characters = { JUB_barre_hiiraale = { name = "Barre Hiiraale" portraits = { army = { small = "gfx/leaders/JUB/small/Barre_Hiiraale_small.dds" large = "gfx/leaders/JUB/Barre_Hiiraale.dds" } } advisor = { slot = army_chief idea_token = barre_hiiraale traits = { army_chief_planning_1 } cost = 100 ai_will_do = { factor = 1 } } corps_commander = { traits = { engineer_officer infantry_leader } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } JUB_air_chief = { portraits = { army = { small = "gfx/leaders/JUB/small/JUB_air_chief_small.dds" large = "gfx/leaders/JUB/JUB_air_chief.dds" } } advisor = { slot = air_chief idea_token = JUB_air_chief traits = { air_force_multiplier_1 } cost = 100 ai_will_do = { factor = 1 } } } }