characters = { HLS_pius_segmuller = { name = "Pius Segmuller" portraits = { army = { small = "gfx/leaders/HLS/small/Pius_Segmuller_small.dds" large = "gfx/leaders/HLS/Pius_Segmuller.dds" } } advisor = { slot = army_chief idea_token = pius_segmuller traits = { army_chief_logistics_1 } cost = 100 ai_will_do = { factor = 1 } } corps_commander = { traits = { trait_cautious trait_engineer } skill = 5 attack_skill = 3 defense_skill = 3 planning_skill = 5 logistics_skill = 5 } } HLS_christoph_graf = { name = "Christoph Graf" portraits = { army = { small = "gfx/leaders/HLS/small/Christoph_Graf_small.dds" large = "gfx/leaders/HLS/Christoph_Graf.dds" } } advisor = { slot = army_chief idea_token = christoph_graf traits = { army_chief_organizational_1 } cost = 100 ai_will_do = { factor = 1 } } corps_commander = { traits = { armor_officer armoured_cavalry_leader } skill = 5 attack_skill = 5 defense_skill = 3 planning_skill = 4 logistics_skill = 4 } } HLS_air_chief = { portraits = { army = { small = "gfx/leaders/HLS/small/HLS_air_chief_small.dds" large = "gfx/leaders/HLS/HLS_air_chief.dds" } } advisor = { slot = air_chief idea_token = HLS_air_chief traits = { air_pilot_training_1 } cost = 100 ai_will_do = { factor = 1 } } } }