characters = { GUY_michael_atherly = { name = "Michael Atherly" portraits = { army = { small = "gfx/leaders/GUY/small/Michael_Atherly_small.dds" large = "gfx/leaders/GUY/Michael_Atherly.dds" } } advisor = { slot = army_chief idea_token = michael_atherly traits = { army_chief_morale_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GUY_edward_orin_collins = { name = "Edward Orin Collins" portraits = { army = { small = "gfx/leaders/GUY/small/Edward_Orin_Collins_small.dds" large = "gfx/leaders/GUY/Edward_Orin_Collins.dds" } } advisor = { slot = army_chief idea_token = edward_orin_collins traits = { army_chief_organizational_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GUY_george_lewis = { name = "George Lewis" portraits = { army = { small = "gfx/leaders/GUY/small/George_Lewis_small.dds" large = "gfx/leaders/GUY/George_Lewis.dds" } } advisor = { slot = army_chief idea_token = george_lewis traits = { army_chief_maneuver_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GUY_patrick_west = { name = "Patrick West" portraits = { army = { small = "gfx/leaders/GUY/small/Patrick_West_small.dds" large = "gfx/leaders/GUY/Patrick_West.dds" } } advisor = { slot = army_chief idea_token = patrick_west traits = { army_chief_drill_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GUY_gary_best = { name = "Gary Best" portraits = { army = { small = "gfx/leaders/GUY/small/Gary_Best_small.dds" large = "gfx/leaders/GUY/Gary_Best.dds" } } advisor = { slot = navy_chief idea_token = gary_best traits = { navy_chief_decisive_battle_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GUY_mark_phillips = { name = "Mark Phillips" portraits = { army = { small = "gfx/leaders/GUY/small/Mark_Phillips_small.dds" large = "gfx/leaders/GUY/Mark_Phillips.dds" } } corps_commander = { traits = { jungle_rat commando paratrooper } skill = 4 attack_skill = 2 defense_skill = 3 planning_skill = 4 logistics_skill = 4 } advisor = { slot = high_command idea_token = mark_phillips ledger = army traits = { air_airborne_2 } cost = 100 ai_will_do = { factor = 1.000 } } } GUY_nazrul_hussain = { name = "Nazrul Hussain" portraits = { army = { small = "gfx/leaders/GUY/small/Nazrul_Hussain_small.dds" large = "gfx/leaders/GUY/Nazrul_Hussain.dds" } } corps_commander = { traits = { trait_engineer trickster } skill = 4 attack_skill = 4 defense_skill = 1 planning_skill = 5 logistics_skill = 3 } advisor = { slot = high_command idea_token = nazrul_hussain ledger = army traits = { army_entrenchment_1 } cost = 100 ai_will_do = { factor = 1.000 } } } GUY_air_chief = { portraits = { army = { small = "gfx/leaders/GUY/small/GUY_air_chief_small.dds" large = "gfx/leaders/GUY/GUY_air_chief.dds" } } advisor = { slot = air_chief idea_token = GUY_air_chief traits = { air_chief_night_operations_1 } cost = 100 ai_will_do = { factor = 1 } } } }