large = "gfx/leaders/GUI/Moussa_Dadis_Camara.dds" } } corps_commander = { traits = { brilliant_strategist trickster } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } advisor = { slot = high_command idea_token = moussa_dadis_camara ledger = army traits = { army_logistics_2 } cost = 100 ai_will_do = { factor = 1 } } } GUI_mamadouba_toto_camara = { name = "Mamadouba Toto Camara" portraits = { army = { small = "gfx/leaders/GUI/small/Mamadouba_Toto_Camara_small.dds" large = "gfx/leaders/GUI/Mamadouba_Toto_Camara.dds" } } corps_commander = { traits = { brilliant_strategist armoured_cavalry_leader combined_arms_expert } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 3 logistics_skill = 1 } advisor = { slot = high_command idea_token = mamadouba_toto_camara ledger = army traits = { army_CombinedArms_1 } cost = 100 ai_will_do = { factor = 1 } } } GUI_mamady_doumbouya = { name = "Mamady Doumbouya" portraits = { army = { small = "gfx/leaders/GUI/small/Mamady_Doumbouya_small.dds" large = "gfx/leaders/GUI/Mamady_Doumbouya.dds" } } corps_commander = { traits = { brilliant_strategist commando special_forces_trait } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 1 logistics_skill = 3 } advisor = { slot = high_command idea_token = mamady_doumbouya ledger = army traits = { army_commando_2 } cost = 100 ai_will_do = { factor = 1 } } } GUI_air_chief = { portraits = { army = { small = "gfx/leaders/GUI/small/GUI_air_chief_small.dds" large = "gfx/leaders/GUI/GUI_air_chief.dds" } } advisor = { slot = air_chief idea_token = GUI_air_chief traits = { air_tactical_bombing_1 } cost = 100 ai_will_do = { factor = 1 } } } }